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Alpha Tester
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Endstar's Achievements

  1. A weekly series is great. All of them cannot be the best ones yet.
  2. Seems like what we asked for around the wipe... Give us a new system. Let players pick what system to start into. Give us a star gate tech to connect systems. Make that take 180 days to craft before players can move from system to system. New players get a new fair start, older players get to keep what we worked for, NQ honors the commitments before about not erasing all our progress and everyone is happy. Well almost everyone for the pure reason of complaining I'm sure someone will say we cannot split the community, although this is not a spilt it is a way to get new player experience while also allowing old players. Most of the highly dedicated players will create new accounts or have some alts in each system. Six months from that all is the same and we have a grand system to allow for NQ to make more and more systems over time. All the other stuff around why a wipe should happen overlooks the simple question of how that would be any different 18 months after a wipe. Take all the pro wipe reasons and ask that question.
  3. Seems like the pain and lack of fun around a ship repair is root here. If we could get a repair unit that did what the players want it would help with this as well.
  4. We need a communication system. We are wicked far into the future have warp drives, but we cannot relay a message ship to ship?
  5. Careful what you ask for... People asked for core to core transfer units and we got schematics when we asked about indy focused updates. We tried to ask for an all option for transfer units, really anything that would allow us to make sorting machines. There are too many item types to not have this. We even saw the large about of items stated by the Dev's on the last Ask Aphelia podcast as something they know needs some way to better manage. We do not need the Devs to sort this out for us, just give us some simple tools so we can automate item sorting systems ourselves. Overall this game could see huge rewards if the Devs focus more on giving us systems to create content and game play opportunities. The "D" in RDMS is a great start. Let us create quests or missions to do simple things for orgs and offer payment or permissions as a reward. Lastly indy focused people really really like to expand automation. Give them much more automation options.
  6. I liked the location in the video, although I'm bias. I hope others will post more great places to visit. Maybe after touring a few NQ can see what players want in large areas to sell voxels wares.
  7. Only until NQ comes along and replaces all the sand out from under us.
  8. XS cores... What player market had luck with that? Pretty sure most all of them (know a handful for sure) sorted out long ago L cores are the right size for player shops.
  9. Not sure I want to ask new players to join DU when I cannot tell them if their efforts will be retained or lost. Also, with the TP reset and not knowing about any wipe details I'm lost as to what to spec.
  10. DU has been removing fun for too long now. That exact element of fun was removed with update 0.23. Clearly stated NQ did not want us to have bigger, better factories.
  11. Glad others are seeing it. While I build ships, I do feel like keeping BP's is retaining the economic aspect for creative players while removing such completely from all non-creative players. Very unfair especially when the economy is listed as problem a wipe is targeted to address.
  12. limits placed in games today create new problems tomorrow... This is easy, the whole heat map approach to seeding ore needs adjustment. Ore is so wildly easy to find now it is joke. There should not be hotspots more like mega node distribution where you actually need to get lucky and hit the actual hex. Now I need to hit 1 of 20 hexs in an area to sort out where the best hexes are or are not. If NQ wipes all useful hexs will be gone in days at most because they are so simple to find.
  13. So wipe most everything from the vast majority of players... But let us leave the creative folks alone. The economy is in need of correction but allowing for ship builders to retain there source of income while others start from zero is fair how?
  14. Power... Will that mean yet again redo all ship designs?
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