Jump to content


Alpha Team Vanguard
  • Content count

  • Joined

  • Last visited

Everything posted by Haunty

  1. To me it sounds a bit convoluted for such novelties. Anything practical can be done with cores assuming they can be aligned and have relatively seamless transitions between them. Monorails, long bridges, space elevators, dyson spheres: these things are edge of DU scope at best if not outside of it.
  2. Haunty

    Death of a spaceship

    He also said air gaps between voxels don't matter, will still remain 1 unit, and can even build that way. So yeah it may look silly if that happens. Creating structural integrity mechanics would probably be too taxing on server resources.
  3. Haunty

    Death of a spaceship

    No new info since NQ said ships will be 1 unit with no pieces breaking off.
  4. Haunty

    Resurrection nodes/safe zone?

    I played eve and according to online tests I am not a sociopath. 😏
  5. It is a space game though, and space is mostly empty. And the emptiness makes it feel larger. You still have the choice to go where the people are or travel with a group. When Eve first came out I thought it would be pretty empty of players because there were so many systems. But even with a fraction of the player base they have now, players were just about everywhere. DU will be a bit different though because there won't be as many bottleneck points where players come together, but there will still be stargates and market hubs/cities. Games like Elite Dangerous feel empty outside of the bubble because the millions of systems already exist in the game and you can travel to them, in DU it will just start with 1 system. Games like NMS have NPC everywhere, but still feels lonely because it's all the same. I never felt like I was "far away" from anything. If player-like NPC are put in DU I'd hope there would still be a way to find emptiness instead of seeing them everywhere. I'd prefer to only see NPC fauna on habitable planets, some maybe dangerous and most not very dangerous. Some optional pve gameplay could be created with them also.
  6. Curious how you got a 6 month old PC with a 10 year old CPU?
  7. Haunty

    This Could Revolutionize Dual Universe !!!! MUST SEE

    NQ already developed their own server tech, not sure if it would make sense to switch or that SpatialOS would be better. I have played Worlds Adrift which uses Spatial and it wasn't that great yet.
  8. Sames, that's one thing I didn't like about Elite Dangerous, AI that tried to act like human players. Good for single player game but me no like for multiplayer/mmo.
  9. I wouldn't have anything against making ownership private (up to a certain range), but I haven't seen any real convincing reason yet. The advantage of not using a TCU would be to remain hidden. I just like the idea of having pros and cons for each option rather than trying to have the best of both worlds. And if you can turn off your ownership broadcast, that means your enemies can turn off theirs also.
  10. Players should know the risks of building in unsecure areas. I doubt placing a TU would change anything about the permissions on existing constructs, perhaps just prevent digging and the placement of new constructs. So they could disassemble and move out of there at least. The person claiming the territory should be responsible for removing other players by force also, not just by claiming the territory. And they should also be at risk of the player just destroying their territory unit. The only other issue I see in that situation: - Person claiming the territory finds the entrances to existing underground base and closes them off. Perhaps weapons could damage terrain enough to make a tunnel out, but should probably be much slower than normal digging tool.
  11. Haunty

    Resurrection nodes/safe zone?

    Maybe you don't realize the vastness of the Dual Universe, good luck to any griefers who think they can cover all of it. People who don't want to take any risk can sit in safe zone and stagnate 😏
  12. Haunty

    Newcomer here

    Welcomes! 🚀
  13. Haunty

    Star Citizen

    I liked the idea of SC back when they released their kickstarter video, because at the time I was burnt out from Eve and wanted a more first-person space MMO instead of the RTS micromanagement of Eve. But now I am more interested in sandbox gameplay rather than theme park.
  14. Haunty


    Welcomes 🚀
  15. Haunty


    Welcome, to Dual Universe *Jurassic Park theme* 🚀
  16. Haunty

    New to Dual Universe

    Hello and welcomes 😎🚀
  17. It has been brought up before. NQ hasn't declared anything final. I don't think options 3 and 4 make good gameplay sense. I could see regenerated resources only in the safe zone be a thing. Not sure how that would work though, there are a lot of things to consider.
  18. I don't disagree because I still consider the player economy pvp even though it is non-combat, since designers/manufacturers would be competing with each other to sell their stuff. Just things like allowing players to create safe zone territories, NPC authorities, or anything that removes control from players would limit the emergent-ness. Though some sort of fixed safe zone is necessary so players can't completely destroy the economy.
  19. I don't even think it is possible to make non-PVP and PVP players completely happy in the same game world, it has to lean more towards PVP, especially with emergent gameplay as a defining feature.