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DarkHorizon

Alpha Team Vanguard
  • Posts

    682
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Profile Information

  • Location:
    The void of space
  • Interests
    Astronomy, tanks, reptiles, dinosaurs (Jurassic Park included), dragons, technology
  • backer_title
    Ruby Founder
  • Gender
    Male
  • Alpha
    Yes

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DarkHorizon's Achievements

  1. What about the sixth tier? Life time subs? Wouldn't this also make things pay to win? Pay more money, get access to better or more powerful equipment?
  2. I'm a super legate for two organizations. What will happen after launch? Will I be stripped of ownership of one organization, if so, which one?
  3. How am I preparing? Lets see here... One week off of work, I might extend it to two weeks. Telling family I love them, but to leave me alone during this period. Ensuring the abc fire extinguisher is fully charged and ready at a moment's notice. Hoping and praying whatever building the servers are in do not spontaneously go up in flames. ......... Prepping a post in the discord announcement channels advising everyone that the servers have crashed and to please be patient.
  4. Anxious as all hell right now about launching, launch next month beat every expectation I had set, and I'm quite terrified. I don't say that to make noise and get attention, it's really how I feel right now. So much went wrong over the course of beta, starting with the fact that NQ did not treat the beta phase as a proper testing phase. I've harped on it so much, soft launch was a mistake. I don't want to say it's fatal, but if things go south, that's the first thing I'm going to blame. As far as launching on steam goes, I'll echo another player that lacking the label that the game is not complete at its core (territory warfare, etc) is a bad idea. You have to be honest, open, and blindingly transparent about what is currently lacking in terms of expectations. The community has their own opinions on these traits of NQ, of which I think we're all very well aware of, so I'll leave it at that. Really wish we could hear from JC, especially since he was responsible for kicking off DU, it's probably a big moment for him on a very personal level too. I'm really happy for NQ, I've been a ruby founder and have been here since the mid-Kickstarter days and damn has it been one hell of a ride. I'm also 'I need a new pair of drawers' level scared, and then some. If we're launching for real this time, I hope you get it right. I hope.
  5. As a funny youtuber always says every time something politically stupid happens irl, 'imagine my shock'. I've always been pro wipe, but the inclusion of talent points to be wiped has me really miffed. As it is, I have almost 100M points currently. The pioneer packs to get me back up to 60M over 6 months is nice, but I really feel like that should be an addition to what we've already accumulated. Short of blueprints, avatar and organization names, NQ program rewards, and the knowledge and experience we've gained, not including talent points. I'm grimacing and coping really hard. I'd always imagined the talent points as the only tangible in-game item that took time to build that would be really useful after launch, well I guess that's dashed. Real disappointed. As an aside, I feel like the disbursement of the pioneer pack rewards is somewhat unfair: If you've been a subscribing member for at least 1 to 3 months of beta up till NOW, not release: Advanced If you've been a subscribing member for at least 4 to 12 months of beta, or are a KS iron, bronze, silver founder, or are a post-KS contributor backer up till NOW, not release: Rare If you've been a subscribing member for at least 13+ months of beta, or are a KS gold or above founder, or are a post-KS sponsor or patron backer up till NOW, not release: Exotic Not having a cutoff of the announcement date cheapens these packs since anyone can get them, or at least until the release date. I envision a ton of 'rare' packs going out. Like the difference between testing and playing, or founders and backers, the verbiage is so important. How many times do I have to say it? NQ should have never gone with a 'soft launch' and kept the spirit of the beta test, strictly a test. Hopefully, after this wipe, they'll have figured out that it is not a good idea to let the effects of a bug (1% schematic fire sale for the best example) ripple out. Stop the game, fix the bug, roll back the server, and press play. That's what "beta testing" is for, the effects of this would be negligible, and newer beta players could get a taste of the scheduled pre-/alpha experience. I don't know how this will translate once the game is released, nor the reaction that these small reversions will do to the whole idea of a 'persistent universe', but the seeds could have been planted back in beta, hell, back in alpha once we started going full time. I'm hesitant and reserved about the future going forward based on my general beta experience. Alpha 3 had me hopeful, but that hope dissolved as beta progressed. It doesn't appear that DU will make its 1.0 feeling feature complete and truly playable. There's still lots more I think that should be added, old stuff needing further refinement and adjustments, and the whole game a more polished and launch-ready feel. You only get one chance to make a good first impression... If we're releasing in the sixteen months, I'm anxious. No one will laugh at you for going to a charlie 'test phase', but I doubt that will happen. At this point, I'm just hoping for the best.
  6. Just another one of those uniquely awful ideas from NQ. Right up there with those changes to organizations that I think they still have on the backburner... I forget how many people have said it already but it bears repeating. This is supposed to be a player-driven game. Will player-created and owned markets ever be a thing? Some of your recent answers are starting to push me in the no direction, and now this? Way back in the day when the markets were a mess I had little advertising kiosks at the main arkship ones. Interactive screens with static text that came alive with a functional and navigable menu when you stepped on a pressure plate. Elevated display screens at the top of the tower that cycled through the advertisements each time the pressure plate was triggered. I was thinking of building an actual store on my sanctuary plot back in the day before the parking rules existed. Starting to think it was a good thing I didn't invest the time and effort, NQ did it themselves! I haven't done a single thing with my advertising side project since. Thinking of shelving it entirely because this... why even bother?
  7. Been a bit busy with life these past few weeks but it was great reading this. Hopefully NQ could glean a few things from it.
  8. Great start, I look forward to being able to add hardware 2fa devices at some point.
  9. Ahh so this is pretty much what you said on discord, alrighty my two cents even though people have said this hundreds of times. You brought up the talent system and that got me thinking, why not just expand on the talent system we already have? Say I want to make intermediate parts or whatever those circuit board chips are. I could train talents all the way up to making those specific parts, then I can train further into making those specific parts in the same way that we have other talents set up for reducing the amount of materials required, increasing the rate of production, if a quality or wear system were ever introduced then better quality parts that could be used and repaired more before needing total replacement. We have a lot of teeny tiny parts, so this could allow for fairly deep (some would argue useless) specialization. If you want to go even deeper, then expand all that to the element level. If you have a bunch of skills that allow you to make high quality building blocks, then that should allow you to train higher quality skills and build higher quality elements which you could sell for higher prices. Why limit this to just better quality building blocks, industry units are elements too aren't they? Make things faster, bigger batches, etc. Again, mind you, this is just an expansion and deepening of the current talent tree. Nothing radical on the surface but I'm sure a difference is evident when flying a construct with no talents versus maxed talents. Did I just rephrase the OP? I feel like I did...
  10. It's good to finally hear your guys' thoughts after such a long wait. Having read everything I'm starting to lean back in the direction of a full wipe. Yes, I fully expect this to disappoint the more creative types that have put in mountains of time and effort to get things to where they are now. More than a fair amount of people will likely leave over this and I would not blame them. This will allow new players to come in and we'll finally be in a somewhat acceptable state of permeance (I'm still surprised NQ hasn't taken to doing shorter reverts of the server in the event of game breaking bugs and abuses) where we can carry on without this fear looming under the bed. The only real surprise with this, the idea of removing schematics. Is it really that unpopular? We've gotten over that phase and now we're thinking of undoing it? I'm baffled.
  11. As an advertiser in-game (although probably not in the future though depending on NQ) I can already say that this would be massively helpful and allow us to get content out there instead of having to go to every single station and manually updating individual programming boards. Although we could VR around easily enough and updates are as simple as updating the 'host' preview, then copying the boards contents and pasting it. It would just be a lot of loading screens to contend with, and the nodes would add to the overall costs on top of it being a general time sink. This would also allow updates could also be made on request and much more cheaper instead of more expensive and only doing it every so often or whenever a queue limit is reached. Should clarify that this only involves updating individual images. Things involving coding new ads and what not would require a visit but that can be a part of the initial cost. ALTHOUGH, now that I think about it, this would be awesome for coders pushing out updates to their scripts for their users.
  12. What will happen with the current FUTE at the districts? That was kind of a fun run through on the basics.
  13. Taking bets right here, how long do yall think NQ will last?
  14. Hello new CM, don't hesitate to stop by the DU discord, dualuniverse.chat and talk with us directly! We dont bite, at least for the most part.
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