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Shaman's Achievements

  1. oh, warping is fine, as you are too fast to be shot. but if you want to travel manually do what @Physics said.
  2. i think the problem here is that there is no point of using xs cores at all, even when ganging up. why use 5 xs cores to swarm an L core if you could just use 5 L cores instead for so many more benefits?
  3. partially agree, but i think it would be more interesting if instead of having the same hp values, smaller shields could have other benefits by venting faster (as well as having a faster cooldown) etc. not so sure about making damage the same though, that would make xs cores waay to op. M and S (and possibly xs, but to my knowledge they haven't been tested much) cores have already been shown to be fairly viable in combat as although they deal less damage they have a far smaller cross section, and are way cheaper. s core pvp ships can cost as low as 4-5 mil, which is insane given it has a fair-ish chance to kill an L core which could be up to 150 mill more.
  4. if the game isn't balanced now, it may affect how other gameplay elements are implemented in the future, leading to an ultimately broken game foundation. plus; its much easier gamedev wise to balance instead of adding new features.
  5. Kinda agree with this, although TBF i think that goes with any game that has a unpredictable meta like DU.
  6. ironic. a few months ago everyone was complaining there were 'too many' sinks. how the turntables.
  7. i dont think its server tech, i think NQ are deliberately doing this so that they can cut down costs as much as they can until release. that way they don't have to rely on players paying for subs as much until they fix shit. they even talked about this in their second devlog. IMO its much better then being in heavy debt on release.
  8. well, I have some good and some bad news here. good news is that this feature is already in the game. the time it takes to lock down an xs core is about 40 seconds. bad news is that value is negligible because of quick wired radars and talents. this would work however if the radar lock range was smaller, for example by this feature removed by nq
  9. Thanks NQ! If I could just ask a question though, is all of this done manually by the mods, or automatically? and if it is done manually, will it be done automatically in the future?
  10. I agree. Its basically impossible to balance a linear pvp system like this, as there is no variation and so is basically just a matter of stats. thats why im all for this whole rock-paper-scissors system between cores, as I think for PvP to work there needs to be more roles in combat, not only by adding the feature I just mentioned back in, but also by IMO differentiating the different guns that you can put on those constructs more in the first place, other than just 'this gun is faster' or 'that gun uses more capacity' or 'these guns have a higher range' e.g. rails could penetrate a ships hull, and lasers could weaken the resistances for shields.
  11. I know NQ isn't going to listen to me, and i've said this a BILLION times already, but i'm going to say this anyway. smaller core sizes need more perks. There is nothing stopping you from strapping a xs sized ship onto an L core, and getting all of the benefits from that core size. The only 'benefits' you get from smaller core sizes is a slower identification speed (negligible with skills) and a faster repair time (negligible with shields), which, to be frank, is terrible. it didn't used to be so bad either. before 0.23, radars had a nerf where they could only lock certain core sizes from certain ranges, (eg L radars were only able to lock xs cores from about 40km away), which is a perfect fix to this problem since it removes the issue of small ships being unable to get into the firing range of L cores before being shot at/ destroyed, as well as making the meta much more diverse as the best counter for xs cores would be other xs/s cores (think rock paper scissors, but with cores from xs→s→m→l→xs). I mean seriously, WHY was this removed? imagine the metagame with something like this, its such a simple fix that would make pvp 10x more fun. my only guess is that NQ came up with this nerf when xs cores could still use L guns, which i guess is a fair fix at the time, but makes absolutely no sense if you remove the ability for those xs ships to use L guns in the first place. my second alternate solution would be to give core sizes different max speeds, which i have seen many people request (including me) and IMO seems like a very good idea. it could finally give people the chance to escape/catch up with their enemies, with the downside of dealing less damage/ being weaker. if NQ cant/wont do the radar fix then I would be very happy with this change as well. I've contacted the devs about this radar a month or so ago, but they never got back to me about what happened to my suggestion. thoughts?
  12. ...isn't that exactly what asteroids are adding though?
  13. even then, i still think its balanced. it takes 3 times the manpower to outdamage an L core, which is a lot.
  14. i just want to remind you that with the same amount of people in an L core would do 27 times more damage, the range is tiny on xs ships so its impossible to get close, and that L cores only cost like 2 mil, so you could just strap an L core on a tiny ship and fight. i think it should be the opposite, lots of small ships would shake up the meta a lot more. making L cores able to be killed by xs ships would shake up the meta a lot more and help diversify the battlefield. also, there is a big misunderstanding here, its not a 3x damage difference from xs to L cores, its a 3x damage difference from M to L cores. so 4 M cores can destroy an L core, which is still a lot imo.
  15. looks like some great changes, but i would like to point out that there is still not really a point to using non L cores. even if you wanted to use xs guns it would be much more worthwhile to put those xs guns on an L core. I am also worried that there will be many ships which will look like giant pins, having a really small cross section and an L shield to mitigate as much damage as possible. I think if you added some sort of benefit with smaller cores that you cannot replicate in an L core, like having a higher max speed or a hit probability bonus would help to see more xs cores on the battlefield, because as I said there is nothing stopping you from just putting an xs sized ship in an L core to take advantage of the higher dps. I am also kinda unhappy that engineering/repairing gameplay has been thrown out the window. perhaps adding something else to do like a shield controller which could be connected to a shield and controlled to assist with shield protection would help. I also have a problem with burying seats in the center of ships. having the need for windows for pilots etc would lead to some really creative ship designs imo. and another thing; this might be controversial, but I think that you should be unable to solo pilot ships with non xs guns by using a remote control and a gunner chair simultainously. solo piloting should be a niche that only xs guns can take advantage of, not S,M and L guns as well.
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