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Tional

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Everything posted by Tional

  1. Not really a bug, so much as a missing paragraph break. Also, this says nothing about the differences in allocatable resist points between the variants, which were demonstrated on the live stream: Variants: The Active variant will now have the hit points bonus. The Variable variant will now have the mass bonus. The Capacitor variant will now have the Volume bonus. Variant values have been adjusted. Edit: I guess they're still the same as before, except adjusted by some amount? Unclear.
  2. Fixed incorrect planet ore descriptions. No, you didn't.
  3. We don't need more ways for the rich to get richer. They're doing just fine on their own. Also, TU warfare doesn't exist. Now if you wanted to propose a research tool for the general public, that'd be something else entirely. Eve has various systems that feature that.
  4. You can believe whatever you want, it doesn't make it true. You're also wrong. Hex ownership is all that matters.
  5. That's not what the text said at the time (quoted), but thank you all the same. It's been fixed. And the event will be crashing clients, and probably the server as well. Plus there's the ammo thing.
  6. None of that is true. Orgs can't claim hexes on Haven or Sanctuary. Nobody can claim more than one hex on either. And the owner of the hex determines the adjacency bonuses, if any.
  7. How will _you_ prepare for the reset, NQ? This list keeps growing. Will that trend continue until/after launch? Known Issues • Ammunition related talents are not working correctly. • There are some icon inconsistencies in the Talent Menu. • We have identified localization issues in the UI. • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank. • We have temporarily removed the industry tutorial due to several issues. • Air Delivery and Space Delivery challenges may become blocked when delivering items in multiple trips • We have identified an issue related to the recomputing of honeycomb on constructs following the honeycomb mass change, specially with blueprints and existing constructs. To resolve this issue, you can simply remove and replace the honeycomb in chunks across a construct to recompute the mass manually. It is likely this issue will remain until the launch.
  8. I really hope people read the FAQ. They won't, but I hope they do. And so... the same questions will land here again.
  9. TUs are not tier 5, regardless of what the item description says. They're easy to make, and are tier 2. Apparently they're size XL now, even though they're made in medium machines, but still... tier 2. Cost is 20k per schematic (batch of 5).
  10. Please give us some dates. For anything. Even providing the month involved in any of the above would be of great benefit to so many people.
  11. I really thought the design team would know that M wings and ailerons (thanks Friday) are the largest available. And I was hoping someone would acknowledge walls of Atmo engines are really unattractive. But nope. Secure trading of DAC for quanta in-game seems like it should be one of the highest priorities out there, because RMT are important. Trusting people to give you money in-game for some transaction on a website seems like an absolutely horrible plan. Hopefully someone in charge can see that. We can and will continue building giant player markets with hundreds/thousands of dispensers, because you don't think player opinions matter on the subject and it won't benefit enough people. Stop by Gottmart or Midway Station sometime, for some examples. You talk about performance issues, we create performance issues. Your creative director's newsletter made it sound like the energy system was coming soon, and your Q&A made it sound like it's months away. You should really have a meeting. And of course nothing about a release plan, or a date, or any other reason we should be playing right now. So many of us aren't. Subscriptions are getting cancelled across the board, but I'm sure your accounting department can tell you all about that.
  12. Edit: I had a Legate go rogue and train to 425. Also, math is hard. And we need a way to tell whose legate talents are being applied to things like this. The moment I realized my mistake was when I went into VR (erasing my talents) and my primary org still had 425 max-cores available, but the other two had zero. The other legate I mentioned is only a legate in the primary org, not the other two. Edit: 5/3 is 350, not 425. Thank you, Tional
  13. Not sure what planet you're operating on, but once you get out of the safe zone, there are hot zones scattered throughout each of the planets with higher/only quantities of specific ores (T2,3,4,5). The T5s can only be found on a few planets. T4s are similarly only available on certain planets. And so on.
  14. Not sure what currency that's in, but I'm still paying $7/month US for my accounts.
  15. I'd really like to know how many talents points / days are required to train the Organization Construct Management talents, which determine the maximum number of cores that can be donated to an org. This has been requested/mentioned many times, but never clearly described in a way that will allow us to plan accordingly. You are refunding points currently spent in the tree, which is great. You are expanding the benefits of re-training the same tree, for the Legates/Super Legates that choose to do so. (up to 1,625). But at what cost?
  16. Your argument was that 25 large cores was a lot of space. If 10 cores are Medium dynamic ships, and 5 are large space cores, and the other 10 are L static cores on various planets, that's still 25 cores used. If all 25 are used for tiny little Star Wars ships, that's still 25 cores used. So 25 is a trivial number when applied to people actually playing the game. Have a nice day, somewhere else.
  17. Have you read ... anything? Even the disastrous first version of this made it clear there was at least a month before stuff started getting destroyed, and now it's 2-3 months at least, in the very post you're replying to.
  18. The forums won't let me like any more posts today, so I'll just quote yours instead. 95% agree. XL cores aren't coming any time soon (NQ has said repeatedly it's a technical limitation). Also, adding the ability to 'compactify' dynamic constructs, ships, regardless of size/elements, while maintaining their volume and mass, would be a huge improvement. And was requested repeatedly yesterday. Even if it doesn't happen with Panacea, it would be really nice to acknowledge the request and consider it for the future.
  19. SL has nothing to do with maxing out multiple orgs. Many of us adjusted our SL assignments months ago (a year?) after they proposed the restriction that you could only be SL of one org. And that each org required a unique SL. And then they changed their minds. But one character can still, and has always been able to, provide their buffs to multiple orgs. As a legate, not a SL.
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