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Haunty

Alpha Team Vanguard
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Everything posted by Haunty

  1. I think this makes sense now. Boarding parties aren't feasible without AvA and the speeds and rubberbanding involved in combat, will probably need a whole new boarding game mechanic to get around that
  2. I never liked bright nebulas in space games, almost all of them have them. Elite Dangerous isn't too bad. An option to remove them or dim them would be nice.
  3. They were working on "uber textures" but it was put on the back burner for now
  4. The cache path is actually set in the registry: HKEY_CURRENT_USER\SOFTWARE\Novaquark\DualUniverse. I can't remember if I've ever changed it, but it might work.
  5. I think it is inevitable that they add more NPC/PVE content, they never ruled it out, but they still need to add the fundamental mechanics first, I don't see them putting any priority on it any time soon.
  6. I'm hoping they will still see it through. The company I work for has gone through president/CEO changes several times but not for any bad reasons and it didn't change the company outlook, so I don't want to assume the worst.
  7. A lot of people joined after beta released and as anyone should expect the player base declined because there is not enough gameplay to sustain most players unless they are really into the building part of it.
  8. Yeah exploit or not, we're not supposed to be able to "lose information" as stated by JC many times. Wish NQ was more specific about exploits, there are too many scenarios that are on the line, they need a simple clear cut policy about the safe zone.
  9. Too grindy, that is a survival game thing not mmorpg. It would be better if we could upgrade industry units instead of deleting them, re-placing the new unit, re-linking it, etc. Also making adjustments to them like more efficiency at the cost of speed, more speed at the cost of efficiency, more of both at the cost of power when we have power mechanics.
  10. Would be a good test to find out. I thought constructs were cached but not sure. Would still have to sync data but shouldn't be nearly as much.
  11. You have to download constructs and terrain changes and it's not a small amount of data. It shouldn't stay high usage if you're just sitting in one area, once it is done loading it should stop, which is what happens for me when I measure it, but for slow internets it might essentially be constant.
  12. I don't even remember Eve having a CM before release, just a guy from Simon and Schuster who was briefly the publisher for Eve's release.
  13. Well if you're not having fun then why wouldn't you stop playing? I regularly take breaks to play other games between patches or just for something different.
  14. That doesn't happen to me now. When loading a big area like Infinity HQ I download around 100 mbps for a minute or so, then at idle it's around 40 Kbps
  15. I play solo mostly, but that doesn't mean isolated, I am in E&E org and participate in or visit community events.
  16. I was playing a lot of Space Engineers in 2016 and I was wishing an MMO game like SE existed, I even googled but didn't find anything, then in the Keen forums someone posted a link to DU.
  17. I am liking Valheim. I don't see anything too special about it yet though, it's very similar to other survival games, just different parts stuck together. Some things remind me of Terraria like the map generation and the crafting progression and the biomes.
  18. The current state doesn't matter imo. We already know planet pvp is coming and interdiction at some point, just have to wait.
  19. I don't really expect or need a response since it is a bug that doesn't stop me from playing. A general "known issue" announcement would be nice though.
  20. I think these kind of events would work better if NQ put in an RDMS permission to allow actors to fire on a ship in the safe zone.
  21. I noticed the issue on my space station today and reported it. Just big sections of the station appear to be missing, both in and out of build mode and after clearing cache. The edges of the voxels where the missing parts are render in 2D also. There are other sections of voxel that are a different voxel material than it used to be. I haven't seen any issue on my dynamic constructs thankfully.
  22. The ticket system isn't the problem, it's the process. I work in support and everything goes through ticket, even immediate issues, it's just a matter of having the priorities and the response in place. Some companies have a good process and others have crappy one. Hopefully this means NQ is starting to improve theirs.
  23. I played Eve for many years since it was released but eventually lost interest. I was wanting something new like 1st person sci-fi and I learned about Star Citizen, but then I got more into sandbox/building type games.
  24. I don't see it as either/or. I joined the game because it is a single shard sandbox MMO, everything else is just details.
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