These changes make sense but we have already been encumbered with the change in place. Additionally, some people have bought constructs from people who have quit playing. What are those players to do?
TBH - the critical error with the DRM rollout is that it should only affect new blueprints. Retroactively implementing the RDM change effectively broke every contract between seller and buyer where all transactions were based off the open nature of prior blue prints. Sellers (still playing) must now run around fixing permissions, or buyers are having to tear down their constructs just to update the LUA (as an example). This is why everything should have been left as-is and new DRM rules only affect future blueprints and transactions. The old rules were already factored into cost and every deal because those were the rules by which people were playing. This has been a headache for everyone.
I get and totally appreciate the direction of recent changes. The problem is with how the changes have been executed. Effective change management is a real, and critical activity in everything we do - including games.