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Everything posted by kulkija
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Scanning same tiles all over again and again and again... No thanks Game is available for everybody, rare ore is not. How rare can be available for all?
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Solutions to get plasma are out there. Trade it, buy it, steal it, take it by force, gank hauler etc. However solution is not changing rules to make it easy and available to all.
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There are no such automated bots in DU
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THE FUTURE OF DUAL UNIVERSE - Discussion thread
kulkija replied to NQ-Wanderer's topic in General Discussions
I believe that other than only Subscriptions, Cosmetic shop or other game only related income is more than welcome. If same tech can be used on more commercial purposes it is only beneficial to DU. Sure it requires that development of DU must continue. I really hope it does. How ever those who advocate loudly that game is already dead will not help. -
THE FUTURE OF DUAL UNIVERSE - Discussion thread
kulkija replied to NQ-Wanderer's topic in General Discussions
Link to reference please. Then I read. -
My English is bad, but does't this equal to steal other player tile??
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Merry Christmas and Happy New Year 2023 -k-
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Do you think Dual Universe is good sci-fi?
kulkija replied to aliensalmon's topic in General Discussions
SCIFI / Science fiction is not about Science or physics as we know it. Trying to follow Science or physics creates simulator, not a game. Source: Wikipedia https://en.wikipedia.org/wiki/Science_fiction To answer the question: I feel DU game designers have got it all terrible wrong. -
This!
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Schematic patch gives me either 2 schematics or 1 L container Schematic output productivity gives me +3% to schematic output. So do I get 1.03 L container or 2.06 schematic after I have this talent? Or maybe one L and one XS container per patch...
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I agree. Current return efficiency in recycling does not fit into lore, nor real world. There is no point for recycling. It may help little when elements are damaged. I was hoping to see good return, so that players want to choose to recycle non damaged elements too. On other hand this implementation feel just sort of quick tool for fixing or looting damaged ship. I still wait for recycling, instead of this cheap placeholder. - Using recycling indy element and by reversing the recipe of a recycled element, part, alloy, voxel, etc.
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This was about ore markets, rigth?
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Yes. Problem with UEF store is that it is also Bot. It should not compete with player made ships, so in this case it is now, with lower ore prices, easier to compete with UEF starter ships. However UEF store is problematic because as you said it should offer affordable starter ships, but while doing that it competes with player made ships.
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I do not see problem in that. Element prices follow ore prices.
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Where did you get these numbers. Just now sell prices are higher
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PVE do not need NPC:s
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Meanwhile in discord:
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Ups. I forgot those schematic fees #Du_the_greatest_IRS_simulator_of_all_times
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Problem is not about Bots buying no more. It is about heavy Territory taxation. #Du_IRS_simulator
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No need to blame NQ. This is all on us who complained about this "exploit"
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NQ, are you removing shopping bots from T1?
kulkija replied to Messaline's topic in General Discussions
By looking buy- and sell orders It seems that T1 prices are finding their levels already. Also there is steady demand for ore. Only easy money at every market is gone. Now T1 miners need to find right markets and haul ore to markets to sell. Not so much trouble at all. Other options are to make contracts with mega factory owners or run industry and build something more valuable. -
NQ, are you removing shopping bots from T1?
kulkija replied to Messaline's topic in General Discussions
If you talk about quanta input sources in is all about NQ. Not us. -
NQ, are you removing shopping bots from T1?
kulkija replied to Messaline's topic in General Discussions
For players to earn quanta there are lots of other methods than just blindly selling basic ore to bots. How a player can earn quanta and how NQ can inject quanta into system are 2 different things. We should not mix them.