Jump to content


Community Manager
  • Content count

  • Joined

  • Last visited

About NQ-Nyzaltar

  • Rank
    Community Manager

Profile Information

  • Gender
    Not Telling
  • Location:

Recent Profile Visitors

9646 profile views
  1. Hey, a question about the meetup at gamescom.

    Will we get the info about the time it starts and end soonish?


    I want to know if i should get myself a hotel/ youth hostle room or if i will just go back to the trainstation and travel home.


    And prepare.

    I will bring presents, i hope.

  2. how long does it take to be authorized to join?

    Hi @Darknclaw and welcome on the Official Dual Universe Forum The test hasn't begun yet but the wait is coming to an end. For more information, we invite to check the "Pre-Alpha" forum section (the one with a different color, to indicate the section is under NDA) and look at the Test Schedule dedicated thread for the time windows of the upcoming tests. Best Regards, Nyzaltar.
  3. Still need support or an answer

    Hi Warpig, Please don't make multiple threads for the same issue. (This won't help to solve the issue faster). An answer has already been made in this thread regarding the issue. Best Regards, Nyzaltar.
  4. Gamescom 2018 MeetUp!

    Hi everyone, We are now closing the poll. The Gamescom 2018 MeetUp will happen on Thursday, August 23rd! We are currently finalizing the place where it will happen. We will give more information on the location soon. It shouldn't be very far on foot from the train station and the Koelnmesse (Convention Center where the Gamescom will be held). For those who will attend... See you in Cologne next month! Best Regards, Nyzaltar.
  5. I have a slight issue with buying the packs

    @WarPig @Zeaph86 The issue has been identified and should be fixed now! Thanks a lot to both of you for reporting the issue! On the support side: As we are in a period during which a part of the team is on holiday, a longer response time to tickets can be expected. We will try our best to give replies in a decent time window though. Best Regards, Nyzaltar.
  6. Kickstarter Pledge

    @Pestilence @xTremePower No, your pledges are not wasted and were totally appreciated during the Kickstarter campaign. As Iron Founders, you will have two months of play time at the official release (the game itself being free, you won't have to buy it). You will have also some exclusive Kickstarter rewards. While Silver Founders and above getting automatically some perks from the most recent supporter packs as mentioned on this page, we are also planning to give something to our early backers with an Iron or Bronze status. Just be a bit patient, we are not forgetting you, and we still (and will always) greatly value your early support Best Regards, Nyzaltar.
  7. I have a slight issue with buying the packs

    Hi Warpig and welcome on the official Dual Universe forum. What kind of error do you encounter? Could you make a screenshot and post it below? Thank you in advance! Reminder: we are currently in Pre-Alpha, so the current version of the game is far from being complete and contains bugs. Partipating at this stage is more to help tracking bugs and improve the game than "play for fun", just to be sure you're aware of that Best Regards, Nyzaltar.
  8. Territories for landing

    Hi everyone, Preventing a construct to enter a specific space is a sensible topic as it could be abused the other way (like imprisoning constructs). While we are aware that giving total freedom on landing anywhere could lead to griefing behavior (especially in Safe Zones where it won't be possible to destroy Constructs having for sole/main purpose to annoy other players, due to the "no PVP" rule), we don't think preventing a Construct to enter a specific space is the right approach. We are currently considering less extreme alternatives that would discourage griefing behavior. These alternatives could define in which case countermeasures can be triggered if visitors don't abide by the rules set on said territory. This will be most likely tied to Territory Units. This topic will be developed further at a later stage of the game development. Best Regards, Nyzaltar.
  9. Gamescom 2018 MeetUp!

    Hi everyone! This is now confirmed that we will be at the Gamescom 2018 happening in August at Cologne, Germany! However, for logistics reasons we will be only in the business area this time (and not in the entertainment area like last year). So for all of you who are attending the Gamescom and won't have the opportunity to go in the business area, we are organizing a MeetUp on one evening during the event. It will be an opportunity to meet JC, NQ-Oli and I to discuss about Dual Universe! Please indicate which evening you will be available Best Regards, Nyzaltar.
  10. Sammelbecken

    @huschhusch Warning: speaking in german doesn't allow you to make NDA breaches. Strong reminder: anything related to the in-game content that hasn't been publicly communicated by Novaquark is under NDA. The two last posts of this thread have been archived for this reason. Moreover, sharing this kind of information by PM with people who are not Pre-Alpha testers is absolutely not ok either, according to NDA rules. Best Regards, Nyzaltar.
  11. Subscriptions and DAC's: Can You Afford Them?

    @boots_1588 As mentioned in the forum rules, please do not necropost on old threads as you have done already several times. (The forum rules has been updated to indicate what is considered an old thread) Granted, this time you stay in the limits but keep this in mind for the next times. Now to reply on the topic: Fallout56 is a multiplayer game and NOT a MASSIVELY multiplayer game. Todd Howard confirmed that during the E3 2018 Bethesda Conference. So it can be compared to Minecraft, Ark, Conan Exiles... but clearly not to MMORPGs where the server infrastructure cost is exclusively handled by the Dev Studio or Publisher. The Subscription model is one of the few topics not open to discussion. We have already talked in great length about why we went for a subscription model and no, there is no solid argument countering the reasons why we chose this model. 1) Dropping monthly subscription to have more players is not a valid argument if the server infrastructure cost grows proportionally to the player base size while incomes don't grow accordingly. 2) Saying subcription is an outdated model is not a valid argument as it relies on personal opinion not backed by solid reasons. Seeing less MMORPGs using monthly subscription is not a solid reason if there is no understanding about the "why". Here is how we view the situation at Novaquark: monthly subscription model has been on the decline due to nearly no clear innovation in the MMORPG industry during the last decade. As new MMORPGs had to offer something different than those already well settled in the market (World of Warcraft, EVE Online, etc), if they weren't going to offer something really new, they had to be different on another level: monetization model. That's how the Free to Play games wave began. Many marketing representatives said many times that "Free to Play" was the future and most people believed it. Inconvients of such model were put under the rug... for a time. The question "Is F2P good or bad?" is irrelevant. Free to Play is a good monetization model good for some kind of games. We just don't think MMORPGs is among those. When you aim to have a game lasting for decades, you need to have steady income for decades as well. Free to play game incomes are too fluctuant, especially because they rely on the success of cosmetics (which is a everlasting gamble for a company as no one knows for sure in advance if players will love the new cosmetics and how much income it will generate before they hit the shop) and lootboxes. Ironically, there has been recently a huge witch hunt about lootboxes. While we totally understand the reasons, it's a bit surprising that this problem has been exposed only recently, as lootboxes are as old as the Free to Play model and represents nearly always a (very) large part of F2P or B2P game incomes. Surprisingly, with this kind of monetization now forbidden in a growing number of countries, discussions about monthly subscription model are a thing again for many studios and publishers. 3) Saying people want to make a one time payment is not a valid argument either: nobody with some common sense can ask for a one time payment (at the price of an average game) and expect to have a service lasting forever. @Sofernius Quite unlikely. From a financial point of view, that would mean taking more risks than necessary: as said above, it would mean going from a steady income model to a fluctuant income model. Cosmetics make a good complementary income to B2P and subscription models but again, making it the main income of a game is very risky, especially if the structural costs for a game are high. Those two things are already planned Beta Key giveaways and Trial period at official release. Best Regards, Nyzaltar.
  12. Forum Rules

    Update:20/06/2018: Clarification about Necroposting in section III Smalll update on the forum rules about Necroposting. Best Regards, Nyzaltar.
  13. What happpened?

    The ghost account has just been renamed to avoid any possible confusion Best Regards, Nyzaltar.
  14. What happpened?

    Hi everyone, @Xsarec @Xsarec If you have the original receipt, you do not have to worry. It seems there has been a bug in the process to change your email address (as requested by you in the support ticket last Thursday, June 7th). Nobody has hacked your account. Your email address has been changed as requested on your Dual Universe account. However, your account on the forum kept the old address, generating a "ghost account", separated from your real account. That's why you thought your posts and your avatar were gone while they were in fact on your real account. This is a rare bug (and known issue) that occurs from time to time and our web developer has a fix planned for this in a near future. In the meantime, we have fixed the issue manually. Best Regards, Nyzaltar.
  15. Virtual Reality Support?

    Hi everyone, It seems this topic has been necroposted a couple of times already. Please don't do that as the topic may not be relevant after nearly two years (topic has started in July 2016) This is the case here: the feature list we take as reference is the Kickstarter page. VR would be a "nice to have" but was never in the core game mechanics listed in September 2016 for the Kickstarter campaign. So it means we may include VR in the game at some point, but if we do, this won't be anyway near the Official Release (but much later). I will now lock this thread that shouldn't have been resurrected. Best Regards, Nyzaltar.