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Haunty

Alpha Team Vanguard
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  • Gender
    Male
  • Location:
    MN, DUnited States
  • Interests
    Sci-Fi, Astronomy, Science and Technology
  • backer_title
    Ruby Founder
  • Alpha
    Yes

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  1. Is that even realistic though? The investor who seems to own NQ, either sold or closed its previous companies, NQ is probably worth something, but would another studio buy it? Or would another metaverse company buy it and strip it for parts?
  2. The "recycler" unit needs to be renamed if it's not going to be expanded to do actual recycling. Not sure what you'd call something that generates both H/O2 and scrap. Should be able to highlight multiple items in inventory and recycle if that's not how it works now. I'd rather recycler be a new tool or existing tool mode (alt+repair?) than right-click menu. I kinda get the random item type return because most of the value of some items is in the frame or complex part, but still weird.
  3. I wouldn't expect major new features before 6 months, but where's the next planet phase? I thought that was supposed to be high priority.
  4. At that scale why not just make anti-gravity ships? Would make sense to have L wings though, or at least increase power on M wings to match closer to M ailerons.
  5. Ideally bot T1 should have artificial supply/demand like many other trading games, instead of being totally fixed at all markets.
  6. I would borrow a container from someone you trust, or put it all on the market. Waiting for NQ is the worst option.
  7. I noticed that too. It would help if it showed how many batches are being pooled.
  8. Not sure if same thing, but it did that for me when I tried to drag and drop item to market container to sell, I had to right click on item and create sell order instead
  9. 180 was for the first month only, it's just on the 2nd stage now. No acceleration will be 90 points/min
  10. Just because NQ uses XL cores for markets doesn't mean it's a good idea to open it up to players where they can stack lots of them in the same area. There's enough performance issues as it is. But if they introduced XL for space cores only and could limit how many you could deploy in the same area, maybe that would work.
  11. With the current server population I think it is okay. Natron is the only T2 that is truly scarce in the safe zone. But in the future all the T2+ tiles in safe zone might be claimed with no opportunity for new players. Rotating ore pools would be the only way around that even though it's not realistic and a bit cheesy.
  12. I wouldn't count on NQ adding that. There are player-made scripts that do that https://github.com/codeinfused/Albatross-HUD-Community https://github.com/Aviator1280/Aviator1280-Dual-Universe-HUD https://github.com/Archaegeo/Archaegeo-Orbital-Hud
  13. All looks good. Surprised there's no word on buyable and in-game tradable DACs yet (do you want income?)
  14. The appearance of buzzing is not important to me in a space game, things are condensed enough as it is. The missing planets only make up about 1/4 of the total territory tiles anyway
  15. Haunty

    Feli

    So September 26th, 2023
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