Jump to content

Endstar

Alpha Tester
  • Posts

    238
  • Joined

  • Last visited

Profile Information

  • backer_title
    Patron
  • Alpha
    Yes

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Endstar's Achievements

  1. Seems like if we ever get tile warfare a static high value tile location would be best so there is something to fight over.
  2. There always has been a intended DU rule around not allowing instant moving of mass. Even if a small amount you should not be able to move mass instantly. I do think all data files (BP's included) should be allowed as they have no mass and require mass/material to be used.
  3. Looking for ways this could be used to exploit or cause harm over help/fun. Net/net a lot of feedback has surfaced about how long it takes to get into fun elements of the game. Finding PvP content, flying out to friends to play together a lot of stuff is time gated without a real need. Many things like crafting have a needed time gate. This was discussed with a number of people and as a result we wanted to expand the conversation here. Would this type of change bring more fun or more problems? Provide an element (use the current res node or VR elements and adjust color) that allows for player teleportation. Works like VR, although keeps talents. Have this require a container be linked and have it consume a very small amount of warp cells. Prevent any mass movement (no inventory can be moved, just a player). Have a preset 1:1 binding between two TP elements (must be setup on both sides and should not be adjustable to go nearly anywhere only the 1:1 relation). The idea here is the hard work of moving stuff into position is still there, although now people can easily play with friend online wherever they are at that moment if one party did the work to setup and move stuff into position. This is an idea about how to bring fun game play into the player hands faster once they are setup and know how to play. If you have other or better ideas please share as that is the intent of this idea and the how is just best guesses atm.
  4. Some basic survival loops would be good. We really need more reasons for our base then looking pretty or working in the factory.
  5. reading the above... one person enjoying the videos... Maybe look before you guess. Code makes great content and the views prove that.
  6. Large fleet battles are some of the best DU fun to be had.
  7. My tickets are being addressed. Not right away but reasonable. Many people having known issues or reporting known bugs are not going to see a lot of ticket activity. I currently have many Large Static Cores bugged out and I had to make BP's to test and lock further cores up doing so.
  8. They will not! We have had over 10 warp beacons in PvP space for 8 months now. None have ever been found.
  9. When an org is set to allow recruiting the only options legates have is accept or refuse. We cannot ask questions or even give a reason for refusal. Would like to send a message or communicate with a person who applied. Seems basic and needed.
  10. Would this be so bad? Maybe there are some bad things I'm not thinking about, although having a space capable compactable ship seems like a good idea. Assuming the limited rules apply around weight and number of certain elements.
×
×
  • Create New...