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Kurock

Alpha Team Vanguard
  • Content count

    776
  • Joined

  • Last visited

5 Followers

About Kurock

  • Rank
    Novark Citizen

Profile Information

  • Gender
    Not Telling
  • Location:
    Alioth
  • Interests
    Dual Universe, Anime, Space Engineers, RPGs, game design, bringing balance to the force, and more Dual Universe. Not necessarily in that order.
  • Alpha 1
    Yes

Recent Profile Visitors

1610 profile views
  1. Kurock

    Alioth Aerospace Expo

    The more the merrier I say. Come say hi on the Alioth Expo discord (https://discord.gg/agD4r5X)
  2. Kurock

    Bike seats

    Definitely a good suggestion. Would be nice to have
  3. discordauth:zBL_SNf_y-7nzOOfm4tvYFs8L47LcBgCk2MnuTnXCIU=

  4. Kurock

    Alpha Roadmap AMA Questions

    For some, the biggest disappointment about the roadmap announcement was the NDA being extended to cover all the Alphas. While it is clear that it was a difficult decision to make, could you elaborate on the reasons for extending the NDA? Could you elaborate on the galaxy that will be available in beta? How many star systems will players have access to? Will there be faster modes of travel, such as warp engines, so that players can get there? Will the star maps be implemented by this time? Will we see volumetric clouds (such as those shown in that first E3 video)? If so, will it be before release? Is there any progress on rotating planets? Are these still in the works? Where can community member send their user generated content, such as videos and screenshots? Are there any guidelines which may make it more likely for their content to be accepted and used as advertising for Dual Universe?
  5. Kurock

    Kill reports

    I hope not. Kill boards advertise that the game is all about killing. If there are kill boards then there should also be "best build" boards, exploration boards, manufacturer boards, and mining boards. DU is not EVE. It should being DUing it's own thing, not making an EVE 2.0.
  6. Kurock

    Territories for landing

    Outside of the safe zones, guns solve this problem. Inside the safe zones, that is not an option and covering offenders in dirt leaves unsightly dirt piles. A "kick" option, to randomly move the offending ship out of your territory may be the simplest solution imo. Though I would be happy with sticking it in an underground hanger with a huge wheel clamp and a massive fine
  7. Kurock

    DICE (DU Gaming Commission)

    Want to know more about DICE? Read about it in Issue 2 of spaceshipdrama.com
  8. Kurock

    Intro

    You might not bite, but I am not so sure about the others Welcome to the forums.
  9. Kurock

    Hello, Looking forward to playing with you all

    Belated welcome to the party.
  10. Kurock

    i am a real boy

    Welcome to the forums. You have been approved as a human
  11. Kurock

    Hi

    Words. Special ones. Ones of safety. But that is what a cylon would say... (Welcome to the forum)
  12. Kurock

    Newcomer #abignumber

    Text Log: Earth year 12476, Novark. Found an audio file today. I thought it was my collection of classic songs from the year 1990. Turns out it was another passengers message. Horrible audio quality. Between the static and silences, I gathered the passenger will be in the last simulation before landing. I wish this Reniya the best. Still have not found my mix tape. *text ends*
  13. Kurock

    Greetings!

    So say we all. (And welcome)
  14. Kurock

    Hi!

    Welcome to the forums and DU, real person. Feel free to ask questions
  15. The usual mineable resources will not regenerate. While they are finite, there will be a lot. So much so that it may take years to mine out a planet. Besides mining, potential future (read as "most likely not for release") renewable resources could include farming trees and alien-creatures. (Many players want wood and meat, after all.)
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