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blundertwink

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  1. I guess it's a matter of perspective. To me, an online game that's ostensibly is an MMO is dead when the developer stops updating it. It's like a dead language -- people still speak Latin, but it's classified as a dead language because it is no longer evolving and changing. People might still play DU, but it's a dead game because the developers are focusing on other projects. It's great if people can still play it and have fun, but it is dead in the sense that it isn't going to change, isn't going to improve, and isn't going to grow. The delineation isn't really important if you're still playing and enjoying the game, but it does matter to people that are thinking about buying it. I think the reviews are more than fair in that context. At the very least, people should be aware that their monthly sub isn't going to improve or grow DU...but is likely being spent to further the studio's three other game projects. TLDR: It's not hyperbole to suggest that an "MMO" with no future updates planned and less than a hundred players online during peak times is dead.
  2. It's all about image IMO. NQ's CEO is still posting about how brilliant DU is. They're just using player creations as a marketing tool to make their company look "cutting-edge". From their last LinkedIn post: Sounds impressive to investors that don't bother looking into the product...as they'd realize that Dual Universe has never been an "MMO"...the scam game The Day Before has something like 47 times more players at peak than DU. Web3 sort of people are all the same...they all think they're pushing boundaries when really they're making shit that doesn't even work.
  3. @Castanietzsche I'd suggest you look at a recent announcement about this here: Best of luck to you in getting your stuff!
  4. 🤷‍♂️ They've not officially confirmed that the game is no longer under development, but that's the reality. NQ is focused on their three other game projects. The CEO's recent LinkedIn post says: DU hasn't changed much since the wipe because they haven't been developing it and have no plans to do so. Player counts seem closer to around 35-40 peek in recent days -- counts seem to be slowly decreasing still, but I'm surprised they are even this high.
  5. That's 100% fair, and I think some of their ideas are probably a better use of the limited tech than something so ambitious as DU....can't really argue that DU as a product doesn't work and can't work without extreme investment that makes no sense. But it's sketchy that they've (perhaps) decided to prioritize other projects ahead of their obligations to backers. If you can hire new people, you can send people some freakin' t-shirts. Granted KS only represents ~5% or less of their total investment, but it just seems like bad PR, especially if they're trying to release other games. Some people might even think the narrative is "developer used KS money to fund other projects and never sent rewards" (which is not exactly fair but kinda true). If I were them, I'd especially want this cleared up in advance of trying to release any other game to avoid the NQ brand being polluted by DU's many mistakes.
  6. To my knowledge there's no news and this is still the most up-to-date reply: The only news about NQ's development I've heard recently is that they are working on three game projects other than DU, and still have some job postings up relevant to that...one of them is a car combat game. I think it's problematic to keep DU online when they've no intention of making another major update, delay on shipping rewards they're obligated to ship (if that's indeed that's happening, they haven't given an update), all while spending money on other projects? No one seriously believes it takes a year to find a logistics partner. If they have the resources to hire staff to make three other games, they can probably fulfill their physical rewards. It just isn't a priority because they can get away with constantly "delaying" -- delay long enough and they'll have time to launch their other IPs. If those fail, the whole company just goes away and nothing ever ships...not saying that's their plan, it's probably just that no one is working on DU anymore, so no one has taken the time to do this and the next update will be another lukewarm apology and another timeline.
  7. Fair, but my point was that by the time the VC took over, it was too late to implement any ideas other than scaling back. The game's future was crystalized by 8 years of JC's thoughtless dev and the only choice was to scale down features to slash costs. Even putting the horrid tech aside, the game's design was so wildly unfinished they didn't even understand how to fit PvP into the game. I'm not convinced that the VC really had a choice in the direction they took DU. It was either push it out in a lame form or abandon the project. That's reflected in how Andurance hired their current CEO, whose stated purpose was always to focus on other projects (per his own LinkedIn)...since before release. To be honest, I don't think any idea that the VC pursued to fix the game would have worked. We all knew the game was (at best) half-finished even before they started slashing. I'm no fan of their strategy in pretending to develop DU while they clearly weren't, but I also don't believe there's anything anyone could have realistic done to fix this project.
  8. I think it's both easy and fair to criticize them for whittling away what little content there was, but...for someone that claimed that DU would support "millions" of players, JC did not put one iota of thought into things like scalability or cost. So yeah...NQ made the game shallow, but perhaps that's because it was built on a pile of sand by someone with no experience making scalable online software. I still believe it was JC's own ego that ruined DU. He wanted to be the founder. The CEO. The Creative Director. He did not want a skilled CTO that might challenge his "design", so he promoted someone from within whose only other technical role was an internship...? I could easily be very, very wrong....but my impression is he built a team that would do what he said and not challenge his lack of expertise in making software, driving away experienced vets (like Hrafnkell Oskarsson of Eve Online, who exited after less than a year). I think it's weird that some people are now insisting that the company would be better off if they "brought back JC", as if his loss was the reason so many things went awry. In reality, I think the thing that went awry is those investors deciding it was okay for someone with no experience in gaming to lead a gaming company. That wouldn't have been a huge problem if it was a humble, open-minded leader that was able to understand their own lack of experience. Honestly...and I'm sure some people will read this and think otherwise, but his perspectives on monopolies really showcases his slightly naive arrogance and inability to look beyond his own narrow, privileged world view. People like that rarely make good leaders. Funny how the company he works for is now the "solution" to capitalism. Funny how the problem with monopolies has nothing to do with consumer choice, according to him...and blockchain magically fixes it. This guy...is not much better than a con artist. This article is among the most silly, self-serving use cases shilling blockchain that I've seen in a long time. This is exactly the way he approached DU, too...a bunch of baseless, lofty ideas (like this claim they made "cutting edge" tech that would support "millions of players") with no grounding in science whatsoever, ideas that crumbled with even the most basic scrutiny.
  9. Well...the scam game "the day before" has 5 times as many people playing right now over Dual Universe, an "actual" MMO... If that doesn't drive home the idea that DU has no future I'm not sure what will. What bothers me is the lack of transparency and integrity on NQ' side. At this point it's really clear that there will be no 1.5 update, but they're still happy to collect subs and new players if they can. I don't think DU started out as a "scam" as some have accused...but that's where it seems to be, now. It's not that much different from "the day before" in my mind. Neither dev has any intention of using the money they are making to improve the game and neither delivered on anything close to the premise as presented in adverts. The main difference is that "the day before" is massively more popular, even now...hence more scrutiny and fallout. NQ actually thinks they've been poisoned by "online toxicity" (as if every major review outlet didn't give the game a bad review), but when you don't respect your customers, they aren't obligated to respect you back. Either NQ needs to announce 1.5 (hah) and make it clear that the game is still being developed even a little or they need to announce their other projects properly and make it clear where their backer's money is actually going.
  10. NQ is lucky that DU has so relatively few backers that no one has really complained...but even if you complain to KickStarter, afaik the only real recourse you have is to sue NQ directly. KickStarter makes it clear that they wont help you with that. EU law or not, someone still has to complain for anything to happen. It is really puzzling though....because NQ still has ~80+ employees and is very public about the three new games they are working on. They're still hiring, even! They've money enough to pursue more profitable projects while they keep this game online and collect subs and pretend like they will update it (well not even pretend anymore)...but spend the time and money to fulfill their obligations? Yeah, right. I don't believe DU is a "scam"....but some of their backers have supported this silly game for 8+ years! Not fulfilling those obligations because they think they don't have to is the sort of behavior that typifies the worst brand of myopic greed in the gaming industry. Not a shock, though, as NQ is run by a Venture Capital firm and people like that only care about extracting as much value from a product or firm for themselves as they can. If I were an EU backer I would try complaining more loudly, but realistically that money is lost and NQ will keep the money they should be using for backer rewards to invest in their other three gaming projects.
  11. NQ's recent job postings actually do give some insights about the new content coming to...projects other than DU. From their job posts: Further, we know the genre of at least one of these projects: There is no realistic way that a company of their size will continue to support DU in addition to these three projects. It's really interesting to see they are working on a team-based game, implying a commitment to an online multiplayer product that so far they haven't demonstrated an ability to actually make. Will NQ see success making three games when it took 8 years to (not) finish the one...? Will they learn from DU's mistakes, or are they doomed to repeat them...?
  12. The thing is....NQ is effectively owned by Andurance, the VC that installed one of their people as CEO temporarily post-JC and invested almost half the total $20 million raised for the game. With other projects in the works, some of them no doubt based on DU's tech...I don't think they would want to sell it in that context. The cost would probably be in the order of millions of dollars because Andurance invested over $10 million in NQ. Right now, they see product dev as a way to recoup that money -- selling would basically yield nothing, so it's better to just accept the loss of that old investment and swing big with whatever runway NQ has left. I think if they could have sold it for anything near that amount to recoup this investment they would have a long, long time ago. I don't think it's worth even $1 million in its current state. What does "sell to the players" actually translate to practically...? Who governs the data and credit card transactions? Who owns the AWS servers and is liable for paying that bill? Who is liable if vendor or players decide to start a lawsuit? AFAIK there's never been a true crowd-funded MMO (DU raised like <5% with KS), never mind a player-run/player-owned one. I'd love to learn more about a player buyout of a game if it's ever happened before though, because I can only imagine the sort of chaos involved. Finally...what about NQ's other three projects...? There's a very good chance they will utilize some of the same AWS backends. We know for a fact that they are using Unreal as the engine this time, but we know very little else about these products except for Andurance/NQ's obsession with web3 BS. It's very, very likely they will utilize the same voxel-to-mesh algorithms and backends as DU. Other posts from them make me think their non-gaming project/projects are centered around web3 / UGC tooling and content dev -- again likely leveraging the voxel-to-mesh backends. VC's aren't known for being creative, so I think they will hold DU's tech (because no one would pay what they need for this crap) and swing big with the other projects...I doubt the VC gives much of a crap about the community, and by the way.....they do own every single creation that people are making right now. I think its unlikely, but for all we know, NQ will start selling every single thing people make in DU as assets, or provide them to game studios for a fee. There's really no way to know what their plans are absent NQ actually telling us, which they didn't do even when things were going "well". 🤷‍♂️
  13. There's a few things I find strange about this idea. First, the idea that posts on a Steam forum have any meaningful impact on sales...is not backed by evidence. Per a 2019 study, the main decision-driver for games...? Price. About 2/5th use Youtube to make a choice, with about 30% trusting mainstream reviews and 30% trusting user reviews. I'm not saying it has no impact, but in the grand scheme of the community of over 100 million Steam purchasers? Very unlikely that even 10% are reading those forums before buying IMO... Second, the idea that everyone that's complaining is making an effort to "waylay" the game. How do you know? Who decides which feedbacks are from "disenfranchised players" and what is genuine? I don't agree with being caustic or mean and accept that there's definitely people that do like the game for legit reasons...there's no reason to scream at people with a different view, but you're inferring some malevolent intent or conspiracy that doesn't exist. Third, if all this negative feedback is merely "disgruntled" players...how do you explain the poor mainstream reviews, lack of impact on social channels like Twitch and YouTube, and the poor Steam reviews, overall? If all that feedback is really from ex-players, it means that the game hasn't attracted any new players to drown out a few beta players. It also doesn't make much sense in general, because most players from beta did not re-purchase the game on Steam and used the native client, instead. The vast majority of Steam users are fresh, new users. Fourth, the game has never peaked at more than 800 concurrent users...if the game were quality, it would have made more of a splash at launch among unaffiliated mainstream review outlets, streamers, and YouTubers, driving more users, therefore driving more "genuine" reviews. Which is more likely...some conspiracy by disgruntled ex-players to leverage a niche part of Steam no one cares about to somehow derail sales...or that the game is actually just not popular? What you're describing about players not liking changes is called a lack of popularity, which is not a conspiracy and is not itself toxic or unfair (although some people are toxic and unfair about it, granted).
  14. Except that other sci-fi sandbox games are far more popular -- Empyrion has over 1,700 people playing the game as I type this. Dual Universe has 28 people playing, which is also the 24-hour peak. Even if this was a real advert and not a reddit post (with zero upvotes, just sayin'), you aren't going to convince anyone that this statement is true....not when the game needs to get over 60 times as many daily players just to catch up to a game like Empyrion, which first hit EA in 2015 (over a year after NQ was founded, by the way). When even the devs have stopped giving the game major updates, maybe a user-crafted advert that gets no meaningful views isn't "the future"... It's great that you're a fan of the game and that you're enjoying it....but it's at the point where you have to accept that DU is what it is and is not going to change much. It might stay online forever as it is or it might vanish tomorrow, but either way let's not pretend like there's any path forward for making this game more popular.
  15. This idea that DU would do fine if "only it had adverts" is strange. First, they did run adverts and they failed to either convert or retain enough people. Second, Steam guarantees every new game about 1 million unique impressions to give it a real shot and to understand how to rank the game in the store. They failed with that, too, now ranking far below many old single player games. Also...."player made" adverts make no sense unless you're an influencer willing to parley hard-won views into a company's adverts for the sake of a game that even the developer has decided not to pursue...? Finally...it's useless trying to exaggerate some of DU's features (as you have IMO...even the idea that the game has "exploration" is a laugh to me) because getting people in the door is not the real battle for a subscription MMO, it's retention. It'd be very easy to spend more you make when the sub is fairly cheap and the CPA in the gaming space is fairly high.
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