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kulkija

Alpha Tester
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Everything posted by kulkija

  1. Yes you are rigth, outside safezone there is full pvp.How ever it is my choice if I go to pvp zone.
  2. I think DU is not FULL PVP game. PVP is only one of many supported play styles. "Safe Zones will protect you, and avoid Dual Universe to become a free for all PvP game. However, PvP will be possible when you step out of the Safe Zone. " It is not said that starting zone is the only Safe Zone. Also size and amount of safe zones is open.
  3. Well since I kind'a started this, I did some extra reading. Death is allready planned quite punishing, and ... interesting. https://devblog.dualthegame.com/2014/10/10/resurrection-node-mechanics/ https://devblog.dualthegame.com/2014/07/06/quantum-immortality/ "Klips -- A Resurrection Node is a power hungry machine (remember, the beast is twisting the fabric of the quantum multiverse space-time topology, in order to affect its probability distribution and save your ass). You need to power it and make sure it is fully charged, and the time it takes for a full charge will depend on the type of power source you can afford to use. This can range from a few minutes to a few days -klap Also loosing some or all of inventory is there as Twerk said. On the other hand it seems to be planned so that RS nodes ar much more complex as i remebered. All good.
  4. I agree. But still I would like to see that pilots life has a value, not only materia around him. One possible solution could be that usage of those respawn nodes would not be free. Dont die if you can not afford it.
  5. @Falstaf "armada of suicide pilots" wont happen if death is serious enough. Wery serious. But why not.
  6. @ Archonious I see your point, and I like it because safezones will make big trading hubs possible and by that way create content for pirates, and many others. There is, as we speak some attributes in zones/tiles 0,) default is free pvp, warzone 1.) Ownership, by TU 2.) Protection, by weapons, and bubble 3.) Access rigths, by RDMS As of safe zone RDMS could go there, if it includes, "no weapons or agression" - attribute. I also agree that balancing defence by numbers is hard and many lead to grinding. Timers is good as long there is someone to ask for a help or there is options to deal with owerpowered attacer. How ever I saw in Eve that help was newer there, when needed. There could be also other attributes wich may make safezone stronger and harder to destroy. - it could be decleared by its owner as DMZ, demilitarized and neutral zone. - more civilian activities stronger dmz - if there is groving industry and other civilian installations and buildings they make DMZ attribute stronger. DMZ - is dmz same as safezone? generally yes. - how ever it could exists witout TU or buble. - it could expand itself slowly, by activity and population and it may go down if no activity. - it could be created also by political agreement.
  7. I'm just wondering... We say : it is hard to build and maintain a safezone. What is "the other zone?" Pvp zone? Is pvp zone The default zone. If yes, why? Why not ,,, hard to build/create and manintain pvp zone as it may be for Safe zone.? Well... shoot me im just asking stupid questions.
  8. I think it is important to have conversation about safezones. Safezones boost industry and industry manufactures all the weapons and ships, for pvp, cvc, pirates, etc. Without industry there will be no cvc, no economy, without healthy economy, there will be no traderoutes, so nothing to do for pirates... I feel that current protection bubble-consept may be weak for boosting industry. What ever solution is, it need to make sure that time invested for creating industry is secured.
  9. i think: 1.) Self destruct may (or may not) kill all nearby players, firiendly and hostile. Death is, must be, heavy and serious event. If so, both sides need to consider risks of selfdestruct. This can be serious enough for both sides of the coin. 2.) Selfdestruct dont need to be "binary event". It can have all shades of grey. From simple sabotage, disabling ships componetns, to partial destruct, mabye jetting all fuel to space, etc. The big booom could be only one form of selfdesruction.
  10. hmm... this leads my mind into EMP
  11. @GeimReaper I agree, but 2.) may not work, because I can just buy a ship, without any bp.
  12. Yep, I was salso thinking about what I can do or not to do while in stealth mode myself or in my Ship. If I use "active radar like" pulse scanning, I will break allmost in all cases my stealth and enemy will know im .... near. One ping is enough. I can use passive recon tech such as thermal cameras, microphones, nigth vision, etc. This can add extra layer to scanning+Stealth combination.
  13. https://board.dualthegame.com/index.php?/topic/272-devblog-rights-duty-management-system-rdms/
  14. Edit... If you use Stealth "tech" you stay in Stealth when using thermal scanning or nigthvision only. But if you use radar type Scanning in stealth you will illuminate like a lighthouse. This can create interesting gamepaly if deployed well.
  15. Good idea. Thermal scanning does not require pulse.
  16. You may find some more info here : https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/posts/1702763
  17. I dont see any solution how to prevent pro's from harassing the newbs.
  18. It wont be any instances or multiple servers. https://devblog.dualthegame.com/2014/09/26/a-single-shard-continuous-universe-one-world-no-boundaries/ https://m.youtube.com/watch?v=QeZtqoydXpc
  19. Yes I agree. I'missing that too.Only solution I see is a Spy. Later in same article "Now, a few words about war. You can get control over a territory by “convincing” its owner or administrator to give a delegation to you, or, more traditionally, you can enter it, find the territory unit, destroy it and plant your own, or simply hack it. Expect it to be well hidden and well defended. " It should not be easy to take ower a terrotiry. If TU is rare and wery difficult to get. It may be much more difficult to desroy it. I would be wery disappointed if one can just drill a hole into a wall or digg a tunnel..... to be able to destroy something so important.
  20. TU may control also whether you can enter the tile at all. https://devblog.dualthegame.com/2015/07/24/territory-control/#more-468
  21. Digging may work because it is "destroying" ground if mining restriction only restricts collecting ore, while digging.
  22. (2) https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/posts/1675018 "Alpha/Beta access: no subscription involved." Edit: https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/description FAQ: Is there an approximate date for Alpha, Beta and official release? - First half of 2017 for Alpha. - First half of 2018 for Beta. - End of 2018 for Official Release. Last updated: Fri, Sep 16 2016 4:55 AM EEST
  23. If one orgaization defeats all others, there may not be any or wery thin pvp/ cvc in space.
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