Why solo in an MMO? Are they missing the point? Are they just doing it wrong?
This GDC 2011 talk discusses the notion, presenting 10 types of loners and how they could be addressed in an MMO.
How relevant are these 10 types of loner in Dual Universe?
1) New Kid In Town
A new player, fresh off the arkship. Full of hopes and dreams but have no connections and have no idea how to proceed.
Some believe getting organizations to recruit them as fast as possible is the answer but is that really the best way? Overly aggressive advertising puts some people off and others first want to get a handle on the game before they even think of joining an organization.
2) The Daria
To this type of player, other players are tragic. A joke. To this player, others are content to be watched with a side of popcorn.
There are already plenty of opportunities to watch others, for example, at events. Just show up. Bring your own popcorn.
3) The Sociopath
Sometimes called a griefer, this player type likes to watch everyone burn.
The smart ones will stay within the rules (barely), while the not-so-smart ones will feel the ban hammer. Moving on.
4) Mr Lunch At His Desk
Those with little time, playing in the few breaks they have; like during lunch or after the kids are asleep.
Some activities will simply take too long for this type of player, but as long as there are viable and reliable workarounds (like taking a DUber) this type of play is possible.
5) The Introvert
Talking to people is scary and this type of player doesn't want to ask anyone else for anything.
The sandbox nature of DU means that unlike some other MMOs, players are not forced to do anything if they don't want to. Players don't need to do anything at all if they so choose.
6) The Adrift
Groups break up. Organizations will dissolve and some players will be kicked out of groups for various reasons. These are players that really don't mind the social interactions but find themselves without a group. Sometimes this sours the players outlook on the game as a whole and they leave game.
Alliances between similar organizations will help a player find a place they are comfortable in the unfortunate event of a liquidation.
7) The Unworthy
These are the players that don't know whether they are "good enough".
DU: This is more of a problem in a hard leveling system. In DU, every hand is valuable.
8) The Vacationer
The players of this type want to take a break, be it from organization responsibilities or to do something different.
Three characters per Dual Universe account may provide a player with a level of anonymity if they so choose. Or they can take their main character to relax in a specially built resort on that tropical island planet.
9) The Commitment Phobic
The commitment phobic have been burned by organization drama or by joining an incompatible organization. Or this type of player believes others are idiots.
Joining an organization is a commitment, some bigger than others. Joining a voice chat shows a level of commitment, which is why (among other reasons) many organizations require a voice chat interview.
10) The Garbo
No, he is not calling this type of player garbage. These types of players, like Greta Garbo, just want to be left alone.
In Dual Universe, everything is player run. If an item can be bought at a market it's because players collected the required ores, built it and put it up for sale. Besides going full hermit, a solo player will still need to interact with other players, even if it is indirectly.
Can a player play Dual Universe solo? Yes.
Will that solo player be able to control a vast empire that includes huge fleets and multiple planets? No.
Do you agree? Disagree? Or is this talk old and no longer applicable if it ever was? Like, comment and subscribe.
What? This isn't the YouTubes? Just DU it anyway.