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LeeFall

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  1. Would actually be, the more active mining units on a planet the lower the L per hr.
  2. I feel this update would work if the majority of the community returned to the game. But i fear the people that return, see how much the tax is, how much ore per hour they will earn as an org or solo player and become an idle miner. A low tax rate at release would be a good way for people to get use to these changes and then increase if needed also doing the same with ore per hour... be generous to start with and reduce as needed. Also maybe all tiles in the safe zone bar sanctuary have a lower tax rate than outside so new players can afford to move/produce on alioth etc. Alternatively, linking total "global" active miners to the L per hour would also ensure a constant flow of ore regardless of the player numbers. kinda like crypto mining difficulty algorithm the more people mining the harder the difficulty, but the same distribution. I'm just thinking if people fizzle out after weeks/months there will be such a tiny amount of ore being collected with this current system. Another thought maybe instead of "tile tax" introduce a dynamic or static construct tax instead make it scale depending on core size if you don't pay 100k-1m per month per ship depending on size, it becomes abandoned and salvagers can make money still adding the "territory warfare" game loop and keeping player engaged having a auto clean up system run by players for players that no longer want to play and have not transferred/bp's and stored their "keepsakes" to Sanctuary Thinking long term Lee
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