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Honvik

Alpha Tester
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Everything posted by Honvik

  1. what the hell happened to Lumi Voxel? Its gone TERRIBLE!. Seemed OK before???. Now goes pitch black if i move slightly off lol
  2. Exchange seems to be further moving us away from Player Controlled Markets/Cities to NPC controlled. Talent points - Why? Not going to complain except having to re-do all my talents again ugh (kinda happy how I ahve mine atm) DAC - Good idea to test your systems.
  3. To be honest it is all smoke and mirrors. A lot of what was stated in this Newsletter are things promised in 2021. Why not show some of the early systems for TW, Recycling etc? We can give you some feedback early on so you can develop it but equally it gives us something to get 'excited about'. Currently the game is dead, empty, quiet because of the Wipe Hype no one is sure what asset is going or staying and that makes it even worse. If I know 100% everything but BP's are going I'll get on, fly my stuff, PvP like you want us to to test for you knowing if I die (lets face it its likely I'm going to be outnumbered) I wont give a hoot. However not knowing means I'm still cautious on asset loss. This past week I've seen more of my org quit/cancel subs than any other week as they are bored as hell, fed up not knowing about the wipe and wont put the time into the game until they know one way or another if it is worth to do so!. We need answers and a roadmap. Remember its been a few months since the last big update was launched so by that a new one si due around the corner (yes I originally read no more major patches but this post kinda says otherwise). End of the day we just need to know to plan. Sadly I'm spending less and less time in game and chilling in other games which is a huge shame. Thanks Honvik Premier of the Empire Org
  4. Note - Firstly we thought Alien Cores in lockdown don't produce items but apparently they do. It still takes a significant amount of time to get it into lockdown but anyway not sure if thats correct or not. A group of us have randomly been hitting cores on and off due to numbers. Secondly from asking NQ we wrongly assumed if the Core/Base shield goes down and we capture it then the base shield goes up and we capture it The Preparation With the majority of the PvP base in Legion plans went on behind to secretly arm non-PvPer's to a huge event before the impending wipe decision, a lot of our PvP'ers have paused with NQ's post about a wipe. For props Deadrank/Caerus contacted with a potential idea to gather a group of orgs and equally arm, provide logistics support for one final event but also a good way to give NQ feedback. They had built warp sleds to carry vessels and other orgs built ships and poked their non-PvP players so a very raw and quick into PvP for many. The Day The day had finally come to give it a go. Prep was completed and the gathering point confirmed. Forces from multiple orgs were ready and an rough plan was formed. A fake attack was made (maybe more too) but the bulk of the fleet was near the Alien Core. Orgs/Groups were split into comms with A 'Siege wing' sole role to target the core (Reality is they should have just shot ships now what we know). We knew Legion potentially had a 'Warp Beacon' Nearby so knew it had to be as quick as possible as unfortunately if your the attacker you really are limited compared to the defender who could keep warping more ships in. We had around 30 people to start with which is a mammoth amount of people (this increased slightly as more joined in) but one of us was dropping off 'decoy' ships just to mess up the radar (they even had weapon looking stuff on them!). Transponders were broken still as NQ did not fix it in time so this was even more of a challenge with a huge list, people new to scripts/Lua. The fight begun with one of us blasting in to spot a couple of Legion Ships. We did call out core ID's to target but this was a newly formed force so no simple task at all. I personally was chasing a L ship for a period and swung back to the core to assist. The L cores of our group begun battering the Base shield with others targeting legion ships (core ID's). Our channel had the bulk of people and it was a little chaotic. I had personally split off with a few Legion ships and chased an L core which I successfully Cored and with more on radar for me it was to quickly get off grid to vent my shield (was low). I rejoined the fold closely and we were still at that point successfully coring Legion allied ships but equally ours were slowly being popping off, then rapidly more and more Legion ships appeared. The tide had totally turned quickly. Multiple ships, multiple double/triple seater ships (A lot of ours were single seater things) all targeting people with ease. Some allied forces had already begun to flee unbeknown to the core group but the Alien core shield was still going down. It was obvious without the people and ships it was only a matter of time before it was a full retreat. It was at this point a few ships named the same as Legion and strafed into the fold to keep hitting the core. The shield was close to breaking point. It was at this time at 1% shield I failed to escape and at 1.8SU away one final shot hit me and BOOM............. I did however exit in time to float about in space. I managed to fly to the core in case we needed to repair to capture it. At this time Lovoda finally made it on 'grid' his ship opened up onto the Alien Core and BOOM the core died. A few of us frantically tried to repair the core and they did so we thought huzzar! we won the day. Sadly this was not the case in fact Legion blew it up within minutes (we did delete some plasma and took 1 that's it). Thinking it was a bug one of us kept coming back with a ship and kept re-coring it or we flew to a wreck and reactivated old ships that had cores stored in their containers. Honestly we thought it was a bug so kept going!. Running out of throw away ships, wrecks to use we called it a day. I guess we thought wrongly if the core died, repaired its yours with a shield. So its good feedback to know that is not the case. Anyway this was a blast but that was the last made hussar from the group. Reality is you equally needed a trained PvP group to combat another PvP group so well played to Legion it was an absolute blast and more importantly the SERVERS HELD UP WITHOUT MAJOR LAG!!!!!!!! Thank you to all who made it happen and turned up. NQ has lots to do but this certainly has given food for thought Honvik Premier of the Empire
  5. Mining units are fine as we do have asteroid mining if we need extra 'ore' the issue and its a big one is elements do not decay or die (even in PvP due to the meta). NQ turned off elemental damage. Therefore ore goes in, no ore goes out (product wise) thus market is flooded or people hoard their elements. If we had decay mechanics proper ones and destruction was on. Ore prices would go up as ore would be in demand. Ore is literally not in demand anymore due to what I am saiying! Plus the NEED for voxels on ship's is not there. Another hope was voxels mattered and they really still dont due to the changes in Athena. Honvik
  6. 100%. So with Athena update I did think 'Well we will need siege ships' mainly for attacking Alien cores but the result of that would be any defenders who are more mobile, easier to turn would eat that L core up fast because CCS is still poor and even voxel HP overall is still poor. What I thought with their 'fix announced' on the calculations that CCS/HP would perhaps be tweaked so voxel is more effective especially considering weapons damage overall has drastically increased with previous updates. I think I envisioned even in a fleet fight there would be 'tanks/capitol ships', then the rest. It is still lending itself to even smaller ships than M cores now for speed but equally they can still do a reasonable amount of DPS. Point i'm making is you should be rewarded for using Voxel armour not hindered by weight CCS etc' Honvik
  7. Totally agree with your points TMA. Not sure what this thread hoped to gain tbh. I still remember the original pitch.
  8. DU is a MMO. You say organised orgs will habe an advantage but isn't that exactly why people have an organisation to work together in an MMO ? Solo players should never be able to raise that kind of funds to be mass producing warp beacons. Ideally yes a small core of factory but nothing like it has been. If you want something work together to build it surely? Regarding industry at the start it will be GOOD it will take significant time to rebuild it if a wipe occurs. Exotics were achieved quickly and with missions (mass alts) even more quickly. If we end up all flying with basics for a bit then that's OK. Schematics were OK and having things gated were OK. Regarding PVP I'm still on the opinion this wad always mentioned a building game and Civ building/PvP conquest game and a great reset will help this especially removing safe zones that should not have been turned on. Lastly you make good points on talent points. Honvik
  9. This 100% If someone is subbing for alts I'm not bothered they are putting in £££. Unfortunately majority of alts out there are th3 free unlimited time ones from alpha packs etc.
  10. As we all know DU Wipe hype has currently crippled the game after the post. Less and less people are logging in as a result sadly. This is also a good opportunity to go back to original plans perhaps? 1) DU was always suggested to be a Civ building game with one safe zone. You cannot build civilizations if everything is protected on every world under a safe zone bubble. We should remove the safe zones that were added and go back to the original plans of the game. The purpose for example of sanctuary was a protected world (I presume Haven is too). Without NPC's the game needs that conflict mechanic so should you need to go out you need 'friends' not totally do everything solo. It is an MMO after all. I still remember early Beta people did such that and when hauling ore used defence ships for escorts. Now we warp from safe zone to safe zone. With all mining in a protected areas you can never remove a person who got 'lucky' and found an infinate ore. So why not go back to original plans from the get 'go'. Or at best keep Alioth, Thades, Madis etc Safe but everywhere else non-safe zone. 2) Element sinks both PvE, PvP are 100% needed or you'll go back to this situation in 12 months time or less. Even in PvP element lives dont disappear reguarly (may more in Athena as more add voxels to builds). Again industry needs the ability to make quanta and it is an ore sink so 100% makes logical sense. Or alternatively introduce a 'decay' formula. You use it more it slowly loses HP to where every fully repair reduces the elements max HP down till you eventually need to replace it. This worked GREAT in Star Wars Galaxies. 3) Mining could have 'fields' that sporadically change. Worked great in Star Wars Galaxies. It would mean you may have to re-scan, redeploy every so often. But ore values change in time so one field is never 100% to remain like that forever. 4) Add NPC's for PvE. Eve has it, why doesnt DU? the events we've had are not always brilliant but sadly NPC's would give people to target something and capture (good for practice) 5) Add alliances. Legit alliances so they show different colours on your tooltip? i.e Organge Friendly, Green Org and Red anyone else. Alliances can be declared by the Super legate. IF you wanted to expand you can have alliance constructs. 6) Base shields extend to all constructs including planetary shields for TW (when it is added) timer system needs tweaking but concept is 100% there. Of course this would work well with planetary atmo pvp so maybe a full future expansion. Plan it in place? 7) If an expliot occurs REMOVE what they gained. Dont shrug it off. 😎 Removing alts (free Beta Keys). Obviously if a wipe happens this will force people to buy their alts or not. Legit doesnt bother me if someone pays for 10 alts to mission run. Situation we are in is some people have 80 Beta account alts for free!!! 9) More Lore, more events. 10) player market and taxes. We need removing the NPC ones and bringing player markets in. Come on why have NPC ones when Freeport for example is excellent or Utopia Station where legit we need player driven content This is a snapshot. This could be an amazing game title people love building, people want a legit combat mechanic, people want that civ building too. Honvik Premier of the Empire
  11. As we all know DU Wipe hype has currently crippled the game after the post. Less and less people are logging in as a result sadly. This is also a good opportunity to go back to original plans perhaps? 1) DU was always suggested to be a Civ building game with one safe zone. You cannot build civilizations if everything is protected on every world under a safe zone bubble. We should remove the safe zones that were added and go back to the original plans of the game. The purpose for example of sanctuary was a protected world (I presume Haven is too). Without NPC's the game needs that conflict mechanic so should you need to go out you need 'friends' not totally do everything solo. It is an MMO after all. I still remember early Beta people did such that and when hauling ore used defence ships for escorts. Now we warp from safe zone to safe zone. With all mining in a protected areas you can never remove a person who got 'lucky' and found an infinate ore. So why not go back to original plans from the get 'go'. Or at best keep Alioth, Thades, Madis etc Safe but everywhere else non-safe zone. 2) Element sinks both PvE, PvP are 100% needed or you'll go back to this situation in 12 months time or less. Even in PvP element lives dont disappear reguarly (may more in Athena as more add voxels to builds). Again industry needs the ability to make quanta and it is an ore sink so 100% makes logical sense. Or alternatively introduce a 'decay' formula. You use it more it slowly loses HP to where every fully repair reduces the elements max HP down till you eventually need to replace it. This worked GREAT in Star Wars Galaxies. 3) Mining could have 'fields' that sporadically change. Worked great in Star Wars Galaxies. It would mean you may have to re-scan, redeploy every so often. But ore values change in time so one field is never 100% to remain like that forever. 4) Add NPC's for PvE. Eve has it, why doesnt DU? the events we've had are not always brilliant but sadly NPC's would give people to target something and capture (good for practice) 5) Add alliances. Legit alliances so they show different colours on your tooltip? i.e Organge Friendly, Green Org and Red anyone else. Alliances can be declared by the Super legate. IF you wanted to expand you can have alliance constructs. 6) Base shields extend to all constructs including planetary shields for TW (when it is added) timer system needs tweaking but concept is 100% there. Of course this would work well with planetary atmo pvp so maybe a full future expansion. Plan it in place? 7) If an expliot occurs REMOVE what they gained. Dont shrug it off. 😎 Removing alts (free Beta Keys). Obviously if a wipe happens this will force people to buy their alts or not. Legit doesnt bother me if someone pays for 10 alts to mission run. Situation we are in is some people have 80 Beta account alts for free!!! 9) More Lore, more events. 10) player market and taxes. We need removing the NPC ones and bringing player markets in. Come on why have NPC ones when Freeport for example is excellent or Utopia Station where legit we need player driven content This is a snapshot. This could be an amazing game title people love building, people want a legit combat mechanic, people want that civ building too. Honvik Premier of the Empire
  12. PVP - Ship is cored then it is CORED i.e Elements Blow up, Lives lost voxels explode. Currently Nano Meta CCS pops and an intact ship can be added a new core and back in operation in 5 minutes........ Most stupid game issue currently!. As for Decay it is NEEDED for the economy. No ifs, no buts it is is needed or we will continue to be billionaires!
  13. But that ship is absolutely amazing so pretty and 100% what DU is all about. Love it.
  14. Ore in - No ore out. I agree full element destruction/replacement NEEDS to be added back in period!
  15. I'm assuming here that Nano L cores/Warships without voxels or ships with engines 50m away from the main body or ships are not in 'their vision' thus they are maybe thinking every ship should be viable and thus less on cross sections?
  16. Not opposed to a wipe as much as I would be gutted the economy is destroyed because there is no Element Destruction or ore sinks/quanta sinks in DU. I would say keep BP's and Talent points but everything else I can live with as it would mean everyone is equal from the 'start'. That means trillions removed from the game, ore etc. anything abused from the past like schematics will go and should they bring in Ore in and ore out then it will be far more stable going forward!
  17. Looking forward to how this will work. Alien Cores - Siege timer? Proper Siege mechanics? If so that would be good as it gives a window to defend otherwise one side will just have them all a bit like Asteroids were on release. Ships - If they explode need to explode. Currently the chance the ship is damaged/elements is minimal at least in the past you had to repair to keep it operational and weapons etc needed to be replaced. Wipe - I'd be gutted but for the health of a game on release maybe just maybe it is needed. The economy is dead because ore goes in, ore doesnt go out!. Why? No element destruction or Voxels. Heck old system you had to replace damaged voxels so a million copper/Steel etc actually got used up. Wipe would remove everything (maybe not BP's of ships/structures etc). Obviously maybe not talent points as those were invested at a steady rate without any chance of abusing game systems or funky missions via VR. I'll say i'm gutted if it happens but I wont be totally devestated. Gameworld also removes dead stuff from dead players a soft reset. Shields linked to core - Maybe yes. But tweaks need to make everything viable. VFX - Not needed core content does! Safezones - New moon? why? Fully in Safe zone? curious idea. Does that mean finally the safe zones are coming down? Back to finally a Civ building game to work together on? Want to haul ask for escort or fully risk it. TW - Much needed gives orgs a reason for orgs. AvA - Imagine pew pew to defend crew etc?
  18. Also need when a core is killed the ship explodes. Lives lost on everything or fully destroyed elements too
  19. Guess you could say why is industry locked in too?
  20. No but an XS ship shouldnt be one shotted by an L core. Consider them the 'fighters' of the game. Sadly currently they tend to be one shotted quite quickly.
  21. Welcome to the mad house of creativity and industry
  22. Wrecks are totally disappointing. I've found an XS core empty and a S core empty with basic weapons whoo!. I've even done a 40SU circle arouMnd Ion and also didnt meet anyone else out there (so no PvP which is fine I guess) and I didnt find anything and boy it took way too long out of my life to do it with 2 SU range. As much as I am OK ish with the asteroid mechanics I'm surprised they didnt tweak it to include wrecks. They could have added them to it not so you can 'track one down fully' but at least point you in the right directly and even potentially end it so its 'nearby within 10SU of this location'. Just a thought! Honvik Premier of the Empire
  23. Glad you never left. Saw you in game try to enjoy what we have and hopefully it will get better!
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