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Somewhere deep under TEN territory
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IT, video games and fantasy literature
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Ruby Founder
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surrealus1
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SimonVolcanov's Achievements
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Is this still going?
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I am completely okay with a private notification of someone destroying my shit. Wouldn't even have to say who exactly and should definitely not announce it publicly who got killed by who
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SimonVolcanov reacted to a post in a topic: Kill reports
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The only use for a prison or brig (on ships) I can see would be to exact punishment within orgs, as a prisoner role could be bound to a cell rez-node (I've been out of the loop for a while, so not on the up and up about current mechanics) and prisoners be given that role. Punishment would be served as time or work and only be applicable if the individual wants to stay in the org. But as a wartime measure, I don't see much point in forcing someone to spend potentially hours locked up.
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SimonVolcanov reacted to a post in a topic: The Eldritch Nation - Recruitment Thread
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SimonVolcanov reacted to a post in a topic: Standardizing construction
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System with rails or monorails for use like a train?
SimonVolcanov replied to Ryclos's topic in Idea Box
So, I haven't really participated in any but the very first few Alpha sessions, so I'm not sure about the current state of development. But I think, in theory, you could build a tube, put a hovercraft in it with smaller engines all around to keep equal distance to all walls and then just slap massive engines on the back and front. The small engines keep you from getting caught on corners, the large engines propel you through the tunnel. Just need to build everthing smooth. -
SimonVolcanov reacted to a post in a topic: Seabed drilling and Forestry
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Place your gaming Curriculum Vitae here!
SimonVolcanov replied to Omfgreenhair's topic in Off Topic Discussions
So, I started out with Industry Giant 2, which got me addicted at age 8. Over the years, I've amassed quite an amount of games, like Payday 2 GTA V Black Desert Online 7 Days to Die Civ V Empire: Total War (the best Total War) HoI 4 Mount and Blade: Warband Space Engineers Garrys Mod CS:GO RimWorld Rainbow Six Siege War Thunder Prison Architect ARK Factorio Civ 4 Total War: Rome 2 XCOM 2 Paint it Back MGS V Planetside 2 Europa Universalis 2 Titanfall 1+2 I could go on, but these are the ones where I have 90h+ I play mostly shooters, strategy, logistics games (and never will I enjoy driving/flying. I suck at that) Oh, and a rhythm game called Osu, which is currently my second-most played game time-wise- 25 replies
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Ever_green reacted to a post in a topic: Can we hope to one day have power armors and/or mechs?
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Do you have a discord for VCorp by chance?
I represent a union of independent and neutral trade organizations and we would like to invite Volcanov Corporation as a partner of the Covalent Collective if you are interested you can contact me via discord: [Lukas Vangard]#1996
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Orius reacted to a post in a topic: Lasers Are Overrated.
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It doesn't have to be that complicated. Just make laser-weapons higher in the skill tree than bullet weapons.
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SimonVolcanov reacted to a post in a topic: Ruins from the past (re-claimed TU)
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That would also encourage competition among mining companies, since the positions of rare ores will be rather valuable. And about the problem: Well, if it's mined already, bad luck. When you buy info-tablets from last year, don't expect them to still be valid.
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SimonVolcanov reacted to a post in a topic: Maintenance Cost/Service Life
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Dreamstar reacted to a post in a topic: Post Positive
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I hope you are victorious today in everything you do. (Also, MLP movie made me really happy, as well as the S7 finale. Hope S8 will be great too)
- 12 replies
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- post positive thread
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SimonVolcanov reacted to a post in a topic: Post Positive
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SimonVolcanov reacted to a post in a topic: Builder robots for large scale builds
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There are plans to make it all dynamic and realistic, but thats for the far future. What I could see happening would be planned events where an uninhabited area is chosen for either a starfall or smth like that or maybe an asteroid is introduced to game world that's rich in ressources (I know I'm using the asteroids for basically everything ressource related, but for me they are the only good solution to our finite ress problems...)
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SimonVolcanov reacted to a post in a topic: Command Ships and Ground Vehicles
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0something0 reacted to a post in a topic: consequences of non-regenerating planets and ressources
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consequences of non-regenerating planets and ressources
SimonVolcanov replied to Molgor's topic in Builder Forum
One possible solution to the "destruction of matter though x" could be reintroducing the destroyed matter via an asteroid belt that forms around the starting planet. No player would keep trac of every single asteroid, so I wouldn't break immersion too much if new asteroids appeared in the belt (except when you purposefully completely mine a certain part of the belt, but thats your own fault then really) These asteroids would contain mostly dirt to fill up, but also very small amounts of basic ores, as to keep the starting planet a good starting point. -
Not exactly. The russian name is Rutschnoi Protiwotankowy Granatomjot, the english Rocket Propelled Grenade is technically false, as not all RPGs work like that. (Only thing I can contribute to this petty squabble, since I have no clue of physics)
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Zamarus reacted to a post in a topic: The Eldritch Nation - Recruitment Thread
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The Eldritch Nation - Recruitment Thread
SimonVolcanov replied to Zamarus's topic in Org Updates & Announcements
Fun is secondary while there is progress to be made! -
Command Ships and Ground Vehicles
SimonVolcanov replied to AvenioVespucci's topic in General Discussions
In larger fleets there certainly will be a command ship, probably equipped with lots of radar (as a "top-down map" would be not the most efficient in a 3-dimensional space) where the leaders of fighter squadrons coordinate targets for their pilots. As for ground vehicles, currently none are planned (as far as I know, been out of it for a while), as wheels would need a lot of calculations done by the engine as to not constantly clip through the ground.