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kulkija

Alpha Tester
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    228
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About kulkija

  • Rank
    Novark Citizen

Profile Information

  • Gender
    Male
  • Alpha
    Yes

Recent Profile Visitors

1024 profile views
  1. What is "Territory management revamp"
  2. Only wrong solution would be that fuel consumption is same for all engine types.
  3. We must remember that engine power and ability transport cargo is only a small fragment in this complex game. How ever it is related to many things and has effect into those other game-play loops. Ships are the backbone for our logistics. Economy, building, pvp, prospecting, mining, industry, trading, warfare and many other features are dependent of logistics and ability to move ore, products, elements. voxels, guns ammo and other ships. If this backbone (ships) is under-powered whole ecosystem is suffering. Under-powered engines leads players to search
  4. There are always minimum and maximum limits. Minimum are defined by physics. No artificial hard coded limits for minimum set of engines. By buffing engines those min. Requirements change by natural way. Best solution is to have also max power defined by gameplay features, such as physics, not by artificial hard coded limits. Right Engine power is newer absolute truth. We are not in survival game where everything must be limited heavily. This is SCIF space game. Are we there now? Important variable is how buff will change gameplay. Will gameplay be mor
  5. Yes please. Those engine walls are ridiculous.
  6. As alpha backer to keep the original vision strong is the most important value for me.
  7. This really did not happen Before update sand was nice white, such as one see at nice beech Now it looks like dirt (at nigth) Everything is darker at night, especially tunnels when mining Lighting is tuned wrong (exposure, gamma,,, something) See sample images before this post. This can be seen everywhere, even when mining (such as bauxite) Voxel Textures are sort of grayed, less colorful, darker, dirty, just ugly. And really why they have dirt patterns too... Is this game going to some sort of dystopia style or why all is change
  8. @NQ: It is a huge mistake to change Voxel existing colors, textures and their properties. It is a slap into the face for all creative and artistic players. HUGE MISTAKE NQ Devs: Please recover all old color and texture settings, and newer do this mistake again.
  9. This happened: From patch notes:
  10. From patch notes: Metal structures are allways coated with paint or electroplating or similar coating. We had no paint tool. But material did represent nice and interesting colors as well as in some cases electroplated metals. So we were able to create illusions of something more what game was allowing. @NQ: So you decided that using materials creative way were not intended way to play this game also and took it away. At same time you wiped hundreds of hours of creative work form builders. I agreed that this is beta, but play
  11. This is SCIFI - Space game, not a realism simulator.
  12. Colors are still wrong - white is grey Before update Galvanized white iron were almost pure white Game is not birthright and more appealing. It is darker and ugly
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