Looking for ways this could be used to exploit or cause harm over help/fun.
Net/net a lot of feedback has surfaced about how long it takes to get into fun elements of the game. Finding PvP content, flying out to friends to play together a lot of stuff is time gated without a real need. Many things like crafting have a needed time gate. This was discussed with a number of people and as a result we wanted to expand the conversation here.
Would this type of change bring more fun or more problems?
Provide an element (use the current res node or VR elements and adjust color) that allows for player teleportation. Works like VR, although keeps talents.
Have this require a container be linked and have it consume a very small amount of warp cells.
Prevent any mass movement (no inventory can be moved, just a player).
Have a preset 1:1 binding between two TP elements (must be setup on both sides and should not be adjustable to go nearly anywhere only the 1:1 relation).
The idea here is the hard work of moving stuff into position is still there, although now people can easily play with friend online wherever they are at that moment if one party did the work to setup and move stuff into position.
This is an idea about how to bring fun game play into the player hands faster once they are setup and know how to play. If you have other or better ideas please share as that is the intent of this idea and the how is just best guesses atm.