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NQ-Nyzaltar

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Posts posted by NQ-Nyzaltar

  1. Hi everyone,


    @namco:
    As you are new to the forum, This is the first warning.
    As you are supposed to have read the forum rules before posting, please respect them.
    If you don't know where to find them, here is the topic.
    Insulting other community members is not ok. 
    In the case you would insist in this behavior, it could result in a ban.
    Thank you for your understanding.

     

    @gyurka66, @Aesir & @namco:

     

    Regarding "ramming ships", it's not planned to implement such mechanics, for two reasons (and not just one):

    1) This is not properly scalable (at least with current hardware tech & bandwith standards).
    2) This would cause game balance issues.

     

    To keep it simple:
    We will only implement mechanics that are scalable and that can be balanced properly.

    • We won't implement anything that couldn't be scalable when applied to thousands of constructs and/or people concentrated in a small area. Unfortunately, Physics applied to voxels are among the things that enter this category. So no ramming ships.
       
    • We won't implement anything that could be abused for griefing or unbalanced gameplay. Even if the technical obstacle mentioned above is solved, it's already well known that some people will install some engines on some big rocks and will use it as cheap mass destruction weapons with little to no solution to protect against, with no risk taken for the aggressor. We won't implement game mechanics that unbalance the "risk vs reward" concept. So no ramming ships.

    About the "why cpu is used, why not gpu?".
    Yes a lot of things are calculated by gpus nowadays, physics included... when it's related to 3D meshes.
    However, everything related to voxels are still (mostly) calculated with the cpu, and this includes physics applied to voxels. That's why it's necessary to have a decent cpu, with AVX support. If new generations of gpus start to be more "voxel friendly" then it might change some aspects of the problem, but for now it's just wishful thinking.

     

    Also keep in mind that servers have a cost, and the servers we need are not cheap. 

    Some games can be hosted on servers that aren't really expensive. Unfortunately Dual Universe doesn't enter in this category.

    Even if adding gpus was a viable solution, the cost should remain reasonable if players don't want to see the monthly subscription rise accordingly. 

     

    As this idea has been discussed several times, with the same answer, this thread is going to be locked.

     

    Best Regards,
    Nyzaltar.

     

     

  2. Hi there,

     

    @[ĦΞЯΘŻ]-TMR:

    All the Lua functions won't be available and a lot of them will be sandboxed.

    So the creativity freedom on that matter will have limits, for game balance sake.

     

    @Oije: 

    This is not the Pre-Alpha forum section. Please do not talk about anything related to game client and/or the game files for the time being.

     

    Best Regards,

    Nyzaltar.

  3. Hi everyone, 

     

    Unfortunately, the PGW website is correct: we won't be at the Paris Games Week this year :( 

     

    One of the main reason is the time needed to prepare a proper demo version in "local mode". Each time we go to an event, we have to dedicate a significant part of the team to release a "Demo" version of the game. As relying on a decent internet connection isn't realistic, it implies to make a customized version of the game to make it work with LAN settings. As you can imagine, it's not a trivial matter.

     

    Making demo versions for Gamescom and PAX West was a necessity. However, it slowed down significantly for a few weeks improvements of the game itself. As we want to limit extra delays due to this kind of branching, and as presenting an old Demo version wouldn't make sense (because the game has progressed so much during the past months), we decided to avoid presenting Dual Universe at the Paris Games Week 2017 and focus on the game development. 

     

    However, we plan to organize an "Open Doors" event (less time consuming for the team) before the end of the year. We will announce it in the coming weeks, well in advance, to let interested community members enough margin to manage their time table if they want to attend this event.

     

    Best Regards,
    Nyzaltar.

  4. Hi everyone, 

     

    As some of you were wondering a bit a bout this unannounced video, here are a few clarifications:

    - This is the first tutorial video regarding Pre-Alpha gameplay.

    - What is in it is subject to change quite significantly in the near future (with community feedback and also several changes already planned). Also, as the Pre-Alpha test sessions are still quite limited for the time being, we prefer to see Pre-Alpha tester focusing on testing what's in game instead of recording videos to make tutorials that would become quickly obsolete (you will have all the time to do your own tutorials in Alpha, when UI will be not far from being in its definitive version).

    - Releasing publicly this video wasn't a mistake. It was done on purpose: we are aware that a lot of backers didn't have (yet) the opportunity to have access to the game, so it seemed to us it was necessary to give them some preview of the game mechanics currently in-game. Moreover, we hope this will help, in addition to the in-game tutorials - a lot of Pre-Alpha testers to master more quickly all the tools available.

    - While we considered not opening comments at first, we came to the conclusion that it would be better to allow them for a  public video. Comments are now opened on this video.

    - This video is not under NDA so the content can be used by other Youtubers.

    - This video doesn't replace the DevDiary of this month.

    - There will be other (shorter) Pre-Alpha tutorial videos soon (between today and tomorrow) to help Pre-Alpha testers grasping other game mechanics currently in play.

     

    Best regards,

    Nyzaltar

  5. Hi everyone,

     

    As this kind of topic has no legitimate reason to exist, it will be locked down.

     

    @LISPYxLUNA:

     

    Welcome on the official Dual Universe forum.
    However, even if you are new, you are supposed to have read the forum rules, posted here:
    https://board.dualthegame.com/index.php?/topic/8-forum-rules/

     

    What you just did was exactly breaking the rule III.e: "Naming/accusing people".

    Accusing publicly people on the official forum, for any reason or motive, is clearly not authorized.
    If you have a problem with a community member, you can contact the customer support team to explain the problem.
    Despite being attentive to all community concerns, in certain cases (like this one), the customer support team won't take any action.
    The reason: the Unofficial Discord is managed by community members and the Novaquark team has decided from the very beginning to avoid any attempt to take control and/or police media managed by the community.

     

    Another broken rule: 
    As a general rule, it's not allowed to post any private conversation without the agreement of all involved parties.
    Again, if you have a problem with a community member, you can contact the customer support team to explain the issue.

     

    As a consequence, any unauthorized screenshot posted publicly regarding a private conversation has been removed from this topic.

    As you are new to the forum, this a first warning. 
    Please do not insist in this kind of behavior.

     

    Thank you for your understanding.

    Best Regards,
    Nyzaltar. 
     

  6. 23 minutes ago, Dehkur said:

    It may not be instanced, but it will certainly have shards;  a shard is a single computational unit.  A server/cluster consists of multiple shards that all communicate with each other.

    Well, wether you like it or not, the "single shard" expression isn't born yesterday and hasn't been invented by us, as it has been used for more than a decade in the video game industry, and has been widely spread with EVE Online.

     

    Edit: According to wikipedia, a "Shard" can be used to designate a database architecture OR a game server (which can be hosted on several computers).
    https://en.wikipedia.org/wiki/Shard

     

    Best Regards,

    Nyzaltar.

     

  7. Hi Dehkur and welcome on the Dual Universe official forum.

     

    Nowhere it has been said this will be hosted on a single computer.

    It has been said it will be hosted on a single server.

    Are you not confusing the words "server" and "computer"?

    A server can be hosted on a cluster composed of many computers.

    And for Dual Universe, this is definitely the case.


    Best Regards,

    Nyzaltar.

  8. Hi everyone, 

     

    You all have access to the Pre-Alpha forum section, except for "Young Bot Zero".

    @Young Bot Zero in order to give you access to the Pre-Alpha forum section, you need first to refresh your backer status on the  forum:

    Sign off and sign in again on the forum will force the update of your backer status.

    Once your Gold Backer status will be displayed on the forum, we will be able to give you access to the Pre-Alpha section.

     

    Best Regards,

    Nyzaltar.

     

  9. Hi everyone,

     

    Here is a (small) overdue update about the Lore:

     

    Lore Update (2 Oct. 2017):

     

    • UMF (United Mankind Federation) becomes UEF (United Earth Federation). 
    • From a Lore point of view, the testing phases including Alpha and Beta stages are considered in the Lore as virtual simulation run by Aphelia while the Alpha Team members are asleep (note: Pre-Alpha stage is not considered as part of the Lore)
    • The in-game money will the “Quanta” (one Quanta, several Quantas).
    • “Novean” is the term to name a passenger of the Arkship “Novark”.

     

    P.S: regarding potential inconsistency between Nanopack rarity and the way a Player Character is resurrected, it's possible we will go with the solution "By naked, we mean, everything else than what you had before you leaving the Arkship". However, this is still in discussion. We'll keep you informed about the final decision ;)

     

    Best Regards,

    Nyzaltar.

  10. Hi everyone,

     

    • The email with the link to download the client will be sent as soon as possible.
      We will keep you informed on this topic. We know you are all eager to test the game.
      We apologize for the delay.
       
    • If you are worried about whether or not your account is set for the Pre-Alpha, here are the three possible situations:
       
    1. If your gold backer status (or above) isn't displayed on your profile page on the community portal: 
      This means you are a Kickstarter backer and you might have forgot to fill the Kickstarter survey form or something went wrong with the information you gave in the survey. If you are in this case, please contact the support and state your email address linked to your Dual Universe account and  that your backer status isn't displayed on your profile page on the Community Portal. You can join the support here:
      https://support.dualthegame.com/hc/en-us
       
    2. If your gold backer status (or above) is displayed on your profile page on the community portal, but not on the forum:
      Your account is already set to download the client. However, you don't have access to the Pre-Alpha forum section yet.
      This means you have to log at least once on the forum, or sign off / sign in again. After that, you will have to wait the next update transferring eligible accounts from the group "Member" to the group "Pre-Alpha tester". We will run several updates today to leave nobody behind, but you will probably have to wait a bit.
       
    3. If your gold backer status (or above) is displayed on your profile page on the community portal and on the forum:
      Your account is all set. You should be able to download the client, as well as having access to the Pre-Alpha forum section (if you have logged on the forum before this topic has been posted.)
       
    • Reminder: this is a Pre-Alpha. See it as a preliminary test for massively multiplayer interaction (first time with potentially more than 2,500 players) and not as a representative final game experience yet. There is a high chance that no progress will be saved and Blueprint mechanics are deactivated for the time being as they are being reworked. Thank you for your understanding.

     

    Best Regards,

    The Novaquark team.

  11. 30 minutes ago, Zeal_Iskander said:

    Yeah but he probably meant 16 Gb, not 2 Gb. 

    The client is more or less 2 Go (Gigaoctets) = 2 GB (Gigabytes) = 16 Gb (Gigabits).

    P.S: Go/GB has been fixed in my previous message. Thanks for reporting the typo :)

     

    Best Regards,

    Nyzaltar.

  12. @Ishamael:

    The client is downloaded in a compressed format by the installer.

    The file size should be around 2 GB. Then the installer will decompress the game in the specified game folder and the client, once fully installed, should be under 8 GB. The required 40 GB is a - comfortable - margin for the game cache and also crashdumps for bug reports.

     

    Edit: "Go" replaced by "GB" ;)

     

    Best Regards,

    Nyzaltar 

     

  13. Hi everyone,

     

    Please keep in mind a few things when it come to expectations for the game access at the end of September:
    - you are not going to have a full game from day 1. This will be a version "work in progress" and very far from being feature complete.
    - Everything mentioned in the Lore may not be represented in the game as a game feature. It's the case for any game. Dual Universe is no exception.

     

    Now regarding Tree Harvesting:

    - The crafting system isn't complete yet and trees won't be harvestable in the game version you will get at the end of September. 
    - Trees are not made of voxels. They are 3D meshes.
    - Currently, for practical purpose: when all voxels connected to a tree are removed, the tree disappear.
    - Trees should be harvestable once the crafting system will be complete.

     

    Best Regards,
    Nyzaltar.


     

  14. Hi there,

     

    For the time being, the only rotation angle available for Voxel Elements will be 90 degrees.

    The development team might allow customizable angles later, but if it happens, it will be most probably after the Official Release.

    Despite the look of it, it would need a significant development time to be done properly: it's much more complex to anticipate how voxels would behave with anything else than a 90 degree angle, and so far the preliminary tests conducted in this direction haven't been satisfying. It's not impossible but it's a long road to get good results on this topic. So it has been decided to work on this kind of feature only when we will have enough time to allocate to make it properly (as you can imagine, the team has already a lot on the plate until end of 2018 before going for such feature).

     

    Best Regards,

    Nyzaltar.

     

  15. Hi everyone, 

     

    On one hand, it's true that some words may have been indeed confusing in the press release from last week. 
    On the other hand, seeing some community/press websites not just stating the facts but starting to make assumptions without attempting to contact the studio (to check or ask for clarification) causes unnecessary troubles. It doesn't seem to be of any concern for the said websites but this is how the world works nowadays and we have to deal with it.

     

    Update 14/08/2017 6.30 pm (Paris hour):

    A JeuxOnline representative just contacted us to have some clarification about the unclear statement in the Press Release so the confusion should be cleared up soon.

     

    So to be clear:

    We still plan to give to Gold Founder backers (and above) and the ATV group access to our most recent stable version of the game (which will be - of course - still work in progress and far from being feature complete) at the end of September 2017. 

     

    We apologize for the confusion that this Press Release may have generated among the community.

     

    P.S: the delivery date on the Kickstarter page has never changed (and can't be changed once a Kickstarter campaign is finished). December 2018 has always referred to the Official Release and the physical reward delivery. It has never referred to the Alpha release.

     

    Best Regards,
    Nyzaltar.

  16. Hi Wariscoming and welcome on the official Dual Universe forum.

     

    Referring to the game "7 days to die" would be a relevant example if it was a Massively Multiplayer game, and it's not.

    4 players, 8 players, or even 64 players on the same server isn't what we call a Massively Multiplayer game.

    As we already said in another topic, we have to make tough choices, as simulating water physics, physics applied on voxels, and other similar mechanics are extremely heavy in terms of calculation and is not currently compatible with a large scale multiplayer environment. What can be done with a few players can become a problem in a situation where thousands of players may gather in a specific area. It's the same problematic with games like Space Engineers or Empyrion. We have chosen to prioritize the massively multiplayer interaction instead of some aspects of physics simulation.

     

    Best Regards,

    Nyzaltar.

  17. Hi everyone, 

     

    Nowhere we have clearly confirmed there will be "no teleporter".

    Please to do not post "NQ said so" when there is no clear official statement.

    There might be individual teleporters in Dual Universe, but if it happens, it should be very limited: 

    No asset/gear/resources would be instantly transferred from one point to another, only the character "naked" will be teleported, and the number of teleportations during a given time would be heavily limited as well, to keep some game balance. Why such teleportation feature might appear? To tackle the issue that, at some point, a new player entering the game and wanting to join his friends that have settled their base in a solar system far from the starting point (area around the Arkship) would need to have a way to meet them right from the start without any problem or difficulty.

     

    Best Regards,

    Nyzaltar.

  18. Hi huschhusch,

     

    This topic is a non-issue:

    - Satire is allowed as long as it refers to fictive people, fictive political movements or fictive religions.

    - Satire isn't allowed when it refers to real life people, real life political movements or real life religions (and this is not negotiable as it can involve real life laws in some cases).

     

    Best Regards,

    Nyzaltar.

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