NQ-Wanderer Posted June 13, 2022 Share Posted June 13, 2022 Hello Noveans! Let us know below your thoughts about the announce of our next update, Mercury! Link to comment Share on other sites More sharing options...
kulkija Posted June 13, 2022 Share Posted June 13, 2022 Interesting Can't wait for more detailed posts about new features. Link to comment Share on other sites More sharing options...
Calisius Posted June 13, 2022 Share Posted June 13, 2022 THE ALIOTH EXCHANGE sounds interesting! Looking forward to how this will work. Do you pay rent or it there another way to make sure only active players are using it? CONTINUED GRAPHICAL UPGRADES, sounds good! Seems like it will improve the vissibility! SUMMER DACs Can they be exchanged in game as well? How will it work for us ruby founders and above? NOVEAN OVERVIEW Nice addition! I think skins are a nice income model as well. LUA API Don't know enough about lua, one day... TALENT POINT RESET Super! WIPE (no info) Still waiting on this, please at least let us know that IF a wipe happens that we at least get to keep our talent points and blueprints but that other things like money are still on the table. As a miner most of my wealth is gathered by spending hours mining and running around calibrating so a money wipe would not be preferred. But I understand a materials and stuff wipe might be needed to reset the economy. Neryman, Shaman and Iamhole 3 Link to comment Share on other sites More sharing options...
Mncdk1 Posted June 13, 2022 Share Posted June 13, 2022 (edited) Character overview with a tab for skins, but no overview of personal construct slots? Wtf... (Edit2: See response from NQ-Ligo) Edit: And the graphics update seems cool, but the last time you added new/improved graphics (Athena), it came with quite a performance hit, so I'll definitely hold my judgement on this. But it looks nice. Edited June 13, 2022 by Mncdk1 Link to comment Share on other sites More sharing options...
Honvik Posted June 13, 2022 Share Posted June 13, 2022 Exchange seems to be further moving us away from Player Controlled Markets/Cities to NPC controlled. Talent points - Why? Not going to complain except having to re-do all my talents again ugh (kinda happy how I ahve mine atm) DAC - Good idea to test your systems. Squidrew_ 1 Link to comment Share on other sites More sharing options...
EasternGamer Posted June 13, 2022 Share Posted June 13, 2022 All great stuff to see. Those graphical improvements look amazing as well. Can't wait to see how it affects constructs. Lua -- I just wanna say that I think this update will be very important for new coders, especially less-reliance on JSON. I like the idea of event-driven data as well, and can't wait to see what those nice-to-haves are... maybe if it's not too late we can ask for a few here. @Mncdk1, global illumination is a graphically intensive feature from what I know, likely will be a setting. However, not personally aware what Athena brough that had quite a performance hit... could you elaborate on that xD. Shaman, Samedi and NQ-Ligo 3 Link to comment Share on other sites More sharing options...
eviltek2099 Posted June 13, 2022 Share Posted June 13, 2022 All this is great but the only thing I need to know is on what date will all constructs be wiped so I can plan accordingly. Also when that happens will ALIOTH be reset with a different seed? Neryman, Doombad and spacecat 3 Link to comment Share on other sites More sharing options...
EasternGamer Posted June 13, 2022 Share Posted June 13, 2022 9 minutes ago, Honvik said: Talent points - Why? Not going to complain except having to re-do all my talents again ugh (kinda happy how I ahve mine atm) They said so, an internal change to their systems. It's a little vague, but I think it gets the idea across. Shaman 1 Link to comment Share on other sites More sharing options...
Msoul Posted June 13, 2022 Share Posted June 13, 2022 The summer DAC idea is a really awesome move and will greatly incentivize testing of that feature. I also look forward to seeing all the new players it will bring. Please everyone, do you part and donate that DAC to a friend or someone looking to try the game, as much as I love this crowd I want to interact with more players and less alts. eviltek2099 and NQ-Ligo 2 Link to comment Share on other sites More sharing options...
NQ-Ligo Posted June 13, 2022 Share Posted June 13, 2022 6 minutes ago, Mncdk1 said: Character overview with a tab for skins, but no overview of personal construct slots? Wtf... Edit: And the graphics update seems cool, but the last time you added new/improved graphics (Athena), it came with quite a performance hit, so I'll definitely hold my judgement on this. But it looks nice. It seems that this information has not been detailed, but the panel overview contains two pages, home (home icon) and skins. So if it can reassure you, the home page will contain general information like : - Current balance - Current owned constructs (with the maximum based on your talents) - Current territories count (with the X/5 HQ reserved) - Linked container range - Current calibration charges (with maximum based on your talents) - Charge regeneration time (based on your talents) Don't worry about values, developer accounts have super-powerful talents.😁 Shaman, NQ-Nyota, Moulinex and 10 others 13 Link to comment Share on other sites More sharing options...
Tional Posted June 13, 2022 Share Posted June 13, 2022 Please give us some dates. For anything. Even providing the month involved in any of the above would be of great benefit to so many people. Mncdk1, simplythebest, spacecat and 3 others 6 Link to comment Share on other sites More sharing options...
kulkija Posted June 13, 2022 Share Posted June 13, 2022 Are we finally gonna see real player markets? https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/posts/1692359 Player run economy was one of the main pillars for this game. Current dispenser based so called "Player markets" are only a placeholder. NQ - Please read your Kick-starter post/promise, and give us comment about this. At latest "Ask Aphelia" podcast were some discussion about Player markets, but only as a late game High end feature, which is not what is defined at Kick-starter. eviltek2099 and Squidrew_ 2 Link to comment Share on other sites More sharing options...
Mncdk1 Posted June 13, 2022 Share Posted June 13, 2022 30 minutes ago, EasternGamer said: , global illumination is a graphically intensive feature from what I know, likely will be a setting. However, not personally aware what Athena brough that had quite a performance hit... could you elaborate on that xD. I don't recall what they added tbh, all I know is that when they patched Athena to the live server, my fps went from a steady ~40 when just chilling at my base, down to a steady ~25 after the patch. 24 minutes ago, NQ-Ligo said: It seems that this information has not been detailed, but the panel overview contains two pages, home (home icon) and skins. So if it can reassure you, the home page will contain general information like : - Current balance - Current owned constructs (with the maximum based on your talents) - Current territories count (with the X/5 HQ reserved) - Linked container range - Current calibration charges (with maximum based on your talents) - Charge regeneration time (based on your talents) Thanks for the heads-up, this is great news. Link to comment Share on other sites More sharing options...
Endstar Posted June 13, 2022 Share Posted June 13, 2022 Not sure I want to ask new players to join DU when I cannot tell them if their efforts will be retained or lost. Also, with the TP reset and not knowing about any wipe details I'm lost as to what to spec. Tional, Messaline, Neryman and 3 others 6 Link to comment Share on other sites More sharing options...
Yoarii Posted June 13, 2022 Share Posted June 13, 2022 3 minutes ago, Endstar said: Not sure I want to ask new players to join DU when I cannot tell them if their efforts will be retained or lost. Also, with the TP reset and not knowing about any wipe details I'm lost as to what to spec. My thoughts exactly. Also: Graphical upgrades - will this fix the issue introduced in Athena, namely that all thin voxels have shadows, esp when lit by the flashlight? antanox 1 Link to comment Share on other sites More sharing options...
EasternGamer Posted June 13, 2022 Share Posted June 13, 2022 58 minutes ago, kulkija said: Are we finally gonna see real player markets? https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/posts/1692359 Player run economy was one of the main pillars for this game. Current dispenser based so called "Player markets" are only a placeholder. NQ - Please read your Kick-starter post/promise, and give us comment about this. At latest "Ask Aphelia" podcast were some discussion about Player markets, but only as a late game High end feature, which is not what is defined at Kick-starter. I wanna give my take on player-markets: they're a great concept but likely terrible in practice. You're right, a player run economy is one the game's main pillars. However, much like usual, almost all trade is done in the main market, though now that NQ has added space market, it's more like 70% of trade is done in one market. Having player markets won't change that, you're just adding more clutter most of the time, the market system is only the interface to allow the player to sell and buy stuff. As long as the interface exists, you have the ability and agency to sell and buy stuff. Player markets really are just like artificial coloring added to your jellybeans, it isn't somehow required for a player-run economy. (Ignoring the fact that markets act as an intermediary for storage) Secondly, player markets only make sense when the scale of your operation kicks off, when you can reasonably produce enough to make a dent in the trade volume, and in that sense you're late mid-game to late game. Also, being beholden to a 6-year-old post is just simply dumb. "Oh hey, please read and implement exactly what you thought up and talked about 6 years ago even though it doesn't make sense anymore because you said it." It's like that meme, just replacing "standard" with "market". My drawing sucks. But you get the point, hopefully. Novean-61657, Palis Airuta and JohnNoGoodman 3 Link to comment Share on other sites More sharing options...
EasternGamer Posted June 13, 2022 Share Posted June 13, 2022 1 hour ago, Mncdk1 said: I don't recall what they added tbh, all I know is that when they patched Athena to the live server, my fps went from a steady ~40 when just chilling at my base, down to a steady ~25 after the patch. Hmm. I haven't personally felt anything. Idk, maybe report it? Are you running any scripts or have any ships with high complexity on the voxel side of things? Maybe your logs are getting spammed? Do you have voxel logs enabled? Link to comment Share on other sites More sharing options...
DarkEvader Posted June 13, 2022 Share Posted June 13, 2022 (edited) Character overview is a nice addon, centralizing a lot of the numbers that are scattered amongst separate interfaces. LUA API revamp - oh well, thats probably going to render current scripts useless, breaking a lot of automations. [edited: Rest assured that your codes will still work in Mercury] Talant Points reset/refund. No problems other than the having to spend a good time reassigning them back correctly. - Could we get a tool to export current talent points allocation to a text file? Talent Point reset/refund (partial or total) is a frequent thing during patches, so this tool would come in handy not only with Mercury but any other future updates that involve Talent Point refund. - Alioth Exchange - this will need to be huge, a large number of players will want a spot there. Edited June 13, 2022 by DarkEvader Link to comment Share on other sites More sharing options...
Mncdk1 Posted June 13, 2022 Share Posted June 13, 2022 (edited) 12 minutes ago, DarkEvader said: LUA API revamp - oh well, thats probably going to render current scripts useless, breaking a lot of automations. I believe Ligo has stated, that they will deprecate LUA functionality whenever possible, instead of just replacing it, so people have a chance to adapt their scripts to the changes afterwards, and stuff doesn't just break. That might not be technically possible 100% of the time (or feasible, i.e. security concerns), but that's the goal. 12 minutes ago, DarkEvader said: - Could we get a tool to export current talent points allocation to a text file? Yes please. Edited June 13, 2022 by Mncdk1 Link to comment Share on other sites More sharing options...
Sycopata Posted June 13, 2022 Share Posted June 13, 2022 All sounds good, and im happy more updates come before the release. We expect alot more, Du it. Link to comment Share on other sites More sharing options...
blazemonger Posted June 13, 2022 Share Posted June 13, 2022 Well, so much for "Athena is the last major update before release", something NQ conveniently forgets to mention they backpaddle on less than two months later. Alioth Exchange What could possibly go wrong with one central place for players to advertise their goods. Anyone remember the single market idea? This will result is massive lag and performance issues, resulting in many deliberations on how to fix, resulting in each market area getting their own copy .. This somewhat resembles the idea I posted about many, many months ago with regards to how the wild growth of player stalls on markets could be addressed. Unfortunately. I may repost as I believe the original idea was actually posted in the NDA section, AKA well before beta started. Graphical/Lighting updates Looks terrible, totally unrealistic blur and emissions seemingly coming from walls and objects, Summer DAC So you want each active player to bring a friend for a month or two.. guess what.. I see more alts coming. Also, nice creation of an excuse to both wipe and set up a "now pay a sub to stay in and join the early start prior to release" idea Novean Overview Basic stuff but here is another useful bit of information hindered by the ancient and totally unsuitable UI design which has not changed since pre alpha. Lua API Will break many things and from what I expect it will barely give coders time to fix all the things it will break before release. Why this was not object oriented (like referenced in THIS post I made back in 2020) yet is beyond me. Well not really as it's to be expected and probably just he top of the iceberg. Talent point reset No idea what "technical reason" may be causing the need to do this but whatever. It will need to be redone again in a few months anyway. Asking players to respec with no UX/UI to make this as painless as possible would be terrible so please add: Copy trained talent tree to clipboard (or text file) Paste from clipboard to queue Apply TP from pool to queue LeeFall, Yoarii and cerveau 3 Link to comment Share on other sites More sharing options...
krateria Posted June 13, 2022 Share Posted June 13, 2022 So. Give us XL Atmo Engines and [XL | L] Stabilizers. Adjust the stats for those, so there is less elements to loop and the game will certainly run better with only that. You know very well that this is a very easy thing to do, NQ. The visual improvement Focus on the very important things like the above, that would very much benefit on the performance side. Fix or improve the network code (desyncs) that breaks the overall experience and immersion, and not only that, it make PvP not fun and very difficult to play. Make some kind of survival mechanics, since you care so much for realism, although it's a game, and should be fun to play. To say that would be unrealistic the give a tool that vanish all voxels and elements from a construct is absolutely absurd. IRL, we use demolishing with C4 and all kinds of stuff. The building vanishes and that's real. So, make an FX before deletion and return the material to the players inventory, and there you go. Link to comment Share on other sites More sharing options...
DarkEvader Posted June 13, 2022 Share Posted June 13, 2022 7 minutes ago, blazemonger said: Summer DAC So you want each active player to bring a friend for a month or two.. guess what.. I see more alts coming. Good idea - I may finally be able to have an Alt, ever if only for one month 10 minutes ago, blazemonger said: Talent point reset No idea what "technical reason" may be causing the need to do this but whatever. It will need to be redone again in a few months anyway. Asking players to respec with no UX/UI to make this as painless as possible would be terrible so please add: Copy trained talent tree to clipboard (or text file) Paste from clipboard to queue Apply TP from pool to queue 100% agree Link to comment Share on other sites More sharing options...
eviltek2099 Posted June 13, 2022 Share Posted June 13, 2022 anyone that uses the one month DAC for an alt must want this game to fail! I'm gonna give it away to anyone on my friends Discord that wants it. Just sucks that a wipe is coming afterward so new players will be salty like the rest of us! spacecat 1 Link to comment Share on other sites More sharing options...
blazemonger Posted June 13, 2022 Share Posted June 13, 2022 Oh, these "summer DACs" are the perfect excuse for the wipe for sure.. It's possibly what 6 months+ of "internal discussions" has resulted in. eviltek2099 1 Link to comment Share on other sites More sharing options...
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