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Alpha Team Vanguard
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  1. devu


    It's been a long time in, cryo sleep. Time to wake up! https://soundcloud.com/daniel-wasilewski-4/homeless-awakening
  2. Homeless will be a prime example of it
  3. devu


    Added a part with chord progression that suggests escape velocity has been reached . Also the synth bass was booing too much on my speakers. Most of the time I compose on my headphones and sometimes quality is crap...
  4. devu


    This feeling when you trying to escape planet gravity but your ship is not quite ready to do so yet https://soundcloud.com/daniel-wasilewski-4/homeless-escape-velocity
  5. We really do hope so as DU flight mechanics seems to be more in line with proper flight simulators rather than SC arcade mode. Proper analogue joystick was the first thing that came to my mind when testing my first designs. Game deign and interfaces suggest it is doable.
  6. Well, not a big fan of EVE here too, but I would highlight obvious differences here. EVE for me lacked a immersion. In DU that aspect is definitely more appealing as you are a character not a ship pointing to go from A to B and watching animations. Maybe, because of that general feeling of the game was.. everything is predefined, it was obvious from the start you have to get hang on political situation and choose your mates wisely. Have a look at the map. Yeah impressive, big.. but predefined with obvious borders and points of influence. In DU having organic borders, changing a landscape with every new discovered planet or Solar System this is something that in fact can give a bigger chance to opportunists. Even lone wolfs may have a chance. But ultimately it is about politics, economy and whether you like it or not, you have to interact with people. And take a risk of dealing with all that comes with it
  7. Well, politics is official part of this game. Choose wisely. If you are hans solo, who knows, maybe after few weeks flying straight into abyss you will find some habitable place to live on. But without access to the market... Here is the thing @Tactician, there is a big percentage of people playing MMO games that moan about the game being too crowded. It's probably, you are one of those and not getting a concept of MMO at all. You better find some single player game and avoid servers as you wasting slots for those who would like to play.
  8. To build space capable craft yes, it's a knowledge you can share. But building ship capable of lifting few people there comes with bigger cost. Engines, material etc. And we have no way of saying right know how that is going to play. Even massive org out of luck to get the correct resource can stay behind.
  9. devu


    This piece was brought to you by bottle of home made wine https://soundcloud.com/daniel-wasilewski-4/homeless-ride-towards-a-star
  10. devu


    Today I forced myself to do new tune. https://soundcloud.com/daniel-wasilewski-4/homeless-rise-of-empire Hope you enjoy it. It suppose to stay on the subject so.. same style as the rest.
  11. Yeap, the spreadsheets is the key!
  12. Regardless.. I wish Yaw to be swapped with Roll otherwise many ships will die
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