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Everything posted by Sycopata

  1. Metaverse is a main stream concept and dual universe is a niche game, with a poor engine. No try compete in the hi leagues with a flaw product.
  2. The PvE community will never allow a PvP server to exist, they don't like PvP, but they don't like creative servers either, these players like to live the illusion that they are preparing to be pvp players in the future, when they have more skills, when losses can be allowed, when the game works better, or any other excuse that allows them to postpone that decision in the future, staying on a PvE server when there is a PvP server would put them in an emotional situation that is difficult to accept. They just want to keep the illusion of a future with PvP.
  3. The Only way this can work, are create a price subaste for the plots, and make people coperate to own a plot for a limited timw, and then use this plot to show the different products owned by the asociates, and a VR station to visit the asoviates showroom.
  4. All sounds good, and im happy more updates come before the release. We expect alot more, Du it.
  5. The theme in this post is to promote building just for the pleasure of building? I don't know if I missed something, but right now that's probably the most powered mechanic in the game, and I don't see the game as overflowing with builders, you don't need any kind of exotic material to build creatively, and there are in the game immense safe areas where to build for the pleasure of building. The issue is that building for the pleasure of building has two problems, the first is that the builders need to show others their works, and the majority of large works built, never they will not be appreciated by anyone, that is why many builders left their ships parked in the markets so that the rest of the players could see them, or put VR stations in the hope that someone would visit their works, the second problem is that when there are no a practical reason to build something, and improve designs, the game ends when the artist's aesthetic inspiration runs out. Honestly, I think it's having a very narrow vision, not realizing that what you're claiming for the game is precisely the only thing that it offers right now, with solvency, and that precisely what the game needs to offer is what attracts another type of players, with an interest in acquiring and admiring the designs of the builders for practical reasons, such as logistics and combat. One of the few things that worked in Starbase were the ship shops designed by other players, and despite the fact that people bought aesthetically beautiful ships, they also chose them for their technical capabilities, I would even dare to say that the technical part weighed more in the decision If the game requires no technical ability of the ships, why is it a sand box, what is the point of building a ship? or buy a ship? enjoy the views? take a screenshot? We are not talking about a minecraft server, where you build on a plot of a city and the rest of the players are dedicated to walking admiring your creation, the game is on a scale too large, so that it can be a creative sand box.
  6. The release is ongoing, now sems more major paches are in the way, this is the only good new. Why game is not actualy rdy for a release.
  7. I have some experience in what happens in a similar game, life is feudal also had a subscription and they wiped the world and the talents, the only compensation was to give an initial bost of double training speed to the players before the wipe, and nothing else , basically we don't own anything, and although we pay for the skills to continue training, legally we only pay for access to the game. So they are within their rights to take away what they want On the other hand there is the moral factor, which in my point of view, would be extremely immoral to erase talent points, especially when they have been used several times as a reason for compensation or reward. regardless of what we have earned by paying the monthly fee.
  8. Energy = power grid / core size, this mean limited number of combined engines, and sounds perfect in dinamic engines , and also in static engines, to limit the mega factories size. Recicling also sounds really nice, is just a mew way to sink the overflow stocks of items. Territory warfare, sems a bait, i no belive you du it before the launch. New biomas, celestial objects, etc... Sounds nice. PvE missions need include instanced combat missions. And my final touch, NQ be brave and stop the lies in the ongoing discussion excuse, just say, wipe is comming and we are discussing the details.
  9. Sems a nice roadmap, but not sems game is rdy to launch until you introduce this features.
  10. Waste of time, the agenda is ongoing. And this game is just the next early acces fail project. Some nice ideas, in bad hands, like specialized ships in PvP with no way to identify a ship? What flaw base design. NQ is not Hello Games, deal with it.
  11. In my personal case, I have lost faith, in this community there is a lot of talent, and they have been given many good ideas, both in game development and in communication with the community, but they are deliberately trying to ignore any idea that does not follow an agenda that they already have defined, unfortunately it seems that the project surpasses them, despite the fact that they have shown genius in some aspects, they lack sufficient critical capacity to admit errors in basic concepts of the game, they are copying mechanics from other games, without analyzing In depth how these mechanics work in the other games, to give a simple example, the mechanic of the alien cores is a mechanic copied from the moon mine of eve online, but in eve online the resources mined on the moons are resources of mass use In the T2 module manufacturing industry, while in DU the resources extracted from the alien cores are exotic resources with very residual use and little demand. This type of feedback that another company would appreciate, is probably taken as something negative by them, a pity that they do not appreciate the gift that their community offers them and take action on the matter, the game needs a rework, the game is not bad as a game , it's just poorly designed and easily fixable, you just need to sit down and design a Game Loop, where everything is staggered after an achievement / effort. To give an example of a simple loop: T1/T2 (open to everyone in safe zone, fuel consumption for industry use T1 and T2) T3 (Minable on surface of permanent asteroid belts outside safe zone) T4 (Scannable asteroids in unsafe zone with respawn) T5 (Alloys that consume a large amount of T1+T2+T3+T4) Plasma (Extracted from the alien cores and used for the operation of the industry of refining and production of T3+ "This loop creates a relationship between the needs of the players in the safe zone and the players in the non-safe zone, it also fosters interest in controlling resources, it opens 3 hot spots in the non-safe zone, generating a resource creation and destruction loop" But unfortunately, something like this is not going to happen, they already decided to ignore all the feedback.
  12. The questions are quite far from the recurring discussion topics, so I'm going to assume that everything is scripted with some pretension to inform about topics that you want to deal with. The only point of the podcast that has dealt with a topic of interest, has been that of the alien cores, since you touch on the subject, I will once again offer you a constructive and productive opinion. T5 resources and plasma are residual resources that have a scarce and circumstantial demand, you have the opportunity to turn that mechanic into something really relevant, plasma should be a fuel used by any T3+ product factory, I could develop this much more, but I think you would have to be smart enough to understand why T1 products and some T2 like fuel and basic weapons , have to be able to be made with safezone resources and all T3 T4 and T5 have to be involved with the pvp and resource destruction cycle.
  13. This is why Poses and citadels in EVE online have auto turret defenses, and a huge shield HP.
  14. Grats, Despite being probably the brightest objects in the universe, they do not let their light be seen, it was subtle, but now the fashion is to ridicule anyone who does not speak perfect English, even if you are ignorant in the rest of the fields.
  15. OMG a big PvP group controling the end game resources? This remember me the old times on EVE online, and the first aliances, and first wars to destroy the dominant alliances. What have no sense, are you no need fight to acces to end game resource.
  16. The plex worth the same, 1 month gamplay, or the equivalent in €, what have fluctuated are the price of the isk, this is why plex cost alot more isk. Mind again in the stable coin concept. You transform your ISK in plexes, why isk fluctuate, but plex alwais offert the same 1 month gameplay.
  17. DAC is just a stable coin, like plex in EVE online.
  18. You mean whales can easy become wales, just a time factor, but you defence a no economic sinks to alow wales become more fast wales? A bit contradictory, just a bit. Du is a capitalist system, and capitalism just exist if system destroy the production: wars, obsolescence, new shiny products, burn fuel, taxes, recicling>reutilize... Capitalist cant survive in a system were non exist sink of product, or new demand.
  19. Or you can simply hold alot money and resources from the early days mechanics and exploits, and no care about the new game mechanics why you are rich. But hell you can trow some money to new players to "help hims" and argue a no wipe helps new players why rich veteran ones can help hims. Who cares new players cant enter in the economy loop, why the wales control the small margins, why they have enought cash flow to inmovilize alot capital and manipulate the prices. Imagine a world , were mega factories non exist, and each player"company" can produce a few kind of products, with limited resources, and controled by the offert and demand, this world is so similar to our real world, were the biggest company of the world non produce all the products of the world for sure.
  20. Speculating with the wipe is a very bad idea. This is how things are now: 1-The players who are against the wipe, are acting as if the wipe is possible, failing to play seriously. 2-The players who are in favor of the wipe are not burning their resources to enjoy the pre-wipe, just in case the wipe does not come. 3-Therefore both players who want a wipe and those who don't want a wipe are losing. What would happen if the wipe is announced? 1-Players who are in count of the wipe, could decide if they want to play after the wipe and play the pre wipe or leave the game. 2-The players who are in favor of the wipe, will be able to play the pre wipe, and prepare the wipe. 3-Therefore, some players lose, others win, but decisions can be made What would happen if a no wipe is announced: 1-Players who don't want the wipe could go back to normal in the game 2-Players who want the wipe would have to decide if they want to play in a broken economy mmo. 3-Therefore, some players lose, others win, but decisions can be made.
  21. Ty for some kind of responce, but this is taking so long. Lets expect no more long. We need also to decide. And now we have no information to decide, we have maybe to organize a wipe, refunding corps etc...? Or return to the actual frozen projects? This actual situation with no idea on the near future, have to end.
  22. Imagine: T1 ores only in planets and moons T2 ores only one tipe in planets and moons. T3 ores only in no safe zone moons with no safe zone protection "you have to risk your ship to haul your ore" T4 ores only in Asteroids outside safe zones.
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