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NQ-Nyota

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  1. Thanks everyone for the Support Staff love. ❤️ They appreciate the kind words!
  2. Is this the pillaging and plundering advice thread?
  3. Greetings New Noveans and welcome to Dual Universe! We hope you were able to land safely and securely. Now, that you're here, this forum section is all about the new player experience and helping you get started. With FAQs, tutorials and a great place to ask any questions you might have during your first steps in the game. We invite you to have a look around this section and absorb all of the information available here.
  4. Greetings Noveans, As many of you may have noticed, there have been no Market Bot buy orders available recently. We wanted to give you an update about this topic. The Market bots were initially designed to help kickstart the Helios economy for the launch of Dual Universe. It gave all Noveans a chance at earning more quanta at the beginning, in order to jumpstart the global in-game economy. We have been closely watching the amount of quanta obtained selling to the Market Bots and we have determined that Market Bots are no longer needed and this ability has now been turned off, which means that players will no longer be able to sell to Market Bots. A note from NQ-Entropy: Just to establish some background, before Market Bots started running out, the T1 ore buy orders were the first quanta faucet in the game economy, with missions coming in second. Another point of note is that since the start of the game the total amount of quanta in the game has never stopped climbing. It was honestly a scary level of inflation for the early state of the game. One of the reasons we had mentioned when we did the release wipe is that the economy was in trouble and the state and health of the economy is something we are paying especially close attention to after wipe. While we didn't communicate on this, and perhaps we should have, is that we knew we needed bot buy orders on launch, but we were unsure as to if and when we were going to refresh them. We know that there was some confusion about this and we do sincerely apologize for any miscommunication. However, it has become apparent that keeping bot orders refreshed would not be a good thing for the economy, and ultimately the game at large. So let's talk about the game itself, there's a couple of things I want to mention. The realities of a game with a pseudo-economy and a real market is that we are in a basic version of supply and demand. If the supply for a resource is too high, the cost will fall. Unfortunately, it was too idealistic to think that everyone could free-farm a T1 ore territory cluster and make guaranteed (and quite high) profit. On average ore buy orders were seeding 3 to 4 times as much quanta as was being sinked by territory taxes. The second thing I’d like to mention is that for most players there is no requirement for your territories to always be online. HQ territories still allow you to build and run industries. The only thing onlining a territory does is activate mining units and if it is unprofitable to do so, you may choose to offline/HQ your territories. Territories and mining units were never meant as a means to print infinite money, sustainably, with no risk and limited effort. The tradeoff you are making when activating a territory and running mining units is paying tax for access to resources. What you do with those resources, and what is possible with those resources is up to you, and to an extent, the state of the game and its economy. It may be that it's a good time to make a profit on the market, but it may also be that you just need extra resources for honeycomb, scrap, or materials to run industries and make items you need. If it is the case that the supply exceeds the demand, and as a result of that, prices sink, then it may be that the best solution for you is simply to go buy those cheap ressources at the market and take advantage of the surplus of resources. The more people do this, then demand should rise, and so will the cost, until we find some sort of equilibrium. Adding another thing: Ultimately one of the main things that matter in all of this is fundamentally balancing our supply versus our demand. When it comes to T1 ore, the barrier to entry is incredibly low, even a starter character can have a basic mining unit setup over a couple territories in a few days. The question is, how many people as a rough percentage of the player-base are needed to supply the game with the resources that all players require? We fundamentally don't expect all players to need or want to gather resources, that's why markets exist. The real question is if that number is too high and too low. The issue that we are seeing now I believe is that while bots were still active, mining units were a good form of income for everyone, because the prices were artificially pumped up. That will not be the case anymore and we will have to find some form of equilibrium between people willing to farm resources and people who ultimately would prefer to buy them at a competitive price. For those staying in the MU field, as with any competitive endeavor, it will come down to organization, talents and preparation to stay competitive if you truly wish to make good profit selling ore from MU. The counter-balance is that if resources were ever too expensive and demand was higher than supply, either due to some sort of market interdiction, or other similar phenomenon, anyone is free to pay for a couple territories to start flowing resources into the economy to rebalance the supply and demand or to acquire resources at a “cheaper” price. It could be that it requires too few people to supply the game with the resources it needs, and in that case, we have levers we can ultimately use to change the balancing of the game and make the demand higher, such as making crafting more resource demanding, or introducing more element sinks. Finally, a note on buy and sell orders. We understand that without infinite buy orders the market feels less fluid. This is the reality of the size of our economy at this point in time. People will have to get more used to utilizing buy and sell orders as opposed to instant buy and sell. Don't get tricked by players putting up low buy orders, put up a sell order at a fair price and people will buy it. Make no mistake, people out there need ore, and are willing to pay for it. We understand many of you enjoyed using the Market Bot orders, but ultimately this amount of quanta flowing into the economy could not last. We will be continuing to monitor the in-game economy very closely.
  5. Thank you everyone for participating! Remember, voting ends November 15th at midnight UTC.
  6. Here are the coordinates where you can visit the Creepy Constructs! ::pos{0,2,24.7250,99.0139,165.3805} Public VR location name: Creepy Construct Display Area Which one will you vote for and why?
  7. Our Creepy Constucts Contest has now ended and the winners have been chosen! The winners are: 1st Place: Speeder Slaughter by Anomalous Runners Up: Spooky Cinema by MissDelight 2022 PumpkinCAT by Immortallis In addition to the already announced prizes, the 1st place winner will also receive three months of game time. Congratulations to all of our creepy construct winners! With all of the awesome spooky creativity, we decided to add an additional prize to the mix - a Community Favorite! The winner of the community vote will receive three months of game time and a hand-delivered Bonsai Tree in-game by NQ Deckard. How cool is that? Please cast your vote for your favorite creepy construct entry in the poll in this thread. Many of these should really be seen in-game to get the full spooky effect! If you want to get a better look at all the spooky creations to choose which to vote for, they are available in game near The Exchange. It's definitely worth it to check them out! You will have until Midnight UTC on Tuesday, November 15th, 2022 to choose your favorite. Good luck to all of the participants. (Entries are listed by the construct name in alphabetical order) 2022 PumpkinCAT Batty Coffin Innit Diorama DU Pumpkin Gruselhuepfer Halloween Lethandos Headless Horseman Infestor Nyancat_Pumpkin Soul Ripper Speeder Slaughter Spider MK II Spooky Cinema Spooky Construct
  8. Thanks for the extra info. It sounds like it's a possible network issue on your side of things since the disconnects are random. Have a look at our help article for some tips: https://support.dualthegame.com/hc/en-us/articles/360015710259-Network-Troubleshooting I hope this helps, if it continues to happen I would suggest making a support ticket and we can help you troubleshoot this with you!
  9. Hey there, are you still having a problem connecting?
  10. Just a quick update about the missing STUs and Backer Rewards: We are aware of many backers are still waiting for their missing Sanctuary Territory Units (STUs) and also some other missing backer rewards. These two issues are related and the source of the problem is more complicated than originally anticipated. Our devs are still working on a fix at the moment. However, we do not have an ETA to communicate on the resolution yet, but the devs are doing their best to fix it as soon as possible. It’s one of the top priorities of the team at the moment. We thank you greatly for your patience and your support.
  11. As promised, Ask Aphelia is returning for season two! Ask Aphelia is our weekly podcast where we answer your Dual Universe gameplay questions. We invite all Noveans to submit your questions so that we can bring them to our very knowledgeable team for answers. Which questions will you ask for this season of Ask Aphelia? Please submit your questions by using our handy new form link that is available here: https://forms.gle/7Ebm3icTTsjv2fgH8 We look forward to getting your gameplay questions answered in season two of Ask Aphelia!
  12. The Build Your Legacy contest entries are currently under review and we should know the results soon. We'll be more than happy to share the news as soon as the winners(s) have been determined.
  13. Delve deep within, Noveans, and conjure up your spookiest creations for our building event called the Creepy Constructs Contest! Starting October 18th, 2022 and ending on November 1st, 2022, we invite you to build your spookiest or most haunted XS core to win a special in-game title! How to enter: To be eligible, all entries must be spooky or haunted (think carved pumpkins, ghastly ghouls, howling ghosts, terrifying goblins and icky spiders). They must be built on an XS Core and submitted via this form: https://forms.gle/g6npBaE3dRDvxwut7 Once reviewed, all eligible entries will be placed in a hauntingly good location near The Exchange for everyone to visit and marvel at the creepy constructs (if you are brave enough). Prizes: One (1) grand prize for the best spooky/haunted Core: a special in-game title. Two (2) Runner-up prizes of one month each of game time. We can't wait see what you conjure up in your creepy construct cauldrons for this contest!
  14. Hey there! Why yes, Ask Aphelia will be returning soon just as promised. Expect some details real soon!
  15. Greetings Noveans, We are aware that some players are experiencing an issue with missing Sanctuary Territory Units (STUs) and other backer rewards. We wanted to let everyone know that the team is working as quickly as we can to address these issues and we are working to resolve them as soon as possible. We will update everyone when a resolution is in place. Thanks to everyone for creating a support ticket about their missing STUs and alerting us of this issue. Unfortunately at this time, we cannot distribute STUs on an individual account basis. We apologize for any inconvenience that this might be causing and we want to thank you for your continued support as we work to resolve this issue.
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