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Distinct Mint

Alpha Tester
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    Patron
  • Alpha
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  1. Except that build up limits were never implemented in game. There are several very tall structures currently in place. Looks like you need to report/ticket them to stop them from happening.
  2. I can see NQ wanting to schematic-limit inputs and outputs. The outputs are the end elements, and these all have schematics. The inputs **should** be all the pures, however NQ didn't want to put schematics on T1 pures (imho) to avoid scaring newbies. For this reason (imho) they put schematics on all products as well as pures, simply so they had something at the T1 level (and as a result we have an unfortunate doubling up of schematics on pures/products as inputs). Really the schematics should just be on all pures (as the primary input). Arguably you get finer control over balancing costs/timers on inputs if there are two layers. Arguably they didn't want people making factories that just started from pures. (This argument doesn't hold.) But IMHO I think they doubled up on pures/products to avoid scaring newbies on T1 pures while still wanting schematics for T1 inputs.
  3. This part, at least, is fairly easy to explain. One schematic is required for each batch of output, full stop, no exceptions (that I am aware of). What *does* change is the number of batches that any industry unit will run in one go. This is calculated as "how many batches of this output can I create in under 3 minutes?" So e.g. if a batch takes 30 seconds to run, you can do 6 in 3 minutes. So the total run time will be 3 minutes, you'll produce 6 batches, and so you'll use up 6 schematics. Its still 1 schematic per batch, but you've run 6 of these at the same time, and so it costs 6 schematics. Later, if you train talents that reduce the time taken to produce 1 batch, it may be that you can now run 12 batches in under 3 minutes. In this situation a single run will now cost 12 schematics as it is producing 12 batches. If you have an output that takes more than 3 minutes, you'll just produce 1 output for 1 schematic. So it's still 1 schematic 1 batch, but you're running more batches in the 3 minutes cutoff. The benefits of this approach are all input/output/speed talents applying to your industry (and being able to run parallel industry). The downside is that your minimum production size is increased. Hope this helps.
  4. Industry and automining has always been like this, with the exception of the modified schematics.
  5. If ore bot orders are not replaced, one wonders how tile tax can be paid for from the ore it produces. Of course the problem with letting the buy orders expire and then bringing them back, is that prices fall, people buy low, and then sell everything once they come back for instant profit, and the sell orders are gone again. (Yes this happened in beta.) So better to either keep infinite orders at the buy price (lots of quanta in the system eventually), or let them expire and never come back (and let the attrition from people being unable to afford tile upkeep take its toll).
  6. Except that in the quote you're replying to "no taxes means no industry or automining" is incorrect. No taxes only means no automining. Industry is perfectly fine and works on inactive tiles. "Sense" is not always right 🙂
  7. Disappointing for an entire gameplay loop to have been removed from the game. What if asteroids had been removed, or didn't spawn for a week? What if missions were unavailable? How can PvP orgs plan their gameplay if there is no indication of when the alien cores will return? Is it 1 day? 1 week? 1 month? Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication. Communication.
  8. As a Patron backer you will receive 12 DACs at launch, and you will be able to use these for game time, yes. Exactly how this works, we are waiting for NQ to tell us, but it should be active for launch tomorrow.
  9. Is *anyone* going to do this just for trivial TP and quanta?
  10. Your Haven tile is never taxed. Any other tile on any (non starter, non-sanctuary) planet or moon costs (on the Beta) 500k quanta to deploy the territory unit, and 500k quanta per week to keep the tile in active state, which you need to run mining units. If you don't pay the tax, after 3 weeks the tile becomes unclaimed again. If you don't need mining units to run, then you'll be able to turn a max of 3 (we think) tiles to be HeadQuarters (HQ) tiles, which don't require tax ever, but which can't run mining tiles unless you pay tax. No discounts for org tiles. You can only have individually owned tiles as HQ tiles.
  11. In case anyone else forgot to tell you.
  12. Wondering if it might be possible to modify the blueprint deployment to to allow, in certain circumstances, a substitution of the core unit. For example: Increasing or decreasing the size of the current core (same type), where this does not cause overlapping elements or elements outside of the build zone. Swapping between space and static core. Though really I can't see any real need to constrain what core types/sizes can be swapped, as long as there are no overlapping elements or exceedances of the build zone. This would make the deploy blueprint tool even more valuable than it already is.
  13. In fact for beta launch, after deciding on the launch date and players booking time off work to play, NQ suprised everyone by opening the servers 1 week **early** for backers. While I can understand that NQ may have thought this was a welcome gift to the players, it caused so much trouble with people who now had the wrong holiday bookings. I'm hoping that NQ have learned from this benevolent "mistake", though the lack of certainty over a launch date is not encouraging and is causing people similar holiday booking issues, as we see in this thread. 😞 We can hope that the "estimated" date is just someone being overly careful (though perhaps ill-advised).
  14. Always like this, and deliberately so (annoying though it is).
  15. Because then a) the live server gets filled up with rubbish from players that stay for 2 weeks and then never log on again, and b) because everyone will have infinite alts to abuse endlessly, which would completely unbalance the game. There is nothing stopping you from joining the free server if you want to help potential new players out. The current setup is pretty much the best option NQ could have come up with, and we should probably give them due credit for this.
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