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Kurock

Alpha Team Vanguard
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    831
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About Kurock

  • Rank
    Novark Citizen

Profile Information

  • Gender
    Not Telling
  • Location:
    Alioth
  • Interests
    Dual Universe, Anime, Space Engineers, RPGs, game design, bringing balance to the force, and more Dual Universe. Not necessarily in that order.
  • Alpha
    Yes

Recent Profile Visitors

3792 profile views
  1. I would love both but can keep neither. Rip community projects.
  2. Constant communication to answer players burning questions is a monumental task that is required at any time during the release cycle, even if that answer is reiterating “We [NQ] don’t know yet”. So keep up the great comms @NQ-Naerais ! On another note, if the dreaded schematics arn’t banished back to the pits of hell that spawned them, players should be able to create them... though science!
  3. Space Mom always said "If you can't say something nice, don't say anything at all" So to NQ: Keep the communications coming. I am loving them. To the players, I have nothing to say.
  4. You could have just said: Schematics should be researchable. XD
  5. Requests for Rotors, Wheels, Pistons, Hinges, Sliders and further parts that make other parts of a construct move, always gets the same response: Not going to happen. The server is built with a single shard MMO in mind and that comes with a price. That said, stand alone elements that do not interact with surfaces directly (direct contact) are definitely possible. They are called engines and a request for a vertical lift type element sounds like a reskin of a downwards pointing engine. but engines that thrust downwards to upward lift are not fuel efficient. That’s becaus
  6. I believe the opposite. It's simple to work out the statistical probabilities of complete failure. I would assume there is at least one statistical analysist in NQ just like I assume there is an economist. 😛 That said, randomly decreasing the maintenance meter has to be very slow. Why? Because a griefer can break all your public buttons my smashing them for 30 minutes. A months frequent use as a half life seems fair, but can easily be tweaked. Most of the maintenance will come from crashing and PvP anyway... Updated OP to reflect it's a complete fix.... so no
  7. YARSOS aka Yet Another Repair System Overhaul Suggestion Preface: No one likes the elements breaking on X lives system. The factory owners want it to be 1 life (because that's quanta in the bank eh?) and other players don't want it at all. @Volkier has been fighting the good fight and while the "multiple lives system" was suggested by (the factory owner) players and implemented, the great ideas of Volkier go unacknowledged. So the hopes of this suggestion getting more than a passing glance is low indeed. The suggestion: How about instead of lives for elements,
  8. It is very difficult to make suggestions for mechanics/systems in a game like DU where not all the systems are implemented yet and future systems details are not available. Each system affects all others like cogs in a machine, some directly, some indirectly through a series of other cogs. Set one cog out of alignment, or have one cog spin a little too fast, it could turn the entire machine into glazing inferno of death. So making suggestions through the little pinhole of understanding is the best we can do. That said, permanent element destruction is coming, like it or not.
  9. image.png.d1c8c8120655dc985e13a99c462b2f55.png

     

    I noticed this in the DU Amanac and I wanted to ask for your input about this idea 

     

  10. To expand on the idea: The general idea is to allow players, through whatever mechanic, to claim planets and eventually systems that allows the setting of options otherwise not available to players (like setting PvP status), making the universe really the players own. Coupling this with territory control gives a very compelling reason to claim a percentage (or all) of the territories.
  11. Let players decide... Dual Universe is about having mechanics that gives players the say on how they want to have the universe to work (at least their small part of it). This player agency is what makes is sandbox game so appealing. The idea If a single organization (including subsidiaries) can claim percentage of a planet or moon (say 75+% as example) that organization is marked as owning the planet on the planetary map AND that organization gets special rights to create some game changing laws for the planets surrounding space (an example could be switching direct PvP o
  12. The news is quite bittersweet. DU’s #1 fan turned NQ is, without doubt, a loss for the community, but a massive gain for NQ. I expect more great things from NQ-Yama in the future xD
  13. Updated to be slightly clearer and more streamlined. Thanks for the feedback from the 12 previous downloaders. Decreasing the unnecessary mental load on a already complex story is always a good idea.
  14. Beta keys can already be bought in the current packs. The beta keys are in addition to alpha/beta access for the pack purchaser. Which is why I said there are many beta keys floating around: each pack comes with some to give away. I would be surprised if there isn’t a beta access only pack in the future, but there has been no official word on this (as others have stated earlier).
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