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Stig92

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About Stig92

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  1. Leave an org as founding member

    I'm bit confused. Are you talking about leaving an organization and letting other people keep going with it, or do you just want to throw everyone out and destroy the organization?
  2. Game needs Digfighting

    Very large fixed spinal weapons (Like Halo Mac guns) would be nice though. I hope such fit together with lock and shoot model. Could require keeping ship directed in certain direction with small deviance and then have the lock and fire model.
  3. Concerning the edit rights part of the discussion, I agree that the core is the key, but besides searching for hidden core the alternative ought to be to cut off pieces of wreck with some weapon/tool so the cut off part would become neutral and salvageable when it loses connection to the core. Capturing ships, which would be greater reward, would require finding the core and getting rid of it/ hacking it, but Hacking should only be possible if player really gets to the core. In terms of practicalities of salvaging wrecks it is resource collection like mining, so I wouldn't expect NQ to provide much if any more automation possibilities than with mining. Get out the airlock and work for the resources you lazy bastards. That being said, it also shouldn't be horribly limited as salvaging is activity much like mining. People here have talked about need to lose materials and when ship is in battle the destroyed parts where it got hit would undoubtedly lose material but disabling a ship or killing its grew doesn't require massive percentage of the ship to be lost and that shouldn't be artificially increased beyond what is actually destroyed in battle. Maybe there could be some process to recycle materials just as ores probably need refining when dug out of the ground, maybe that process could be a little less than 100% efficient.
  4. Pre-Alpha RAM requirement?

    Open airlock policy?
  5. Pre-Alpha RAM requirement?

    Throwing people out of the airlock, so wasteful. You should watch this PSA (from about 0:20 onward)
  6. Game needs Digfighting

    I think the problem and reason why combat is supposed to be lock and shoot was because of the server tech and load, like things further away updating less often. Imagine having a space battle with several capital ships and maybe dozens or hundreds of fighters or trying to hit a moving ship that shows to be where it was even just a second ago. As for digfighting, I think that might become a thing but be more about hunting underground bunkers than spaceships.
  7. System requeriments. Question

    I suspect he intended to say "will DU work" but said "DU will work" because of limited English skills
  8. The right to be evil

    Also 20 000$ medical expenses. That is your real problem.
  9. The right to be evil

    In that case I call any law that makes that possible idiotic.
  10. I missed something...

    Sounds very 90s or early 2000s or just lack of competition on your area. I barely remember the time when home internet was charged by use and I don't think I've ever had data limit at home. Then again anytime I hear something about USA internet service providers it is something bad. A Finnish ISP actually has had very successful advertising campaigns with "Elisa price missionaries" preaching cheap prices in USA Some of them are quite fun. See for yourself. skip this to 30 or 40s https://www.youtube.com/watch?v=m6cnpbvAJl4&index=60&list=PLoYgvGiwgZk4lBkxwjFGSzVRWWE9bHO0x
  11. Option to Turn off Player Nametags

    Or people could use their eyes to spot the actual player, maybe have some binocular tool.
  12. Option to Turn off Player Nametags

    Besides controlling what you see there should also be a way to prevent others from seeing you if you don't want a hovering text making it lot easier for any bypasser (who might be armed) to notice you.
  13. If I get into DU at start I had an idea to make a simple vehicle as soon as possible and run taxi service ie. give people quicker way to get from arkship to the edge of the safe zone, (assuming NQ don't include some fast travel option to speed that up, maybe hope not), but there is still the question of how people are going to pay. Do we get anything to start with or should I focus on people who have been in long enough to have something (since it would take time to build the vehicle anyway)? I still need time and information to hone this business plan, especially its earning model, perhaps cargo transport for miners with provision. Short to medium term goal, get a TU to secure a safe home-base so there is a place to return to if later adventures end badly. I'm not member of any org yet, will look into it closer to launch with more certainty on issues like can my computer run it. My current main interests are building (not mass production but designing new), especially capital ships and buildings. Join large group or smaller tighter org? I have also considered founding the church or temple of Klang to spread the faith and fear of Klang from space engineers community into DU, to temper his rage and in this way protect all players from freezes, crashes and spontaneous explosions. Good excuse to build a fancy temple. Anyone interested??
  14. Mobile Bases?

    Make large dynamic construct and use it as a base. Devs have already talked how there shouldn't be any strict/technical limit to how large one you can build if you get the people and resources. I'm sure there will be groups who would prefer not being tied down to fixed locations, pirates or players with other shady dealings, military forces that want more flexibility, mining orgs that want to move their operation quickly when a mine is exhausted or when price of something they aren't mining goes up in the market. Also helpful if those pirates get too powerful in one area. Should this be in builders' corner rather than idea box?
  15. Large organizations & Territory Control

    Random people can do surprising things when you give them the means. I've heard people from NQ saying that the deathstar is technically possible (except planet killing weapon), but unlikely to happen because of effort it would take. I disagree, if DU becomes successful and long lasting and Disney doesn't kill Star Wars, there are actual changes for that to happen. I would also take concerns of planets including Alioth being strip mined to large extent seriously. btw. How many titans has Eve had?
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