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Alpha Tester
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  1. A lot of good points here. One root cause many are overlooking is the fact you really should not be flying battleships solo nor having a mining ship that can handle millions of liters of ore. There would be no wall of engines or stacked elements if there were some limiting factor to stop me from trying to see just how many large engines I can fit on the backend of an L Core build box.
  2. I just like the ship in the corner! Go 1K !
  3. King of the hill type events that give static talent points for each hour/day they were held. Think old alien relics / constructs that appear in space. NQ think a great testing ground for the warfare systems in a event like context so they can be iterated without having huge impacts. Easier to remove an event location in space then undo org vs org war outcomes if the system needs adjustment.
  4. The old idea (a JC idea mind you) of using surrogate for sort of virtual PvP gunners could help here. It could also hurt depending on how you look at it.
  5. TLDR... Accounts are accounts. One person has 100 or 100 people have 100 and work together. Same net result for players.
  6. Simple is best. Still recall the old paper way of Shield>Armor>Hull. Not thinking you can do that here but basics born from tabletop gaming should not be overlooked. Again simple is easier to balance.
  7. Large DU groups use these three items below to help our member base understand what is or is not a exploit. While making the case by case determination is a lot more complex generally if your doing one of these things you are using a exploit and you should not. There is always interesting debate about what is a exploit or not along with how NQ should handle exploits. As a player community we tried to help NQ with this by creating some high level if you do these you most likely are using a exploit. With today's post reminding us all of this we may have to add one about missions soon.
  8. For the betterment of the game... Rip the band aid off all at once. Feeling the impact from just these three below items separately over all at once would hurt! Most of us will be fine and happy with the pain once. Slowly dripping it over many rebuild all your ships updates/events might overly frustrate. -Shields / Production ready PvP balance changes -Power management -Removal of stacked elements
  9. I would have the staff research NFT gaming and make the blue prints NFT's. I would partner with company that can also offer a way to monetize the out of game trading of these NFTs. We would see some amazing things if people knew they could without violation take their creations in game and sell them out of game for real money. It is like a cosmetic shop where NQ needs to create no art and only do the foundation. Then they take a small % from every transaction.
  10. This video actually gets into the reason you need P2W and F2P together. Just thought it was interesting as if NQ is having problems more than likely that is due to needing more revenue.
  11. We did get a new survey. All my toons pressed PvP. Hope more follow and hope NQ let’s us know what the player base is reporting back with these surveys.
  12. I hope the faked posts about some tiles giving out ~30K+ liters of ore an hour actually come into game on PvP planets. There needs to be reasons for territory warfare. A benefit worth the cost to mount an attack and this could be one. The fact there are three planets in the safe zone provide a great balance to those that do not want the risk of loss.
  13. Give us ship power management, make us have to fit elements to a power schedule. Do not let us just stack power elements to get a wall of engines.
  14. Crazy talk but a way to make our own elements would be very good for the game. Stats and what not could be all skilled based and really we are all only modifying the cosmetic look, packaging them, and selling them as player created element "skins".
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