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0something0

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  1. Admittedly, horses (or similar creatures) might actually have real advantages over say, hovercraft. They are self-repairing to a certain extent, and doesn't require fancy fuels or powerplants to run it - just the local biologically compatible food. This makes them a whole lot easier to maintain. I have set forth wear and tear mechanics in the past, mainly as a means of balancing the game while allowing extensive automation, which biological mounts could fit into. Horses actually do fill a niche in modern military operations.
  2. Aerodynamics is a pain to calculate, and it should be noted that various factors such as drag, lift, aerodynamic/adiabatic heating are all different effects of one thing - how the air as a fluid interacts with constructs. It also should be noted that most of these properties have little to do with mass of weight of the vessel, but rather the geometry and force vectors applied to it. A ship is going to behave the same aerodynamically regardless of whether its made of lead or plastic. I wonder if it would be practical to "pre-bake" aerodynamic properties by clientside simulation of
  3. Planets (ignoring the wide variety of planets that exist between each other), and outer space are very different environments (though airless worlds are quite similar) and likely will support different styles of gameplay and engineering. However, it might be possible or even desirable that balancing is tilted towards a certain operational environment. Let's look at our universe and physics to analyze certain characteristics and see how that would translate over into gameplay. It is generally accepted to my knowledge that despite the large costs of proper space-based infrastructure
  4. Also add in the Realisticâ„¢ combat done mostly by computers at thousands of kilometers out.
  5. discordauth:6ZAL64_GyshV43RkCMIb8ri49tU6Wqy1p3VfWs1tyI8=

     

  6. Turn DU into a 10000-player battle royale.
  7. Yes it does: https://www.wolframalpha.com/input/?i=125+liters+of+concrete
  8. Fully automated luxury gay space communism
  9. The name says it all. Give your crappiest suggestions! I'll start: You should be able to show NQ your real life degrees/certifications to get the in-game equivalent item on the skill tree.
  10. iirc the devs have said that DU will feature a very complex crafting system - I imagine this involves handling various chemical and mechanical processes, as well as pure assembly. In the same vein, decrafting should also feature similar processes, with near - 100% returns on simple disassembly while more complex processes will take a recovery hit.
  11. Don't forget McNukes (that won't exist ingame because Novaquark are run by statist [REDACTED]) /s Given multiple people in a finite space, true freedom cannot exist since each person's freedoms will interfere with others. My freedom to take your stuff interfere with your freedom to own property, for instance. Instead, what we have are attempts to limit distribute freedoms through a variety of means in order to (ideally) minimize the amount of freedom lost to interference (Obviously some people have have other motives). A corporate poly-poly(?) on force doesn't necessarily better en
  12. On the other hand, people want action, hence the fact that nearly every org has security positions listed. Even with this highly militarized society, trolls griefers gankers err I mean people who take advantage of gameplay mechanics in a new and emergent way will be more common than in real life due to the low cost of dying compared to real life, especially since people won't be able to man security positions 24/7. Other implementations of anarchy, such as EVE Online, Ark Survival Evolved, 2b2t, and Somalia have worked out to varying degrees of success, but one thing is clear. In
  13. As I don't have NDA, I cannot tell you the exact details but iirc NQ will be adding/have added vector graphics support into Lua.
  14. Windows and OSX being banned in the PRC means Linux might be the only viable option for people within. Having 1 billion people switch to Linux I say is a pretty big deal. That being said, I doubt Dual Universe would be approved by PRC regulators, even if there is a separate PRC shard (making it a Dual-shard MMO). Since we are on the topic of Linux, Microsoft will be incorporating the full Linux kernel into Windows 10 later this year. I wonder if its possible to develop solely for Linux and get it to run on Windows 10 using the kernel or even the current WSL environmen
  15. @rothbardian which enlightenment-era philosophers was the post most influenced by?
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