DecoyGoatBomb Posted February 25, 2021 Share Posted February 25, 2021 From what I can see in the current state of the game Warp's current functionality is clogging up the entire game. Here are my thoughts: The element degradation feature was added to the game to permanently lose items from pvp. This would make people need to replace items through crafting or buying them off of the markets. This is what the game needed to get the economy rolling. Unfortunately almost no items are subject to this degradation due to the fact that most people are warping with 0% chance of being in a pvp zone unless they choose to be. Warp in its current form is wildly overpowered. Warp cells are relatively cheap, warp is instant and guarantees your safe arrival at your destination. We went from having to slow boat from planet to planet for 2-6 hours to doing it in 60 seconds with no risk. With almost no reason to slowboat in the game and 100% safe warping from planet to planet there is no reason to pvp (the only way to take items out of the game). This is to me the biggest factor of the stagnation of almost every aspect of the game outside of mining and voxel building. I think this can be fixed purely through balance changes. Here are some suggestions that might help: Warp cost increase (to make warp less viable for everyday use) Removal of safe zones around planets in the pvp zone (to introduce window of vulnerabiliy to pvp when warping) Reduce max warp distance to 250 SU (this would work in tandem with other things on this list nerf warp's avoidance of PVP) Reduce warp speed (Something relatively to the actual distance that you are traveling rather than "instant" to bring back some of the travel experience from prewarp days) Warp Interdiction (I like this the least as it takes dev time to create new functionality) I post this not as some game designer wanna be. Just trying to give an objective player perspective. What are your guys thought? Physics, JohnnyTazer and IvanGrozniy 3 Link to comment Share on other sites More sharing options...
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