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Iamhole

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  1. none, i dont see the issue, the way the forums read there is only 300 of us actually playing the game, so having a few people with skills when we go live will help the newbs coming to the game and allows us to help with directed training, having more talents than a new player is not game breaking. I cant see someone not playing just because i spent 2 years training before they joined up. Anyway, unless you tell people how many talent points you have no one will ever know. keeping my talent points is my reward for paying all that cash into the Dual Universe system to enable it to be launched.
  2. take my money take my stuff remove all the hard work i did building my maze tunnels and buildings above ground, but leave me my skills.
  3. Nqs reticence at confirming a wipe behind all the "its a hard decision" rhetoric is understandable, confirming it too early could have a catastrophic effect on the player base moral, leading to a mass exodus and cold servers. That being said, I do think that all the beta players should keep their skills, as a thank you to everyone pre launch and give the existing player base a good reason to keep playing after the launch, the new universe will need leaders and content creators off the bat to help all the newbs coming to the game for the first time. Everything else can go and be recovered but skills would give dual universe the foundational people to help the others build a sustainable culture and economy. Have fun fall from orbit.
  4. "...as there is no easy answer and we have to take into account all of the pros and cons..." says it all really, the easy answer is yes, they want to wipe. The hard bit, is telling all of yous. i dont think the advantage of the few remaining players (and lets face it there are few of us still playing and creating despite the whole wiped out crying going on), getting to keep there sanctuary base and the skill points would be game breaking, Rather, it would be a thank you from NQ for all our work helping them make money for as long as the severs run. SO what, if a few dozen players start the new game with 77 million skill points. It wont break the game to have a few highly skilled people kicking about the universe. just my 2 isk worth, have fun fall from orbit...
  5. A good solution woudl be to have a base rate of 500K and add a variable based on the productivity of the tile for the owner with a cap of say 3M quanta or so. i agree with this idea,
  6. unlimited "deactivated"core count, for placing and building on cores. Core limit is set on "Activated" cores. i build 12 ships in my tile with "deactivated" cores, when people buy them i activate it and they fly off. i think this would work for dynamic cores but not static or space cores.
  7. oh noes dont make that stupid sky needle death trap an hq >.<
  8. this induced slide to bankruptcy, like communism looks good on paper, but players like myself who build stuff and generate little to no Q will be the first to fall, i do not have daily access to the game, more like a few hours a week, which was not an issue, the daily 150k bonus was not a priority, I guess i will get to see what happens when you leave miners alone for a week or two at a time.
  9. this..... i pay actual real money to play this game, so, like google, apple and all the other rich fux, i say no. poke the tax dans le derrier or say bye bye to my revenue Or make the tax selective so only fukn miners get taxed. no diggee holes no pullee ore no fukn tax bill.
  10. i dont have that kind of money in the wallet, i have never made that kind of money in game, i dont do missions i cant fly a ship without dying every single time( i am bad at building ships but til now i was learning), any ore i do have is 150k from any market, but the important thing is i do not have daily access to the game, rl can take me afk for several weeks at a time. if a go bankrupt while afk how do i earn the q to pay the tax if i cant mine or build on my tile, do i have to do missions or start a go fund me page
  11. i took several polls at a campsite and 100% of people complained their tents were falling down.
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