I agree.
Current return efficiency in recycling does not fit into lore, nor real world.
There is no point for recycling. It may help little when elements are damaged.
I was hoping to see good return, so that players want to choose to recycle non damaged elements too.
On other hand this implementation feel just sort of quick tool for fixing or looting damaged ship.
I still wait for recycling, instead of this cheap placeholder.
- Using recycling indy element and by reversing the recipe of a recycled element, part, alloy, voxel, etc.