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Atmosph3rik

Alpha Team Vanguard
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About Atmosph3rik

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    Novark Citizen

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    https://twitter.com/Atmosph3rik

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  • Gender
    Male
  • Location:
    Washington State, USA
  • backer_title
    Silver Founder

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  1. Revegetation - player instigated

    Maybe they could give us the trees as decorative elements. At least that way we could do some landscaping inside of a static construct.
  2. Laser level

    Huh. Yeah in this case continuing an ongoing discussion in the same thread makes a lot more sense. The idea of "necroing" a thread, as a negative thing, seems kind of specific to when someone is just chiming in on one side of an old argument, just to fire it back up again. And in that case honestly no one wants the argument to come back at all, in a new thread or the old one. But if it's a productive discussion, either way should really be fine. But continuing the old thread seems better to me. Less clutter, and a more coherent discussion. Also, lasers.
  3. Liquid or water holding tanks

    Ok cool, you didn't mention that when you said What I want is to be able to build swimming pools, and fish tanks, and fountains. For the purpose of making the things I build realistic looking. Having a 100% realistic game world would be neato. But I would prefer that it's as realistic as feasibly possible, to nothing at all. "Not at all" sounds boring.
  4. Liquid or water holding tanks

    Wait so we're requiring 100% realistic physics now or nothing? We might as well cancel the whole game then. Does that mean we shouldn't have decorative toilet elements unless the turds swirl when you flush them? This is a game of creation. We have the ability to create things that make no sense. It's just part of the freedom that comes with building. Land floating in the air Ships with engines that aren't attached to other parts of the ship but the whole thing moves as a solid unit Floating Arcships made of something called Kyrium I think It's up to us to build realistically. If you want people to feel immersed in your building then you have to build it so it feels immersive. But more importantly if they can give us something that adds a huge amount of aesthetic beauty to the game. Why not? Waiting for it to be 100% realistic makes no sense. Especially when having it be 100% realistic adds almost nothing to the game. Ok so everyone can build a lake and then delete the wall and watch all the water flow out. Or put a tank of water on the roof and then wait around for some sucker to walk into your base so you can drown them. Fun stuff but definitely a novelty that the game doesn't need.
  5. Liquid or water holding tanks

    Water as a commodity is definitely something i'd like to see. In terms of collecting it and buying and selling it. But that's easy. Water as a part of the game world with dynamic physics would be a lot of fun to play with. But I don't honestly think it would add enough to the game to be worth the effort. But in a game where we're creating and building environments I do hope we get some way to visually add something that looks like water. For swimming pools, fountains, ponds and lakes ect. It's amazing what the shimmer of a little light reflecting off some water does for the visual appeal of a build.
  6. The Subscription System

    If any of that made any sense then the game would already be done. What do you think they are working on right now? Almost everything in DU is built from scratch and has basically never been done before. We should feel lucky (at least I do) to have a chance to buy a game that isn't just a bunch of art assets dumped into the same MMO model. This doesn't make any sense at all. Someone who plays every single minute of the entire month and someone who only plays 12 hours a month are both paying the same amount. Just because you feel like they are getting more out of their subscription then you are, doesn't mean that it's costing you more. It feels like you're just sort of negotiating for a better deal. I do understand the instinct. I like to save money too. But sometimes when you want the absolutely freaking most amazing thing on the face of the earth. You just have to pay for it. For many people the "worth" of something has nothing to do with perceived savings. I'm not here for extreme couponing. They've got something that no one else has. It's a "sellers market". I hope you'll take the time to read some of what NQ has to say about why they are going with this particular subscription model. It may not be the absolutely best possible option for your bank account. But what if it's the best for the game?
  7. .Penalty Of Death.Scaling Ideas.

    11. Permanent ban from the game. A full refund. NQ actually comes to your house and takes your computer so you can't play any other games. 12. Electrodes are placed at strategic points on your body...
  8. Suggestion : PVE Mode

    One of the core concepts of the game is that everyone plays in the same world all the time. But don't worry. The Safezones and Sanctuary Moons are basically DU's version of PVE mode. And it sounds like there will be plenty of safe areas to mess around in. The game world will be HUGE. But some of it will be dangerous. For me at least it really feels like the best of both worlds. If you don't want to PVP you get huge areas to play around in with not a care in the world. But you still get the excitement of a dynamic world full of other players and danger. Here's the most recent info https://www.dualthegame.com/en/news/2018/01/30/our-toughts-on-territory-protection-mechanics/ and https://www.dualthegame.com/en/news/2018/03/02/more-info-on-sanctuary-territory-units/
  9. Tutorial: Voxelmancy Essentials

    I miss Landmark. A little context for that video. In case anyone is wondering what a "Mr. Voxel" is. Mr. Voxel was a machine built by players inside the game Landmark, that helped other players visualize and create unique voxel shapes that would require more advanced voxelmancy knowledge and many more steps otherwise. It basically did what is suggested in this trello for DU. https://trello.com/c/wXSJEWVx/35-building-tool-voxel-control-points-edit It was pretty awesome what people accomplished in Landmark in terms of gaining control over the voxels. And it was a lot of fun discovering new stuff. But I do hope NQ just gives us a voxel editor. It's so silly that we could have had full control over the voxels in Landmark all that time and instead we had to figure it out for ourselves. By the end in Landmark we were using huge vector libraries that looked like this to build shapes.
  10. Do you play EVE Online?

    In DU new players will be called Lildudes and veteran players will be called OldmanMcgrumpypants It is decided.
  11. Do you play EVE Online?

    What is the deal with all the cutsie nicknames you guys have in EVE? It's ruining the whole dark scifi vibe for me
  12. Hyper space ramming

    NQ has definitely hinted that they are leaning towards something more like "warp gates" then FTL engines too. I know i would love to be able to fire up the old Friendship Drive and blast off to anywhere in the galaxy. But I can understand why a gate to gate method would be a more realistic goal.
  13. Will there be any form of resource regerantionH

    I agree 100% that once a resource is depleted in an area that specific resource should be gone forever. Respawing resources is an old solution to make very small game worlds feel less stagnant. But I'm not sure DU's game world is quite large enough that it's sheer size will simply solve the problem completely by itself though either. That seems short sighted. The real world is constantly evolving and changing. The way I see it "Non-respawning resources" is simply a statement on NQs part on how they won't be solving the problem. In the same old way everyone else has. That doesn't mean there won't be more to their solution then we know right now though. I hope.
  14. Will there be any form of resource regerantionH

    Because I think it will create the same dynamic that happens in most older MMOS where you play through an area and then once you're done you move on to the next one and never go back. The resources that are out there in the universe will always be there to encourage people to expand and explore. Especially if they become more rare and valuable the further you go. But A system where completely new resources could appear later on in an area that you've already been, definitely doesn't discourage exploration either. It just also encourages exploring areas that other people have already explored before.
  15. Will there be any form of resource regerantionH

    I hope this doesn't totally ruin the game for you but I have a feeling that the first round of resources that are placed throughout the game world will also be placed there in a less then 100% realistic timeframe. MUH IMMERSION!!!!!1! All we really know is that NQ plans to stay away from the old and tired method of respawning resource nodes. Which is great. The SAME resource won't respawn in the SAME place twice. That's all we know. I don't think that means they can't try to find realistic ways of giving people reasons to explore and gather resources in the same areas over time. Respawning nodes are boring. But having a completely static unchanging game world sounds pretty boring and unrealistic too.
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