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About AzureSkye
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Novark Citizen
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Europe-ish
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Ruby Founder
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AzureSkye reacted to a post in a topic: More Shipbuilding Contest Entries!
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AzureSkye reacted to a post in a topic: More Shipbuilding Contest Entries!
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AzureSkye reacted to a post in a topic: "New Genesis" investigation.
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AzureSkye reacted to a post in a topic: "DSI / TSU / UEE" investigation
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AzureSkye reacted to a post in a topic: Objective Driveyards leadership recruitment
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We really should have an account system that mimics the game. You have a Master Account that you log into, and then you can post as each Character or as the Player.
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I'm not sure I get what he is proposing... Does he want to link our Forum and Community accounts? I don't get why they are separate in the first place, so sure. But then I'd like to be able to have a separate page/forum profile for each of my characters. Oh, and one for me as the player behind them.
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You need to go to https://community.dualthegame.com/accounts/profile It's at the bottom. Or it should be. My sympathies that you didn't get to join the last test.
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With the sound of thunder, Gandalf turned to the Balrog and said, CITE YOUR SOURCES! But in all seriousness, can you show me that vid? Cause that sounds pretty cool.
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@unown006 I'd suggest deleting or editing your post to reduce confusion. Per the topic: I'd prefer to have something like @CalenLoki's suggestion and have to physically move cargo around if you don't want to do it "by hand". However, looking at how Space Engineers struggles to hand its merge blocks, I don't think we'll see this. More likely we'll have cargo containers and conveyors. It still requires engineering and usually creates weakspots, but it's a bit simpler programmatically.
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From what I've seen and understood, when constructs move, every part of it, inside and out, moves. They've got it down so that portals/instances for interiors are unnecessary.
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Real Life Cities are primarily composed of residential buildings. In games, there is no need for residential structures beyond a few containers or prestige.
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Subscriptions and DAC's: Can You Afford Them?
AzureSkye replied to DarkHorizon's topic in General Discussions
Ahhhh... I'm following you now. I thought you wanted something free every month because you paid less. I agree that long term (year +) should get a small trinket or something. -
Subscriptions and DAC's: Can You Afford Them?
AzureSkye replied to DarkHorizon's topic in General Discussions
Why, though? Subscriptions are already cheaper. There's your reward. -
Sandbox vs Themepark MMOs - What do you think?
AzureSkye replied to Kurock's topic in Off Topic Discussions
FantasyLand! Role play an eleven archer and collect 15 bear butts! Or be a Dwarven smith and fight the forces of evil with escort quests! -
Sandbox vs Themepark MMOs - What do you think?
AzureSkye replied to Kurock's topic in Off Topic Discussions
This is why I'm glad DU is subscription based. It's already heading up a difficult hill. -
Ultimately, this might be an interesting idea, but since the game hasn't even come out, it's not yet relevant. :-/
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Had me worried for a minute that you were going to advocate for artificial benefits. I quite like this idea. Especially that power generation should not be a trivial manner. However, I think that the largest ships should be able to carry a factory unit or two. You are confusing Market Bots with Trading Units. Market Bots do exactly that and make things appear/vanish out of thin air. They are NQ's economic regulation mechanism. Trading Units just allow you to automatically buy or sell things.