Jump to content

Starfleet_Ensign_Remy

Member
  • Content Count

    9
  • Joined

  • Last visited

About Starfleet_Ensign_Remy

  • Rank
    Newbie

Profile Information

  • Gender
    Male
  • Location:
    Washington State, U.S
  1. I would think that the whole system would be in metric (like most other sandbox games such as KSP and Space Engineers) but NovaQuark might add a feature where the measurement systems are interchangeable.
  2. I was wondering about in game elements/materials/building blocks. Would there be as many elements in DU as there are in real life? Would some be rarer then others? How many materials/elements are going to be included? Do the elements have the same properties that they do in real life? I'm assuming that there going to be at least a few raw elements such as iron, uranium, etc. I'm just trying to get a scope on the amount of raw materials that will be available to us in-game.
  3. I don't know if this has been considered or not, but I was wondering what the distances between planets and moons would be. Space Engineers' distances are unrealistically short, but it still takes awhile to get anywhere, even with a warp drive. In DU, I hope there will be warp drives that can whip us from place to place. At the same time, I was wondering how large the distance from world to world would be. Would they be to scale? Or would they be shortened (such as in Space Engineers)? How effective would the warp drives be?
  4. I think it would be essential for the hunting of animals to occur, and I also think that it could even be an official role that you can specialize in and make an income off of. However, I think anyone should be able to hunt for food (if there is a food system), just they wouldn't be able to make money off of it.
  5. I think it would be essential for the hunting of animals to occur, and I also think that it could even be an official role that you can specialize in and make an income off of. However, I think anyone should be able to hunt for food (if there is a food system), just they wouldn't be able to make money off of it.
  6. I think that currency would be a great feature of the game because it would then be able to traded/spent on anything. If we didn't have currency, we would have to trade materials, which (I think) would be more cumbersome.
  7. This sound like a really cool and intricate but ambitious government structure. I hope I can be a part of this project!
  8. This sound like a really cool and intricate but ambitious government structure. I hope I can be a part of this project!
  9. Excited for the release of Dual Universe

  10. Wondering when Dual Universe Beta will be released... :)

×
×
  • Create New...