Jump to content

Zamarus

Alpha Team Vanguard
  • Posts

    677
  • Joined

  • Last visited

3 Followers

Profile Information

  • Gender
    Male
  • Location:
    Tengerébõl, Hyperborea
  • backer_title
    Gold Founder
  • Alpha
    Yes

Recent Profile Visitors

2861 profile views

Zamarus's Achievements

Newbie

Newbie (1/14)

358

Reputation

  1. Problem is not just not listening to players but when they do, which happens I give them that. They tend to cather to select types of players. One being big spenders and the other being people who pretend that the game would be unplayable and paint up doomsday scenarios if their mining runs had even a slight chance of being hijacked/shot at. Now at least they have thought about the subject to a minor degree looking at Spreeezys interview. Its not just ignoring PvP and letting the world be dangerous in favour of creative mode players. But its also the hesitation, lack of knowing where exactly they want to end up with all of their decisions. Like do they want a builders world with only consensual PvP or should the world be dangerous so people are forced to work together to minimize their risks? Which is more engaging huh? We were promised focus on both building and danger from early days, Crewed ships, big orgs and alliances, friends, bribes, etc. Being the ways to safely get your ores from one planet to the other. A lot of backtracking on early vision and roadmaps has happened. They have to have a big picture and stick to it to a certain degree or they'll end up cathering to nobody
  2. Spoken like a true person who hasnt PvPd ingame much. The large part of PvP atm from orgs like NG and DSI is either arranged for the fun of it or people hunting whatever they can find because the space is SO limited. Ask a hundred PvPers. Most will tell you they care less about the loot itself and more about the thrill of fighting. Absolutely bottom tier take on the matter. Also a bland old take on the subject matter. There's a balance and the game is not even 1% PvP right now. And why should it not be easy to destroy such work? Instead of having people organically learn how to defend themselves, hire mercs, befriend the right people, take safer routes, etc, etc. You think its healthy to have people run around the entire world for free constantly like a massive creative sandbox? Months of work mean absolutely nothing when theres no risk to it. Because there will come one day where many people are saturated on building, or the resources and territory are dry. People like you will ask for one of two things at this point. 1) Respawning resources or getting a new system with the same safety principles. 2) Wiping territory on release because all the main system stuff is already claimed by that time. The world will never have a real timeline if things cant both be built and withered down. It will just be one long session on creative mode and it will never rise to what it could be
  3. I am glad you posted the topic tho, Cubes really do need to be dealt with somehow. From what i've seen there are challengers in terms of design out there, but its extra effort vs the easy and cheap performance with cubes.
  4. Most of your suggestions as of how are pretty ba, I dont think it would work out with targeting the design by identification. The only good suggestion imo is core size locking weapon size. And also as Olmeca wrote, make thinner ships harder to hit by proxy of voxel width on the different axises from the shooters perspective. Together it would keep small ships able to exist in a battle with larger ships but also big weapons being exclusive to larger cores would make bigger crewed ships worthwhile more than just flexing.
  5. Catering to both sides is not only difficult but in practise pretty impossible and non-organic. Its wagering between "do we force PvPers to look for scraps of battle" or "do we force carebears to learn how to play safe and build their own protected hubs". Imo theres nothing interactive with safezones completely blocking out any risk whatsoever. But on the other hand having people band together to protect common hubs and have player-made player-curated "safe-zones" that still run the risk of being infiltrated or sieged at some point I think is going to be valuable experience for all sides. People are lazy, want the easy way out. Losing inventory sucks but that doesnt mean the developers should hold their hands and prevent that from ever being a possibility. They originally called the beta stage of the roadmap "empires expand" but there's nothing imperial or expansive about everyone down to every single joe being able to hog territory with no risk. I pray for territory warfare to come soon. A big problem also with keeping Madis and Thades safe is that it limits the options where territory warfare CAN happen. I cant be the only one who sees the problem with oversaturating the world with safety. See a LOT of people have settled on Madis and Thades compared to many remote planets. What this means once territory warfare is out is that ONLY the non-safe planets will be able to be attacked, that means that instead of PvP being spread out more evenly in the system there will be massive PvP pressure on certain planets since those are the only options. this will drive people out of those planets for sure and pack the safe planets to the brim with people trying to keep their assets out of harms way, but not by protecting it, hiding it, befriending the right people like in a organic universe but via the means of dev code. But thats not all, there's other serious problems with extensive safezoning. Already limited rarer resources will be depleted at a fast rate, many moons are already DRY of T3+ ore, its just a matter of time before the same happens with all planets, simply because people can without any risk other than their own incompetence flying their craft spam scans and strip the planets dry before any meaningful warfare comes around. Now theres ONE bright prospect I can find in this same issue. That is that once the safezone planets are mined dry (which will happen first) people are simply forced to venture to non-safe planets. Knowing NQ's recent actions, decisions and interviews I wouldnt put it past them to replenish ore in some way to let these same people stay within the safe borders forever. Wheres the risk&reward is my question. Normally taking bigger risks, IE flying to outer planets for rare ore would mean you will be able to find the resources to be ahead in tech compared to safezone dwellers, but once that happens people will complain that they dont have access to what PvPers have access to whilst also not wanting to engage in risk. Catering will not satisfy these kinds of people, they either get what they want and then ask for more time after time, or you force them to learn how to live with risks and avoid danger by themselves, the tools are there. Its not hard to route around, make friends, hire mercs, bribe PvPers to not attack you, or other means. But people will not use these tools or even think of them if they have an easier and lazier way of getting what they want.
  6. The whole thing about raiding and base protection is a topic discussed since old. The devs originally planned for claimed territories to have a timed shield triggered upon attack (territory warfare) that leaves a 24 or 48h window, whichever they said back then before you could actually touch anything inside, giving time for the defenders to plan their defense and father personnel. Anyways why shouldnt you be able to be camped out of warp? Warp locations are wide and you can approach from many angles. Easy solution is for people to not be lazy and warp the birds path between planets and actually offset their journey, trading travel time for safety. Also thats not really how it is right now, people are capable of warping DIRECTLY from safe space into safe space without any chance whatsoever of being fired upon. That you wouldnt want to warp into getting locked on is not an argument for why it should be risk-less to do a warp. And "insta-grief" is a weird way of saying PvP happened. People not enjoying being shot down doesnt magically make PvP risks griefing
  7. You pretty much ignored what he was actually saying. Warping is way too low risk right now, completely eliminates PvP from the game. But instead you shove one thing into the other and say stealth should be applied ON TOP of the warp. That makes the 0,0001% risk of being caught a dead 0. I think its ridicilous with the idea of as much carebearery as we have right now, safe planets, new space, warp, stealth, it piles up to a game with a glorified arena space where parties have to orchestrate PvP battles on their own behalf, and even then the servers cant take a 50 ship battle as it stands right now. Originally they said this. That there would only be ONE safe moon (sanctuary) as well as a X KM radius safezone around the arkship. Now the entirety of Alioth, Madis, Thades and all open space in between is safe. We are doubling down on the no-fun allowed and there are plenty of people who dont like it. And dont count PvP oriented orgs out as only engaging in PvP either. Right now bigger PvP orgs boast huge industries, bases and player numbers. Its not like they dont play the game the way others do too, it takes effort and resources to fund PvP since ships can be lost and resources evaporate into the void, meaning you have to constantly gather new ones. IMO make warp tougher, go back to alioth+sanc only safezones. Dont care if Alioth as a whole has it, but including Madis and thades will prove to be a mistake, you can get everything you need to make space capable ships on Alioth anyways. And give us tech to pull people out of warp with some kind of trapping
  8. If you are looking for a nation to fight for. A military to enlist in, or just to run your civilian business under the protection of a proper military? Then you should consider joining us.
  9. Greetings from your North-Eastern neighbour
  10. Super legate and a broader permissions system has been planned for a long time. The creator of an org can delete it yes but right now you need to get everyone else out of the org to get the option. Regarding alliances, just use your org page, thread, other mediums, etc to tell the world about it
  11. If German is all you are looking for have you considered joining Hyperion? Not part of their org but i know they are all Germans and pretty into the game
  12. I don't see why its not on topic Kuritho, general should be a good place to help people out about game related info. Now its easy to just google a UTC to PST time converter tho (-8)
  13. It's not off topic but yes that is correct
  14. Didn't say you specifically were scared, however plenty of people will play risky, plenty will play less risky. Why would you downplay and laugh at other people for preferring other playstyles?
  15. Sure some people will be spawning naked, but some will overcome that possibility and laugh at the scaredy cats still at the Arkship Zone while they are colonising new worlds
×
×
  • Create New...