Yes, DU lacks basic PVP mechanics, fun gameplay, emergent properties and meaningful PVP. No issue here.
And yes, many ppl come here for the building stuff - which btw they can enjoy to full extent without EVER participating in PVP
Sure they don't care - because it's crap. IF it wouldn't suck as hard, more ppl would enjoy it. Maybe that will come with planetary PVP / AVA / CVA....who knows if NQ can make it fun.
Again, there is nothing like griefing on non-pvpers in DU. As soon as anyone enters the PVP zone, they accept PVP. They deliberatly go there, knowing that PVP might happen.
PVP IS boring and in a pretty bad shape atm (again, no issues here) and NQ doesn't seem to acknowledge that. Very good, engaging and fun mechanics were proposed for years, only to be ignored by NQ. PVP needs good mechanics like detection, stealth, signatures and so on so ppl can hide their ship from others in some way or the other and pirates need specialized ships and crew to counter that too. Take eve: there are ships which can't be seen on dscan, are stealthy all together or can jump with a micro jump drive. Everything can be countered, but you need another special ship to do so which makes it more fun for everyone.
true - because it's in a bad shape. Would there be fun mechanics, it wouldn't suck as much and more ppl would engage in it.
Incentives are lacking in DU - there is no power management, no territory warfare, no use in holding any territory or space - NQ does need to tackle those problems or this game will die out of boredom
no, it's a game with 6 pillars. building is one of them. as is PVP
Then don't go to the pvp zone if you don't want to fight - there is a huge safezone for you to mine and build there. But for many ppl, just building shiny things which server NO PURPOSE AT ALL is pretty boring, bad gameplay and utterly useless. Wow, you've built the 50th base. Yawn. All rooms in every base are useless, they don't serve any function whatsoever (except storage, landing pads and industry).