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Alpha Team Vanguard
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Everything posted by ATMLVE

  1. I'm personally not quite sure at this point, although hopefully soon. Thanks for reading!
  2. Hello all, a new interview is up earlier than expected on Outpost Zebra! This time it is the friendly @Kurock having a nice chat with the leaders of The Federation Alpha: President Ginger and Prime Minister Chrissi. Have a read, and leave a comment if you feel so inclined! Interview can be found here.
  3. Welcome to the forums, glad to have you here! What programming languages are your favorite?
  4. Yes, previous backers get some of the new rewards based on backer level. https://www.dualthegame.com/en/news/2018/03/07/supporter-rewards-for-founder-backers/
  5. @Elkay I have two pieces of advice for you, and I don't mean this in a sarcastic manner but in a truly helpful manner to leave you better off. The first is that on the internet, anyone can be anyone. And if you are mean, rude, sarcastic, etc. (I'm not saying you intended to be any or all of those things, but think about how others may interpret your words), people will be heavily inclined to oppose you, regardless of your stance, because that's all they know you for right then and there. You don't need to be all kind and sweet, but everything goes a lot better for both parties if you are at least passive about it. Second, pro tip for anyone, not just you: 7:00 can be morning or night. It's America, it's 7:00, is it time to wake up for work, or is the late game in the 4th quarter? AM or PM matters here of course. But if a time is listed as 07:00, that 0 at the start usually means it's on a 24 hour clock- usually said out loud as "oh seven hundred". The 0 is a placeholder because it could be a 1 or a 2. You don't need AM or PM, because 7:00PM is actually 19:00.
  6. Welcome to the forums! Glad to have you here. How did you hear about Dual Universe, and what part are you most exicted about?
  7. Welcome to the forums and the community! What interests you about Dual Universe the most? If you have any questions, be sure to search around to see if it has been asked before before making a new topic. Hope to see you around!
  8. Heat isn't really something that been discussed in too much depth yet. It's a niche feature that isn't needed for server tech or the core gameplay loop, which is their current focus. If you watch some of the videos they've produced, like the atmospheric ship one around the end, you'll see that air drag is already a factor, which though it doesn't do damage right now can really affect how you fly.
  9. They've never shared them before though, except the little orange guy. But there are five tiers, and I only see three potential ones in the picture.
  10. The site looks awesome and it's well designed. My only suggestion would be to keep the words of the tabs on the right side out all the time, my first thought on them was an altitude indicator. This line in the warfare section has me intrigued... Have we heard anything about dome tech before? Is it just referring to safe zones, or a new mechanic altogether?
  11. He knows about this though, he says in his second paragraph that he is looking for something different from this radio station. As for that specifically, a news station with live news broadcasts and information... Yeah, that'd be awesome! I'm sure people will pick it up in due time, when it becomes applicable. There are a lot of people with ideas to document and observe DU society as it progresses. The issue is that right now, the actual game is under NDA so no one can talk about it. Right now you CAN talk about what different organizations are doing and how they're progressing, and people are doing that currently. When the time comes to do that for the actual game, there will be many active journalists.
  12. Well there has already been a lot of discussion about whether allowing videos to be played on screen is a good idea. That is still up for debate. It has already been shown that static images can be displayed on screens, so propaganda and advertisements will definitely be a thing, and people will pay others to advertise for them. As for journalists, there are already awesome people that are documenting DU history; some of them call themselves the Dual Universe Historical Society. As for cameras, broadcasting people live onto screens, well that is probably more likely to happen than uploaded videos. I could see cameras being added one day, and giving screens the ability to display the camera view on them. Nothing is confirmed at this point of course, but its a neat idea!
  13. I would be happy to accept any credits or materials you are looking to deposit. Don't worry, I p͘r̶o͘m̢i͢s͘e all transactions are safe with me!
  14. Sparing the philosophy that's already been said, it just wouldn't be fun, and this is a game that's supposed to be fun. Let's say there does happen to be a group that are total jerks to everyone, by anyone's standards; they even proclaim it themselves, but it is just a game after all. They still like themselves, they're having fun, and if they are strong enough to get to a point where they can conquer poor innocents, why does the other side deserve a handicap? That's not fun for the jerk bandits, because they worked for their position, they achieved it, and it wouldn't be fun to just take that away. In lots of games, yes, I see your point supermasternico, you'd want to prevent people like that. I definitely agree that in many cases, having jerks roam free is bad. But DU is a sandbox, simulating real world interactions, except at it's core its a game, and no one really gets hurt in the end, so all's fair and all's fun. If someone needs aid, then they better find a way to get it legit. There will always be people that think the "good guys" should receive an advantage, but in the end I feel the general majority wouldn't like things that way. You gotta play legit, just like the jerks did, to destroy them... Or you can join them.
  15. It does depend on the way you look at it though, he does kinda have a point. We know the basics of what the game will be; there will be building, planets, a permission system, etc.. There are other factors we still don't know about though, like how long the development of a ship/fleet may actually take when we are confined to the core gameplay loop of mining-refining-building, or what exactly the benefits will be of settling down in a big community as opposed to spread out. There may be logistical reasons for why people will be completely unable to achieve the goals they originally set out. Or perhaps they may find that what they originally had planned just doesn't work they way they thought; maybe the culture of the game just makes certain things totally pointless, or too much trouble for their own good.
  16. Just remember that there's a difference between what people say they're going to do, and what actually happens. It's easy to get a bunch of people together to plan a huge city and lay out all sorts of organizations and flow charts and ideas and different roles and all kinds of things... But it's another thing to actually build the city! Look around, join up with some like minded people. You don't have to be Elon Einstein to make a name for yourself, anyone can be a part of awesome things just as they are.
  17. Welcome to the forums! Glad to see you here, and a backer no less! What parts of your PC did you have to upgrade?
  18. I think this starts to get too complicated; we're talking here about countermeasures to countermeasures to countermeasures. There is going to have to be some form of automation at some point; I don't assume that every single gun barrel will need it's own player. However, with the lock-and-fire weapon system that NQ is going for, I think that a ship using double team is kind of counter to that; there are other ways to provide limitations. With regular old school aim and fire, having there be multiple targets would make sense because the guns have to point at those targets and shoot. But with lock-and-fire, DUs system, a gun can be "aimed" at a target and technically still miss. I just personally feel that they don't mix. And thanks for not only sharing an idea, but actually looking around the forums before posting one! On the topic of multiple ghost targets, it's all I can think of: (also @ShinyMagnemite looks it's your dad )
  19. I doesn't have to compliment the logic either, the interactive elements stand well on their own. The idea is that Lua "automates" tasks by doing actions with elements, performing the actions you already can but with more precision, accuracy, and reliability. This isn't real life. Yes, in real life, you generally want every single thing to be as efficient and easy as possible. But in a game, we don't always want things to be as efficient and easy as possible, because that isn't fun. NQ have implemented limitations for game balance, because it's supposed to be fun for everyone.
  20. What about Sir_Rat, who liked some of the posts here? Can't ignore that. Welcome to the forums NRS! I've always been a fan of acronyms for names, though if I could go back in time I'd tell my 14 year old self to pick one with less consequtive consenants.
  21. Welcome to the community! What are you most looking forward to in Dual Universe? What made you back the game?
  22. What are you viewing it on? That could be an issue. Bear in mind that the width of the screen will have an effect on it; on mobile, having your phone sideways or vertical will crop the image on different ways. It's possible that the aspect ratio you're uploading is just not liked, it's probably trying to fit one or the other to the size of the banner in a way that doesn't look good. I'd suggest making a banner the exact size and shape of the one on your profile as you see it, and see if it messes that up.
  23. Welcome to the forums! What are you looking forward to most in the game? Thanks so much for reading other content before posting!
  24. The dev diaries before were to show everyone the progress they were making and how things were going. With the pre-alpha out now, I think the time on such an update is better suited for the actual game, where people can experience the updates for themselves. Not to say I wouldn't love a dev diary anyway, and it would show everyone the progress... But still, gotta give them some leeway. They've earned it.
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