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Daphne Jones

Alpha Tester
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  1. There won't be a market for BPs until people get back on their feet. It doesn't matter if builders have BPs ready to go.
  2. You can use L stabs as wings. That's my go to for larger ships. The others are all good ideas. Long thin engines would be nice, especially.
  3. Details of the reset are the most important thing to know... and we got a vague, "you'll keep your BPs and maybe more." We were already pretty sure we'd keep our BPs, lol. The rest of it not bad, except that energy has a good chance of making ships even more non-viable.
  4. I doubt alien core-locked stuff will ever be available on the market. PVP orgs will always keep it for themselves, because an org that reduces such a strategic item by selling it will quickly be replaced by a stronger org that kept/used that item instead of selling.
  5. In Athena they raised the speed of light to 60K-ish but applied mass based magic speed limits to appease the faux-PVPers who only shoot at unarmed ships. Now if you're hauling cargo you have zero chance of escaping an attacker. That also means that very light ships can cruise aroun 50K. To get over that speed you have to have rockets and you magically fall below 50K when the rocket flames out. Fantasy physics sucks, but whatever. I also designed a light space-capable ship on the assumption that there will be a wipe. My design can be entirely nanocrafted except for the space fuel. I've done a fuel asteroid runs in it. It works well and filling the nano pack with ore is fast enough that you don't get bored lol. The downside is there's no way to carry a DSAT so it's stuck with already broadcast asteroids. Upside is that it's cheap enough to risk in unsafe space and there's nothing to gain for pirates who attack. (My daily flyer is an armed copy of this design, but I expect it can't deliver enough damage to matter if it ever gets in a fight. Guns are basically for flavor.)
  6. that NQ managed to make the Space Market laggier than D6 Market. But not surprised.
  7. Not sure how such an expansive rep system would work or be meaningful, but, otherwise, these ideas seem workable even within NQ's very limited resources.
  8. I would definitely like to see water physics and some way to build floating dynamic constructs - either a water construct or buoyancy elements. But there are plenty of more important things to fix.
  9. Yeah. Absolutely. PVP already heavily favored pirates to the extent that the rese of us were pretty much locked out of it. Athena made it much worse. I can do most of what I think is fun without leaving the sz and I will. I'd love to have access to combat, because that can be fun too, but I don't have that access in any meaningful way.
  10. Missions are pretty badly broken atm, but there are a couple of easy missions that you can do in a speeder on Alioth. (And the shuttle is free). Nano-craft four Basic Mining Unit S and set them up. You can get a permanent supply of T1 ore and not break you wrist surface mining. That's both in-game money and raw material for crafting simple stuff. Wish we were getting the game NQ has been advertising lol.
  11. I haven't tested running speed since early in beta, but at that time, I got stuck 30km from base and it took almost exactly 30min to get back. So pretty close to 60kph at minimal talents.
  12. Yeah. I agree with this. Were people actually flying a construct to surface mine? You can run at 60kph. How much faster do you need to go? And could you really see anything useful at that speed?
  13. I have a question. With the replacement of getTime(), which returns the client's local time, with getArkTime() which returns UTC, is everyone seeing the same time of day at a given spot on a planet now? Or (same question) does everyone see the sun in the same place regardless of client time?
  14. lol. Oh that's awful. I mostly like the recent vfx and the sound effects too, but yeah there are some colossal failures.
  15. If you need unarmed targets to PVP, you aren't really a PVPer. (That's for many of the responders, not necessarily the OP). PVP is inevitably broken in DU. If you force everyone into it, almost everyone will quit. It's pointless to do PVP that you can't ever win no matter what you do and that's what DU PVP is for 90% of the players - pretty much for any player who wants to do anything other than PVP. For the OP, there's plenty of PVP near the SZs. Asteroids for one thing. Go find an exotic asteroid and drop a mining team on it. Someone will show up and try to take it from you. (Just wait till after the wipe cause no one is bothering with that with the wipe hanging over our heads).
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