As a small 3 player org, we went through all updates since the beginning of the beta.
But this one will be a real pain if not a show stopper for us.
We are doing our own mining, 1-7 tiles per ore, 1 construct per tile because deploying a L core at the intersection of three tiles is not an option and we are forced to place one core per tile.
Bauxite - 7 tiles, 7 constructs
Coal - 7 tiles, 7 constructs
Hematite - 7 tiles, 7 constructs
Quartz - 4 tiles, 4 constructs
Chromite - 7 tiles, 3 constructs
Limestone - 7 tiles, 7 constructs
Malachite - 7 tiles, 7 constructs
Natron - 4 tiles, 4 constructs
Acanthite - 7 tiles, 7 constructs
Garnierite - 7 tiles - TODO
Petalite - 5 tiles - TODO
Pyrite - 1 tile, 1 construct
Cobaltite - 6 tiles - TODO
Cryolite - 5 tiles - TODO
Gold - 4 tiles, 4 constructs
Kolbeckite - 7 tiles - TODO
Columbite - TODO
Ilmenite - 4 tiles, 0 constructs (shared with the natron)
Rhodonite - TODO
Vanadinite - TODO
That is 54 constructs
Still 37 to deploy.
We are purchasing ore on markets but we need part of our supply to be controlled to not depends on inflation/deflation.
We are in space and our main space station has 16 constructs.
On each planet of the solar system, we have one space station, a small planet to station hauler and a tri-scanner. 12 planets, 36 constructs.
We are managing a store on Utopia Station. 1 construct
We are building a huge space store. 26 constructs + 10 constructs for the demo ships we want to sell.
The organisation owns a few ship. 10-20 constructs
We are doing some scavenging, we need some slots for the constructs we are requisitionning. 10 constructs
At some point, we want to do some PVP, we will need an extra 3-4 constructs.
And a 5-10 voxel libraries.
That's a total of about 225 constructs,
I'm just in the corner crying now.