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Vyz Ejstu

Alpha Team Vanguard
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About Vyz Ejstu

  • Rank
    Novark Citizen

Profile Information

  • Gender
  • Location:
    Calmly drifting in the vastness of space.
  • Interests
    Classical music, interesting books, UI and Graphics designs, art and programming, forming connections and minimalism in design.
  • backer_title
    Gold Founder
  • Alpha

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  1. At the Heimera Trade Xchange, we know what we want. Right now, we want players that are confident in their playstyles. Join an organisation with a clear goal and a deep sense of dignity. We know our worth. Do you? [OPEN]
  2. The staff at Outpost Zebra are unsatisfied with its performance. We know we can do better and are determined to improve in that regard. Before we blindly make sweeping (or otherwise) changes, we would like to hear from you, the community. Over the course of a week or more, we will be open to gathering opinions from the members of these Forums...and then some. Then, we will set up a poll, based on the feedback we receive from you. Founded by @Falstaf, the website caters to the greater Dual Universe community in an objective, professional way. For starters, we have seven pertinent points: What do you think Outpost Zebra could do better? What content should be added to make the site engaging? What content is currently unnecessary? Are you interested in multi-language content? If yes, do you know anyone interested in translation? What do you think Outpost Zebra should focus on more? What is existence? Any other suggestions are welcome. These questions were open on our server before the Forums. We pass information openly, but first to the people closest to the source: our Discord server. If you have questions, suggestions, or a bit of advice you'd like to share on our server, click here: Discord Server. That said, we hope to engage Noveans more on the Forums. Comment here or in the Discord server and we'll take your input seriously. That includes articles, short stories or opinion takes of your own. While we hope for feedback, constructive feedback is more important. This is a project by Noveans for Noveans. We don't wish to dally before improving the quality of what we have. For an informed perspective, please visit the Outpost Zebra website first: Outpost Zebra. We look towards hearing from you. Regards.
  3. The Heimera Trade Xchange is recruiting miners and prospectors. Miners, industrialists; hauliers and escorts; traders and insiders alike are welcome. Recruitment is open. All you have to do is ask. Many thanks to @Ramsai who contributed significantly to this advert. Regards. [OPEN]
  4. A warm welcome to @Ramsai, the latest Novean to become a member of the Heimera Trade Xchange. We reckon that, with enough time, both parties will rise to greater heights. On that note, visit our OP to view the updated Forum description. What of you, Novean? Do you hope to join elite ranks of a premier Dual Universe organisation? Visit our Discord server through this link, drop a comment here, or message us to find out more. Watch the image on the OP to know when recruitment is open. Regards. [OPEN]
  5. Welcome onboard, NQ-Naerais. Cats and coffee belong on a winning team. Any word on seeing your favourite pet or beverage in Dual Universe soon? Glad to have you with us.
  6. The lacklustre response this year is somewhat disappointing. Novaquark has stated that the contest duration was longer than usual in the first place; to allow for information release on their part. If there is an extension of the deadline, it's sensible to have proof of there being more entries currently in the works. Perhaps if more people voiced their opinion, the deadline could be extended. Do you intend to make a submission if the contest is extended? If yes, how long would it take you? Cheers.
  7. This contest submission is a continuation from my previous Novawrimo entry: That Bright Dawn. 'Feels Like Pain' is much shorter and I hope to do more stories like this in the future. I can only hope you enjoy reading it as much as I did writing it. Kind regards, Vyz. FeelsLikePain.pdf
  8. It might be. From a realistic stand point, asteroid fields are dynamic (on a celestial timescale). There are entrants and dropouts constantly tugged by celestial bodies and ejected by natural forces. NQ could speed along the process to avoid overly fragmented player populations. At the very least, until fast travel and star-gates bridge the vast interstellar distances, some help will be required to balance the game's population dispersion.
  9. During the podcast, NQ said NPCs as a tentative option for new player missions. The podcast is almost a two hour affair on YouTube. I suggest you download a podcast app to do something else while you listen along. That aside, I believe NQ is well aware of their promise to have a player run economy. This suggestion recognizes that promise and offers a way or at the very least, community suggestions on avoiding NPCs in this regard. A quanta faucet in the example you gave would rely heavily upon NPCs. As NPC-run, it may provide newer players with a fortune to start out; it might alternatively leave them with slow minutes to a hours of grinding to do. That could in turn, nudge them towards finding an organisation fast or crawl through the game at a snail's pace in defiance of the obvious push. It's unlikely that a large percentage would drop the game within the first two days, given the subscription model of Dual Universe. On the other hand, new player experience is a crucial thing to get right. Rewards, immersion and teamwork are significant parts of that experience. Cheers.
  10. Thanks for the reply, NQ. This might seem somewhat nitpicky: was the choice to exclude pets based on the roadmap outlines?
  11. In the podcast, NQ talked about player-created missions and the dynamic play with allowing newer players to earn some income to start off. A possible suggestion was NPC sponsored missions aimed at the newest of the players. Another suggestion is creating an option for restrictions by 'player age'. I don't know if this will be sufficiently addressed by the RDMS or solely handled by the planned Mission System. Under this suggestion, entities can restrict mission access by the age of the player; perhaps by months or weeks. I think it plays to NQ's goal of enhancing contact between older and newer players quite nicely. Quests created under such system could provide the newer players with something to do, earn an income, and be introduced to an organisation, while excluding mature players from farming those quests. It might indirectly affect competition between organisations too. Larger organisations may be able to spare more resources/rewards to lure newer players to them or decide not to bother on that front altogether - letting word-of-mouth marketing do the job instead.
  12. @NQ-Nyzaltar Hello, I have a few questions: Can we get an update on Aphelia's involvement with the Alpha Team? For example, what actions would the AI permit or forbid? Does it appear in an AR form or is the appearance restricted to a seemingly omnipresent voice? Can Alpha team members interact with each other, and to what extent? Is physical touch, and conflict permitted or even possible? Do the pets included in the packs exist in the Alpha simulation. If yes, can you give an example of some high level function they can perform (speech, tasks, interacting with the environment, for example)? Is the day/night cycle reproduced with the effects of human metabolism (the need to eat, sleep, take a bath and use Wi-Fi ) and fatigue? For example, is sleep necessary, existent or something that can be done at an individual's pleasure? If sleep is possible, do the Alpha team members log out of the simulation or do they sleep within it? Does wildlife exist in the simulation? I take it that simulated death is not possible, but how would Aphelia react to someone planning murder or violence? On that point, what's the status of weapons in the simulation. What are physical limits of the simulation in terms of travel? Are the Alpha team members bound to Alioth, or can they travel out of the planet? I might have others as they come. Many thanks in advance. Cheers.
  13. I agree. Viewing skills and skill training details, doesn't seem to fall into that category, though. Dual Universe is exclusively a PC game with persistent mechanics. As Lethys mentioned, you might want to do more than simply choose a different skill. Dynamic 3rd party may be developed to improve the quality of playing and these will require APIs. Even if only restricted to viewing skills: you might not be able to log-in whenever you please. You might be reading something about skill benefits in Dual Universe, away from home. You can't check your skill status on a mobile device, cue API-dependent 3rd party apps. Cheers.
  14. The latest State of Affairs (by Kurock) is out on Outpost Zebra! Kurock's piece covers everything from the Alpha 1: player records, 'noteworthy' diplomatic events, the overall progress of the game and slight evolution of Dual Universe's playerbase. Say what you will, it's arguably worthy of canon status. You can read it over here on Outpost Zebra. Be sure to follow and retweet on Twitter too: Many thanks to Kurock, the many others at Dual Universe Historical Society and contributors from all around Dual Universe for their combined effort in making this possible. Cheers.
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