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Atmosph3rik

Alpha Team Vanguard
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    449
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About Atmosph3rik

  • Rank
    Novark Citizen

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  • Website URL
    https://twitter.com/Atmosph3rik

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  • Gender
    Male
  • Location:
    WA, USA
  • backer_title
    Silver Founder

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  1. Atmosph3rik

    Multi level Residence areas

    I would definitely like to build some kind of residential skyscraper at some point and then let other people move into it. I'd definitely like a rent a spot in someone else's building too. It would be pretty cool to see people take over the spaces and personalize them. I don't know if there will be a limit to how many constructs you can connect together. But if you stacked a bunch of smaller static constructs, then the build rights to different areas of the building could be subdivided. Or closer to real life, it could be done with an honor system. And people will just have to restrain themselves from cutting a hole in the floor into their downstairs neighbors apartment. 😁
  2. They already are planning to let us build with the world voxels too. That's what you'd be doing when you add or remove terrain. The question is whether they let us use other building textures and advanced tools and shapes like in the video. The thing about the world voxels is that they're slightly larger then the ones we build with on cores. So you wouldn't be able to build in as fine detail. Building with the world voxels also means that voxels warp each other when you build near the ground. So you couldn't seamlessly place a road or building into the terrain, the way you can when building with a separate voxel grid. It could be fun for us to be able to do more then just terraforming with the world voxels though. I think I might still want to use a construct to build a road just for the smaller voxels. Having the multiple voxel grids to build with is definitely one of the best parts about the building in DU, for me.
  3. It is possible. at 2:10 in this video you can see him using building tools with the world voxels. It's an early video and I don't think it's something they will probably let us do. But it is possible 😁
  4. Where are people getting the money to buy gaming computers, but they can't afford a $15 a month subscription fee? Seriously. We're talking about less then $200 a year. The math doesn't add up.
  5. Atmosph3rik

    General Relativistic Time

    clearly the only way to figure this out is to place a time traveling sheep, and micro voxel and a flask of four loko in a small storage container and see what happens.
  6. Atmosph3rik

    General Relativistic Time

    But what will the character inside the ship be doing during the 9 hours it takes for their version of this trip to catch up with the players outside the ship? If the player inside the ship arrives at their destination after an hour. How can they also be inside the ship still traveling, from everyone else's perspective? 🐑😀
  7. Atmosph3rik

    General Relativistic Time

    But if you're traveling in slow motion from your own perspective. Then you would also have to be traveling in slow motion from my perspective too. Otherwise we wouldn't be playing in the same game world anymore. You would be playing a game where you are already at your destination, exploring a planet or something. And I would be playing a game where I am seeing a ship flying past me. Every time someone traveled faster then light the game would need to spin off another single player reality to maintain all the different virtual timelines. It's just not possible without real time travel, or turning the game into a very complicated single player time travel simulator.
  8. I'm not a lawyer either, but I figure it would work sort of like a cover band playing another bands music. If it's a tribute, and you aren't claiming that what you are selling IS the original thing, and you're not claiming that it's your own original work, then it's probably cool.
  9. Atmosph3rik

    General Relativistic Time

    It's a fun idea. But in a game where there are only other real players, wouldn't someone need to actually time travel, for this to work?
  10. Atmosph3rik

    screenshots as pictures

    we should be able to display most image formats on the screens with html too. Eventually they could probably give us different types of screen elements. Like a picture frame or canvas, that you can also display images on.
  11. Atmosph3rik

    Pre-Alpha Backer looking for guild

    I heard BOO believes in the redistribution of all memes 🌹
  12. Cubes and Tubes sounds like a restaurant where they'd only serve ice water and hotdogs with no buns. 😀
  13. I doubt the overall shape of a ship is going to affect its structural strength. That would be cool though. But the circle and triangle have to be two of the strongest shapes out there. Just sayin'
  14. Atmosph3rik

    Xsolla Capital Joined the Party!

    As long as it's not Columbus Nova then I don't think we have anything to be worried about
  15. Atmosph3rik

    Size of each "block"

    For static and dynamic constructs the voxels are 25cm. For planets and other terrain the voxels are around 100cm. According to this post.
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