+1 for changing up the market taxes. I'd like so much to see more life on other markets, more trade incentives such as pvp planets being seeded with select amounts of ore bots. In this hypothetical world, where we actually have a game loop for industry players, anther planet could be seeded with element buy orders, another planet seeded with buy and sell orders for industry parts.
Since market 6 is the only market used we should also have some taxes based on how much stuff is already at the market, and lower the taxes on markets that don't see much activity.
Most of all I want to see the devs participating in playing on market, as it feels like many quality of live things would exist once they realize how limited the experience feels, and how frustrating the interface is once your managing a billion in assets (a few hundred types of elements, which most solos can achieve within a few months).
The new player experience also is rather slow without the ability to buy the basic elements (adjustors, xs cores, xs engines). When in beta, we could build a ship at any market with those basic parts, it seems like a negative change to now make the new players have to spend hours, if not a full day (without talents) of nanocrafting just to make a basic amto ship.
Lastly, the tax on ammo is way to high.