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Posted

Simple question: Will I be able to change my on-screen displays for scanners, speed, etc, to the imperial system? My guess would be yes, but I wasn't sure if it was confirmed anywhere. In this latest Dev-Diary (Awesome), All measurements seem to be in Metric.

 

https://youtu.be/5yG5DtZcdd8

Posted

Ugh I'm American and I hate everything about the imperial system (except temperature; Fahrenheit is a good measurement for human comfort). Especially unit conversions... Freaking slugs and kips and horsepower... Like come on.

 

Anyway... They did show in the latest video that you can use html and css to create widgets with information about the construct you're in. So as far as that goes, I have a feeling you could make an option to switch between metric and imperial units, or just have widgets in imperial entirely. And ship cockpit interfaces are programmable with Lua. So I don't think you'll have much trouble interpreting things in the game as it will probably be easy to have non-hud information displayed in whatever units you like.

Posted

I wouldn't mind if it is only metric, I am used to it from other games. And yeah I suppose mixing would make coordination difficult.

Posted

I'd prefer some togglable feature between the two. I can just never visualize the bigger meter units like a meter, kilometer etc.

 

alternately we can measure our units by how many dead vegan bodies it takes to cross the distance

 

Dead Earthly Vegan units of measurement?

 

"Yo the enemy is three devs behind me!!!"

"You got three developers behind you, cool! Hey guys, what is such and such?"

 

I'll see myself out now...  -_-

Posted

"hey what is such and such"

"its a vegans height X how many units i just said"

Posted

1 Voxel Unit= QuantumVoxel

10 QuantumVoxel= DecaVoxel

10 DecaVoxel= Continuity

10 Continuity= Legion

10 Legion= MegaLegion

Posted

I hope not. The Metric system is 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 times better.

 

This is coming from a American.

 

Posted

Everyone should measure distances in Poronkusemas' (reindeer's pisses).

 

 

 

" An old Sami word meaning ‘the distance reindeer can travel before needing to urinate’. Used as a distance measure, as in “ There’s a Poronkusema to his house’ (7 kilometres, in case you were wondering)." http://www.scandikitchen.co.uk/useful-scandinavian-words-start-using-english/

Posted

Jokes one you i measure everything is average viking beard lengths.

 

"Watch out Harald! There are filthy space Franks coming eighteen beard lengths behind you!

Posted

Metric would make sense in every way. You can easily convert everything.

 

Quick! Find out how many centimeters are in a kilometer!

 

Its 100,000.

 

Quick! Find out how many inches are in a yard!

36? Right? I hope.

Posted

majority of people use metric, majority of games use metric, majority of NQ employees are in france which uses metric. metric or leave.

From what I remember France had a major role in creating metric system after revolution. Even the official model of kilogram is held in France.

Posted

I would think that the whole system would be in metric (like most other sandbox games such as KSP and Space Engineers) but NovaQuark might add a feature where the measurement systems are interchangeable.

Gl with the comms in a fight then....

Posted

Gl with the comms in a fight then....

Indeed. Which like I posted earlier just have one system, or perhaps just making a fictional system might be better as well, less confusion all around. Its possible they just used km as a measure as a placeholder until they get their fictional system in the game.

Posted

Indeed. Which like I posted earlier just have one system, or perhaps just making a fictional system might be better as well, less confusion all around. Its possible they just used km as a measure as a placeholder until they get their fictional system in the game.

Metric is still better than a fictional unit. 

lot of the world's population uses metric.

And metric can be taught in less than a minute (Everything in distances is done with prefixes [Kilo is 1000, Hecto is 100, Deca is 10, Meter is Meter, Deci is 1/10, Centi is 1/100, milli is 1/1000.] Congratulations. You just joined 9/10 of the worlds population. [However, there is much more but I mustn't teach you.]).

 

Compared to Imperial? We use body parts... That is correct. Body... parts... And everyone is different.

 

 

And making a fictional system is basically metric with different names and prefixes.

 

 

"You are 5 kilovoxels away from-"

"Jason. Stop roleplaying and use metric. 5 Kilometers."

"You are 3 miles-"

Jason was exiled from the faction.

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