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Alpha Team Vanguard
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  • Location:
    The void of space
  • Interests
    Astronomy, tanks, reptiles, dinosaurs (Jurassic Park included), dragons, technology
  • backer_title
    Ruby Founder
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DarkHorizon's Achievements

  1. Been a bit busy with life these past few weeks but it was great reading this. Hopefully NQ could glean a few things from it.
  2. Great start, I look forward to being able to add hardware 2fa devices at some point.
  3. Ahh so this is pretty much what you said on discord, alrighty my two cents even though people have said this hundreds of times. You brought up the talent system and that got me thinking, why not just expand on the talent system we already have? Say I want to make intermediate parts or whatever those circuit board chips are. I could train talents all the way up to making those specific parts, then I can train further into making those specific parts in the same way that we have other talents set up for reducing the amount of materials required, increasing the rate of production, if a quality or wear system were ever introduced then better quality parts that could be used and repaired more before needing total replacement. We have a lot of teeny tiny parts, so this could allow for fairly deep (some would argue useless) specialization. If you want to go even deeper, then expand all that to the element level. If you have a bunch of skills that allow you to make high quality building blocks, then that should allow you to train higher quality skills and build higher quality elements which you could sell for higher prices. Why limit this to just better quality building blocks, industry units are elements too aren't they? Make things faster, bigger batches, etc. Again, mind you, this is just an expansion and deepening of the current talent tree. Nothing radical on the surface but I'm sure a difference is evident when flying a construct with no talents versus maxed talents. Did I just rephrase the OP? I feel like I did...
  4. It's good to finally hear your guys' thoughts after such a long wait. Having read everything I'm starting to lean back in the direction of a full wipe. Yes, I fully expect this to disappoint the more creative types that have put in mountains of time and effort to get things to where they are now. More than a fair amount of people will likely leave over this and I would not blame them. This will allow new players to come in and we'll finally be in a somewhat acceptable state of permeance (I'm still surprised NQ hasn't taken to doing shorter reverts of the server in the event of game breaking bugs and abuses) where we can carry on without this fear looming under the bed. The only real surprise with this, the idea of removing schematics. Is it really that unpopular? We've gotten over that phase and now we're thinking of undoing it? I'm baffled.
  5. As an advertiser in-game (although probably not in the future though depending on NQ) I can already say that this would be massively helpful and allow us to get content out there instead of having to go to every single station and manually updating individual programming boards. Although we could VR around easily enough and updates are as simple as updating the 'host' preview, then copying the boards contents and pasting it. It would just be a lot of loading screens to contend with, and the nodes would add to the overall costs on top of it being a general time sink. This would also allow updates could also be made on request and much more cheaper instead of more expensive and only doing it every so often or whenever a queue limit is reached. Should clarify that this only involves updating individual images. Things involving coding new ads and what not would require a visit but that can be a part of the initial cost. ALTHOUGH, now that I think about it, this would be awesome for coders pushing out updates to their scripts for their users.
  6. What will happen with the current FUTE at the districts? That was kind of a fun run through on the basics.
  7. Taking bets right here, how long do yall think NQ will last?
  8. Hello new CM, don't hesitate to stop by the DU discord, dualuniverse.chat and talk with us directly! We dont bite, at least for the most part.
  9. When Panacea was dropped it brought along a long requested feature, player scrapping abandoned constructs at the marketplaces and districts. It triggered a seven day timer before players would be able to take over constructs left behind by others. The first wave of 'The Grand Haul' as I call it, has since come and gone. Players have since had time to take stock of their recycled stock, what did you get? The Darkquisition -to put my own personal twist on it- has officially surpassed 2.5kt of previously contained or otherwise dismantled goodies (#1). More still awaits on ships that I'll be taking home personally. Pictured are 2M, 4S, 3XS (#2). 2M are undergoing further repairs. No larges of course, predictably the markets were scoped out so I opted instead to make some active sweeps of the districts with a small stock of cores to claim what I could
  10. 42 personal slots? That's a nice doubling, I'll accept it but I'm not sure what to do with it? I've been running with 15 (5 because 10 were dedicated to DUC ad kiosks) for so long now. Why 42 though? That's a very specific number. It's also a meme. As far as the organization core slots go, it's still a halving from the 200-some which is a quartering of the 900-some we used to have. And yeah, I agree with the above, the art of the deal. Someone seems to have been watching yours truly in the states it would seem...
  11. Well, this-... this certainly is an interesting solution to the organization core constructs problem. I'm curious as to how feasible it is though. Again, I've said this about the organization changes previously when the core limit was reduced initially. The further along we get, the deeper into social/communism we get. Everything will be public, very little will be private. I won't say this is an inherently bad thing, I can see a time and place where E&E owns no cores since everything is community held and our members are simply the warm bodies that fill the role. Again though, I'll circle back to trust and how absolutely key it will be. The idea that construct slots can be traded, and that the slot can be revoked at any time, I'll need some time to warm up to the idea because it feels a lot like taxes and everything else. While the limit increase is nice, I can already see this becoming an element of PVP in a pretext to conflict. Say you have a fairly large organization and you get a bunch of core slots over time from people both within and without your org. You build everything up, and soon you got a nice base in a hallowed out mountain. Well all of a sudden your core slot lenders decide they don't much like you anymore so they revoke their slot and you tear everything down until you're safely under the core limit again and you stash your stuff away in containers. Lets just imagine for a moment that TW is a thing that works in this situation. Now, along come your 'friends' from before who want your stuff, bing-bing-bong, bing-bing-bong (you know what that is right? ), and they deservedly takeover your territory with what few constructs you have left on it. Wait a minuite, lookie here, your entire mountains worth of stuff, it's all in containers which you were nice enough to fill and ready for them to load up and fly off with. Should probably only accept core slots from people that you trust, because the idea of manipulating orgs in that fashion, I don't even know what to say. This was defo not something I was expecting. I thought it would be tied to member count. I'll need to stew on this for a while.
  12. Seems like I'll be removing my advertising kiosks that I repositioned over on the landing platforms that were separated from the marketplaces back in the day. Not like I care much (or have played much last year), people still put up screens anyways and out of game news content and recruitment is more dynamic than manually going out (or VR'ing) and updating each individual programming board. I suppose I'll be coming back to Alioth anyways to see what haul I can make off with. Can't wait!
  13. Bi-Monthly Update - January 1st, 2022 One rescue was made over the month of November, zero over December, that's 119 for Beta 1 and 259 overall! ----- 2021 is a wrap. Did it go the way I thought it would for Eyes & Ears? No, and I can say the same for Dual Universe too and I bet so can a lot of you. Looking at things from a results perspective; only 43 rescues over 2021, down from our 2020 high of 163 and even less than 2019s 51 rescues. Mind you, 2019 was closed alpha 1 and 2 testing and we’re currently in open ‘beta’ testing. Here's a final look at the charts I've generated: As usual, I blame the lack of rescues on the lack of players. As players fell out of interest, so did my team and I don’t blame them since I’m example number one. A few tickets have had to go unanswered because no one is simply available like we were when folks were more active back in Alpha. Depending on how the game turns out, I might hope to reverse this, but I'm not making any bets. I'd like to say its a new years resolution but honestly, how many of those are actually completed at some point in the year? Again, it really depends on how things unfold with Dual Universe which is totally out of my control. If we had more tickets coming in, perhaps one or two a day, I think then I'd probably be much more active. I guess to see it happen, I'll have to make it happen. Maybe I'll get some ideas... ----- Welcome the following member to the team: @Blackbeard06 - Dispatch ----- Looking ahead to 2022, I’m forecasting some changes in my life. I’ve been looking to change jobs and fire up a career in IT. I lack the funds for college so I’m looking to go the work experience route, although finding a job hasn’t been easy. An associates degree would help, but I don’t want to take that step yet. It’s also a possibility that I’ll be moving elsewhere in America, probably closer to the later half of the year. I wanted to move back in 2020 but so far things have felt pretty safe where I’m at with ‘the coof’ and all, so I’ve stayed put. All of this may take me from being uninterested in Dual Universe, to simply unable to play. I’ll still be lurking around on Discord as usual, but probably less often until things settle down. That said, some have expressed to me that it might be worth passing Eyes & Ears onto someone else. I’d rather not because to be honest, I still have my hopes for the game, it’s just not in a fun state right now. There’s still so much I’d like to do once things pick up again. Our HQ remained an empty shell when I imagined it would be completed by now and filled with the first variant of rescue constructs, from XS all the way to a pair of medium refuelers. Still kicking around the idea of a large fleet tanker that would be strictly space, but it would need its own space station to dock and refit at. ----- Recent changes to mining have gotten me to pick up a scanner and go hunting for productive tiles. I might even hop back onto Empire's mission running but I’d need to build myself a mini warp shuttle now that I can’t remote in from the HQ anymore. Oh well, that’s testing. Like I always say, adapt or get left behind. Hopefully 2022 will be better, we’ll see. ----- That's all for now, until next time, fly safe everyone! - DarkHorizon
  14. They're called 'ground skittles' for a reason. Dig the rainbow! Prof...it the rainbow?... Either reduce the glow to within your headlights illumination range, or only activate ground skittle glow (gsg) when the ground mining tool is equipped.
  15. Short of a toggle, or custom slider, I'd like to see the current nebula toned down or at least restricted to a galactic plane.
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