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HangerHangar

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  1. Considering people are complaining about running out of tiles, I’m assuming NQ has officially announced that they aren’t doing multiple systems anymore or even the most devoted to the game don’t have faith we’re ever getting multiple systems.
  2. steam has gotten a lot better about this, and offline works in offline now. used to be that Steam was in a constant war against offline mode. Disabling all work arounds as we came up with them(for keeping Steam in offline). But now as long as you don’t try to go online it’ll stay offline. (felt that as a Navy Nuke. Even EvE didn’t get the long skill queue till I retired).
  3. this game does have pretty realistic combat, assuming you ignore how short of range it is. Baseline humans are just not good enough for anything except giving “future orders” in space combat. they really should do something about the approachability, or ease of access. Their competitor Starbase lets you get away with tossing a gun and some ammo at a newbie and letting them be essentially a turret, salvaging party, or boarding party. No skills to train over the course of weeks/months, the ability to forgo investing in a whole ship of you want, and the GUI is pretty much just First Person Shooter (compared to gunner seat, or messing with pilot widgets).
  4. They really need to pick the brains of the Boundless devs. Or at least look at how they prioritized updates after release. that game doesn’t even have a sub, and they couldn’t even convince players to maintain upkeep on land that just needed leaves as a tax (exactly like Minecraft tree leaves). The devs also suffered hard enough to players refusing to ever return after land was reclaimed/advancement lost, that one of their first major updates was returning stuff to inventory on failure of paying upkeep.
  5. One of the first updates that Boundless had was shoving inactive players houses/similar into inventory. The devs probably regret to this day not having that on release, considering how impossible it is to get old players back after they realize that their advancement is gone.
  6. Wow this game never fails to impress, at how suicidal it is. It’s more surprising that there’s anyone left to be angry, instead of just observers like myself.
  7. They are probably an extinction class event. every planet in this system has had a relativistic weapon tossed at it, or has been salted some other way. And we’re here because earth had a black hole tossed at it.
  8. If you were the CEO, would you want your name tied to an MMO that died during lockdowns.
  9. Starbase ended up banning their item duper’s and fixing it in a couple of days. Wasn’t even around long enough for it to be a pervasive mindset of “the favored” got so far ahead with dev blessed dupes. the devs reactions here of “we aren’t worried about a few hundred/thousand extra of something” is like the most absurd MMOs dev response I’ve ever seen. It’s absurd that an item dupe stays around long enough for a rollback to be impossible, and for the mainstream community to know about it (your social hardcore/competitive type will always find out, but normal players finding out is silly). (Honestly full server rollbacks are rarely needed in other games).
  10. Starbase is telling this game “I’ll drink your milkshake”. There’s only so many people that are interested in space building games, that have the disadvantages of an MMO, aren’t free, and are Early Access. already has mining from ships, a far more balanced PvP v. PvE system, and PvP is outstanding compared to this game. (Also only two crashes in 60 hours).
  11. Honestly the only thing this game does better for me is the simpler ship building mechanics compared to Starbase. You can just put any random thing on your ship, in the way it’s supposed to logically work. For it to just work. At least before schematics you could just straight up experiment around and have your first ship up and running, before someone in Starbase has even figured out how to link their first test Thrusters/several types of flight computers/controls together. This game is so massively flawed in how it’s using gating mechanics. Want to PvP you’re stuck behind a real time skill queue. Want to craft you’re stuck behind a schematic wall. Want to mine you’re stuck behind a grind wall of bringing tiny loads to market, to earn your first serious ship. compared to Starbase the first time PvP can be put on a tripod or play marine to try boarding (got my first PvP kill in Starbase last night playing marine, and some ok loot with a warp core). Want to mine you just need to earn your first 100k to buy a Worker Ant through either the terrible Laborer free ship or a couple of mini games that teach you how to take apart ships fast/mine faster. Want to build a ship, well lol go watch a couple of hours of tutorials (not good, but it’s meaty content at least). honestly this game killed itself with schematics, and Starbase is going to ensure the nails stay in the coffin.
  12. It exists in hopes that the artificial limitation would make planet->space shuttles a viable niche. Also making stations into a viable hangar niche as well, for layovers between ship types. And if players don’t it means that players will have to choose between being target practice (a sitting duck, a fish in a barrel, or similar) in one of the two (atmosphere/space), after atmospheric combat is implemented. ———— doubtful that this game will get numbers back up to support that. especially considering people have other games to choose from, that don’t rely on telling players to “be vulnerable” and “you have no choice”.
  13. Lots of the combat skills are buggy to down right negative. There was a point where fire rate bonuses, made you fire slower (maybe still is).
  14. was kind of already on the boarder for quitting. Then the schematics nerf put me squarely in the quit square, after I realized it wasn’t worth the clicks to reenable industry, or the wasted time to get schematics (along with the clicks to get old piloting skills back). Certainly got my moneys worth from gameplay alone, and the post schematic drama was fun to watch. if the game survives long enough to finally get to multiple systems, and some kind of random Wormhole mechanic I’ll be back. Always did love EVEs WH system, mostly because high permeabity in boarders is the most interesting type of PvP/PvE to me (along with limiting PvP scale). going to be interesting watching this game and Starbase compete for being the MMO space building game. Mostly checking in here to see how the devs handle it, and if there’s amusing drama over it.
  15. You can ask Boundless how well repossession of leaving players "advancement” went for it. It did not go well, and the first major update they had ended up sending everything to a phantom inventory for inactivity. Materials in that game was probably a little less grindy as well. Even had the same concept of being a mining and gathering game.
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