Jump to content

cerveau

Alpha Tester
  • Posts

    112
  • Joined

  • Last visited

Profile Information

  • backer_title
    Gold Founder
  • Alpha
    Yes

Recent Profile Visitors

992 profile views

cerveau's Achievements

  1. its standard for all MMOs, you do not own anything, you are paying for access to the game, in fact they own all the items on your character, and even your character, dont make the mistake of thinking you actually own anything. if they chose to, they could take it from you as they own it, this of course never happens unless you are being banned for something. Its in the TOS somewhere, as it is for all mmos.
  2. The options screen has been like this for ages, Please fix it, I cannot alter some of the settings as the buttons are Off the screen Its Cropped so the right hand side is not displayed. Full Screen mode 2560 x 1600 res. (16:10 aspect ratio) Thank You.
  3. PVP is optional. If you decide you need the ore from roids in the pvp zone, and then you make the decision to go for it. At that point you are accepting that you might be blown up, you wont want to be blown but you are accepting the chance you might be, against your wishes. When you cross the safe zone border, it even tells you "you might be attacked" If you ignore that message, again you are accepting the risk of being attacked. its that simple. If you decide you cant stomach the thought of being blown up you DONT go for the ore or dont do the mission in pvp space. PVP is optional, you can decide to enter pvp space and risk it OR you can totally avoid pvp space. - Its your choice and therefore Optional im not even a pvper, ive been called "Carebear" but even I understand PVP is optional and can be totally avoided. -BUT- if you want the rewards found in PVP space, then you have to equally take the Risk. you said : "And I say that there is only one content, PVP can take place anywhere, but on one condition. It must be a conscious choice of both sides. " but that isnt the game rules NQ decided on, you can only play the game they give you.
  4. maybe there are very small pieces of dirt up in the air, that were missed when you flattened it.
  5. aah shame, i was thinking along the lines, -- in the pve mission when you lose, your ship isnt cored and is returned to you, damaged but with the core intact. If they can do that with the PVE mission inflicted damage, i assumed that they could do exactly the same with player inflicted damage. That tells me the aliens we are fighting are not real ships, (they dont move like real ships) but then whats causing the damage on the player ships?
  6. sorry but just a NO. For a start its a massive presumption to say "most players will have container augmentation talents at 5" The system you are proposing would just give the top end of players with money and talents an even more bigger advantage over a new player with nothing but 1 scanner. When they release new planets, its supposed to be as fair as possible for Everyone. for everyone to find something. The fact you are cheesing the current system with lots of scanners (its ok i guess to do that) is already a big advantage. BUT new players need a chance as well to get some tiles. I would take it the other way and just limit how many Scanners a player can activate at once say down to 3 max just to slow down the process of scanning a whole planet. (but even then big orgs will just throw more people at it) Planets are already scanned to quickly as it is. Once a tile is found, its claimed and locked away forever with that ore. On a different thought, its been mentioned before that ore should move like it did in SWG, Call it "shiftiing sands" or something or "Ore seasons" after a period of time (a year perhaps) ore re-distributes itself over the planet. and then its back to scanning again.
  7. Great Idea, Ive wanted an arena type combat format since they added PVP into the game. But lets be absolutely clear on this fact, no one actually loses their ship ?, Its an ideal environment to practice in without the anxiety of losing a ship.
  8. I had a really hard time making an XS ship fit into the 50T limit but when I tried an S ship (which is 150 tons i think), it was really easy, i was at only 80tons and Id added all I wanted. Maybe the XS limit could be increased just a tiny bit say to 60T [EDIT] - afterthought - maybe I pushed the limit on the XS build (it did complete xs missions) and maybe I havnt pushed enough on the S Build at 80T, I still havnt tested the S. [2nd EDIT] - or it might give you the idea to reduce the S limit
  9. that message is unhelpful but while the devs add better msgs about missing talents, please ask in General Chat ingame, you will get a quick response about which talent you need. The talents that unlock access to industry units are all called Proficiencies are listed at the very end of the Industry group of talents.
  10. similar thing happened to me, my alts sub ran out and i didnt realise, immediately its donated cores were removed from my org. Luckly i spotted it on the day it happened and had to manually re-add them. (i thought my alt had a recurring sub but it seems not
  11. the new function is meant as an addition of repairing not a replacement. Its like you can set the thing to repair the ship so you dont have to do it yourself, its meant as convenient replacement so you dont have to spend time pressing LMB yourself. not as a quick way to get a ship fixed. and with multiple units you can repair multiple ships at the same time, that is a good addition. Now imagine how it would affect PVP an L core ship with many many elements was repaired very quickly and was able to get back into the same fight it was damaged in, its the same reason that warp beacons take 24 hours to become active after placing etc its why aggs are so slow NQ always gives us benefits with a cost.
  12. pretty much what it says in the title. Anyone else experiencing this ? the thing is EAC doesnt even pop up a message, when the disconnect happens even my web browser seems unable to refresh web pages. sometimes i even have to reboot the PC So on the surface it would be easy to assume that its a problem my end and not EAC at all. BUT ! this only started when they added easy anti cheat, it cant be a co-incidence can it ? Is there any info on what EAC is actually monitoring and how it can interfere with applications ?
  13. " 'Fuel Intake' able to act as a proxy for a single fuel tank." Lots of readers have misunderstood. The fuel intake (that little door) is going to be used as a remote fueling point for a Single tank, it isnt going to link multiple tanks together. The benefit is, you can put your tanks all over the ship but have a "wall" of fuel intakes, one for each tank, in a convenient place, say the bridge/pilot room.
  14. Why ?? pvers dont get enough when they destroy your ship? Its litterly the only fun i get when my ship is destroyed, pvpers are going to deprive me of my ship. the only fun i get out of it is depriving the pvper of my cargo. dumping cargo is the only "weapon" miners have against a pvp ship but NQ says NO, the pvpers get to blow up your ship AND take your cargo...
  15. have the elements lost lives ? cos if they have, thats what the Dynamic properties is on them
×
×
  • Create New...