

admsve
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About admsve
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Loss of Territory due to lack of activity or some such nonsense.
admsve replied to UKFatGuy77's topic in Idea Box
I would like to buy a neighbor's territory on Alioth, but how do I buy territory from someone who no longer plays? New planets are a cost for developers and another wound for ingame economy. In my opinion, territories without any static cores should be released after a long absence of a player. Half year without logging in seems to be ok. We were supposed to build cities, not empty deserts. -
admsve reacted to a post in a topic: Loss of Territory due to lack of activity or some such nonsense.
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The best thing about force fields is that someone forgot to code collision detection with other ships. Just turn off the engines (vertical/hover) when you fly through them. As I can see (you are waiting 25 DAYS!) there is no point in reporting it...
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Help- How to get all elements to connect to ship control
admsve replied to Zilcher's topic in The Builder's Corner
Connect fuel tank to engine (not engine to tank, it doesnt work anymore). Do not connect to seat/core/whatever. After that right click on seat and run default autoconfigure - > flying construct. It should work. -
Use CSS instead of HTML. Google will help you. Example: <div class="bootstrap" style="font-size:10.000000vw; BACKGROUND-COLOR:GREEN; COLOR:RED">TEST</div>
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Crashed because of lag and almost lost my ship
admsve replied to aliensalmon's topic in General Discussions
And then they are surprised that people prefer to produce themselves instead of buying in a market ... -
There is a tutorial on YT
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admsve reacted to a post in a topic: [Lua] [API] Element public members and return values of some functions
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So how to sell something that does not fit in a inventory?
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admsve started following Megathread: TwoAngryGamers Interview, What would you change?, Back shadow for text and and 1 other
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- emergency brake. Something like agg plus alt f4. Stops ship immediately and keeps it in the air for a few seconds. Burns a lot of fuel. - parachutes. For drop cargo from orbit. Cool when atmo warfare. - atmo engine xl - transparent voxels - warp beacon xs , s, m, l - hypersonic forceshield. Negates atmo effect. - terrain radar. Shows height of the tallest object in the nearest territory. - docking properly implemented - water physics - more planets. Jupiter, Venus etc. Time for something fresh. - animals - discovering new flora for xp (for now exploration is pointless) - "insurance" for new players. - better linking. Links placeable like electric cables irl. - batteries for ships. Temporarily increasing ship parameters. Shift + W thrust x2, Shift + Ctrl brake x2. Need energy ofc. - rotors - movable element. Programmable in lua. - co text menu in lua editor. - minable gems. With ability to turn them into schematics in research lab.
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Why did you write this post? They will limit smooth tool just like maneuver tool.
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You mean "major nerf"? Also based on observations how NQ (now) works. Sadly.
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[Discussion] DevBlog: Rebalancing the Universe
admsve replied to NQ-Naunet's topic in DevBlog Feedback
Aaron Cutchin comment from youtube: "Specialization is for insects. A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly." - Robert A. Heinlein Maybe use this on loading screen? -
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Or semi-transparent black background under text/UI.
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As far as I know, not in the near future. Maybe in a year or two
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Why is "More cockpits" #highdevcost? What raises the price so much? It is not just copy paste code but with another model?