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JohnnyTazer

Alpha Tester
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Everything posted by JohnnyTazer

  1. ya there was more "searching" in the Bazaar in SWG. But thats fine, putting together your builds, with the stats you wanted with, and how good they were, for what you could afford was fun, and made things unique. talking about armors and weapons and stats with it. Had multiple armors, like leggings, shoes, chest, helmet, etc.
  2. How many players are logged in at once. Why are you afraid to tell us? Is it because it's that bad? Eve tells us who is in the launcher, and that game Is considered small and niche. Just tell us how many people are logged in at once during primetime.
  3. I played SWG but didn't do crafting. But shopping and buying for the shit you wanted to min/max was fun. Everyone I've ever talked to that was an industry type person that also played swg, says that even today it is hands down the best there has ever been. So I'd be down with it for sure. NQ doesn't have the ability to pull off anything even remotely close to SWG so dont get your Hope's up.
  4. So, NQ doesn't know if schematics are staying or going. They dont know if they are gonna wipe. They don't know when release is. They are done with roadmaps because they dont know when things could be developed. NQ doesn't know shit. Well, they do know one thing, they arent making any money. So there is that.
  5. Ya, it is the only way. I recently resubbed all my accounts (CCP thanks you for the money NQ) and we had an armor timer defending our main fortizar from a bigger alliance. We bat phoned, they batphoned. 200+ man fight went down, was a blast. We as the defenders lost more ships and lost more isk, but we stopped them from finishing off the armor hp and it reset so we successfully defended and kept our main staging fortizar. Meaningful pvp where both sides had time to prepare for war and give it their all over a meaningful objective. That's what DU is missing. Purpose to do shit.
  6. Then what the fuck are you even talking about. Stay in the safe zone thats what it's for. We are talking about pvp, and owning territories, and how NQ said now space pvp territory is coming. And how eve tackles those problems. If you dont want to be apart of that stay in the fucking safe zone. Reading comprehension isnt your strong suit I can see.
  7. What are you even talking about? This mechanic literally favors the little guy. If it was like Rust the large corps would steam roll all the little guys as they cant stay logged in 24/7. I can site hundreds of examples of this mechanic helping the little guy. I have been a ceo of a 30man wormhole corp (considered very small in eve) and the timers are what make owning player stations worth it. You have no idea what you are talking about. At all.
  8. That isnt even remotely true. Like at all. In EvE you get to pick when the timer comes out, with I believe a + or - 2h window. So it essentially a 4hr window of your choosing. So the reinforcement timer will always be during your timezone. And then its. 15min window for armor timer enemy to hit, then 30min window for final hull timer. So no, you dont need 24/7 protection at all. Just during a 30min window of your choosing that is known literal days (plural) in advance. Regardless of what anyone thinks, this is the fairest way. Because it's a game and people cant be on 24/7. It's worked in eve for decades and DU also being a "persistent universe" should also adopt something similar.
  9. I knew they would fuck up Asteroids. They don't have enough development sense to make a fun and engaging longer range radar scanning system, to actually go out and explore the depths of space to find asteroids. Putting the ground work on a scanning system would then lead to also scanning for possible NPC wrecks, other player ships, anomolies, etc etc that could make space exploration actually fun, exciting, and dangerous. Things I would want in a space video game. No no no, lets just "broadcast it for everyone" so they can check off a box and make it probably a small event then be done with it.
  10. This is so spot on. During that 3-4 month period, tons of people know you could still log in and play even if your sub wasn't "active" and still chose not too. People with gifted beta subs wont log in. DU isn't even a game right now.
  11. Game isnt fun, and has been hemorrhaging players since 0.23 this devblog is them saying they got no more money. But they have no content to bring in new people. Everything they implement doesn't work on first iteration. Look at the threads talking about the new /unstuck and fetch not working. Look at the facts, you have a skeleton crew trying to make a massive mmo, that doesnt have any money, and a huge portion of the player base has already moved on. This game is niche to begin with. The writing is on the wall. Bankruptcy.
  12. Because the game has been so mismanaged, i occasionally check the forums because ill take pleasure when the servers shut down. And it will be an example of how not to treat your player base. This will definitely be the last "early access" game I will back. Majority never deliver anything remotely close to what they promise. Case in point: Dual Universe.
  13. This is what I expected, as it came directly from NQ. Tired of being lied to, done with this game.
  14. Thats just it. EvE is consider the most niche game. And DU cant even get like 10% of eve's numbers. Where are all these players and money going to come from? Just because they might add a hauling mission, and maybe powergrid to pvp ships? This game is as good as dead, because it wont be able to make any money. And unlike other games that were in alpha for years with terrible bugs (DayZ) NQ has to pay for servers. Where in DayZ opening up modding and owning your own servers passes that all on to the players. And today DayZ is actually in a decent playable state. And its a one time purchase. DU is dead in the water because they have no way to make enough money to profit. Its all money sink. Paying for developers. CM's, the rent of their offices. Then paying for their servers. I don't see how they will make any profit.
  15. It doesnt matter how many times we tell these people or NQ, they dont listen. Only a very very small subset of people will be "career haulers". And while that's fine not knocking it, this little "update" is an almost identical copy of eve's contract system. Which is ok but it's footnote in a patch not something to be touted as new gameplay. Becauseit's not. Look at eve. A large portion still do their own hauling. Or they have friends with Jump freighters in alliance do it free. Same will apply to DU.
  16. They also promised high tier ore in pvp zone, and only Sanc moon was safe. Whats your point thats not what the current game is. Thats the problem everyone is living on some "potential" of what DU can be. But the reality is, in its current form its dogshit.
  17. Then DU is the wrong game for you, 0 space exploration.
  18. I know right. What if we didnt just have magic linked container range that extends miles, and a different way RDMS was implemented. And had stuff like code locks, safes, etc that you had to use for containers, or whatever fun mechanics u can think of. And like you could break into containers still, but would take time/skills. Could also invest in alarms of some sorts for them, and then actually had avatar pvp so if you see someone fuckin around could get a shotgunlaser to the face. IDK anything that would be more than just park my hauler with 50XL containers 2km away and "yoink" and then you have 0 way to retaliate. But then again that would require NQ to actually think before they faceroll on their keyboard into the database.
  19. Yes, a further reduction of cross section, and then also the reduced dmg when they do hit would balance things quite a bit.
  20. - Take probability into the amount of dmg actually done. If your base dmg of a gun is 50k. And you have 25% probability of hitting, then *IF* you land a hit, you should only do a % of dmg. Can be a random range, so that 25% = 10k-40k dmg. A big problem with the L guns is ya, with cross section they miss a lot, but when they hit, they do MASSIVE dmg and only take a few hits to completely fuck a small ship up. Give the small ship a bit more chance. Make it so an actual M core would actually apply more dmg to a smaller ship. - Give XS and S cores special abilities. One major one being "surgical strike". Meaning they can actually target elements on a ship. Bonus if they take the time to actually code skills involved to increase probability. What I mean is just because you target "engines" and you hit, if you land a hit 100% should not always go to engines. But skills can increase the probability. This is if their servers can even handle these types of calculations (im guessing they never will). - Special modules/ewar for smaller cores. "tackle" ships if you will. Call it a tractor beam or something. Something to actually slow ships down in space. Skills and higher teir modules to increase range and effectiveness. - Rebalance HP of weapons. Its completely out of whack that a L gun has 170k HP or so, then when you got a M gun its 6k. Everything else is done by dbls or halves. But for some reason HP is just doin its own fucking thing. - Rebalance dmg's and ranges. Its lazy that each step up is just "double it" or each step down "cut it in half". Preferably by buffing small weapon dmg a little instead of nerfing L. By doing these changes you make immediate changes, and also add some new content. L cores now do way less dmg to smaller, but probably can still do decent dmg to M cores. But a few M cores now also stand a chance against L cores. XS and S now have legitimate reason to be in a fleet and can be meta relevant. As S cores can be used for easier disabling for pirates, or used to swarm L cores and disable whatever elements they choose. M cores now are your best defense against the S and XS cores because they do more APPLIED dmg than L cores. All these things add to more pvp too because now the cost of getting into pvp becomes cheaper, and in a decent sized fleet only 1 or 2 L cores makes more sense, and if you do have an L core you have to have a supporting fleet to go with it, because if you dont its now easier for a small fleet of smaller cores to damage you, slow you down, and continue to do dmg and have a realistic opportunity to kill you. People will then scramble to find the best "ratio" of these types of ships, and fun battles can be had.
  21. The whole "stealing" part in games like eve, and now DU can definitely be a hot topic. But I think in the end most are somewhat ok with the ability for it to happen, as long as they are given sufficient tools to prevent it. In eve having multiple corp wallet divisions, and now citadels where people have their own hanger, and asset safety as long as it fueld helps a ton. In DU they need much more added to the RDMS, and especially in the org wallet to give a Super legate, and even legate, to have tools to tier funds and such, as to not have it an all or nothing when it comes to access. I mean thats the real world equivalent of giving an employee a company card to purchase gas while driving a company car, but that card is also the same one that has access to 100% of the companies funds. Its just plain stupid.
  22. So the only sensible route is go the eve route. And what does that mean? Give certain cores special important modules/mechanics that others dont. Like the command destroyer in eve that booshes ships 100km away. Make only xs and small cores have "surgical strike". They can target exact elements with some probability of success thrown in. Also give these small ship "tackle modules". Call it a tractor beam. Reduces a ships speed based on tier and talents. Now you able to slow a ship down. Make it so probability is also factored in dmg done. If I have L guns and have 25% probability, if I land a hit I only do about 25% of my damage. This makes M ships the best to Combat small and xs. And L to combat the M cores. Now fleets are needed of many sizes to reach max potential. Better than what we got now anyway.
  23. So they want even the people who dont even play anymore, to "login" so they can post a 1. Because thats what I did. Now they can use that to show a boosted number of "logins" for someone....their financial backers? And to me this doesn't mean shit if I can't see what the results are. I have a feeling we will never see what the results are of this survey.
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