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FatRillos

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Posts posted by FatRillos

  1. 9 hours ago, vylqun said:

    wouldn't that be the perfect timing to give us a brief outlook about what big content updates you have planned for DU in 2024? :)

    That's assuming anyone at NQ is going to show up to work this year, other than planning "events" that we already do better and more frequently.

     

    Where are the rest of the planets? As much as I hated Feli I'd at least like to have an opportunity to complain about it lol.

  2. What's my incentive to bring a 30m or more Quanta ship to this? What are the rewards going to be?  If the reward doesn't at least come close to what a player risks to do the task in the first place someone needs to go back to the drawing board. 

    As the regular mission system sits now the payouts are less than amusing. Everyone just uses alts anyway. What's the difference here? 

  3. 3 minutes ago, Msoul said:

     

    Everyone who participated in testing the game before release was given a Pioneer Pack. I think the only exception were beta keyed accounts but in that case they were also able to play for free during that period. Whether or not that is good enough is of course debatable but I don't think anyone was left empty handed.

    I payed my sub from the first week of beta. Didn't get bubkis. Oh you mean those few little trinkets I had to PAY for? Yeah that crap doesn't count as we got tricked into paying for subs for 6 months so they could show good release sub numbers to their shareholders. Then took away 75% of the game to spoon feed it to us like they're actually making stuff.

  4. Pretty apparent by now that whomever made most of the mechanics in this game is long gone, and those that are left haven't a foggy idea how to work with the code they were left. 

     

    These missions have been broken in some form or another for well over a year, and no matter what "fix" is used this mess just can't get remedied. 

     

    Makes you wonder if it would have been easier to just start from the beginning and do it all over. At the pace things move around here it'll be 2030 before they can get this one buttoned down.

  5. It took months and months to put in this half-assed excuse for game content. When we talked about how to do it for months. This is barely more than right click delete. 

     

    How about this? I'll just delete the broken items and you can give whoever did that 10 minutes of work their time back. 

  6. 8 hours ago, Honvik said:

    When people were making BILLIONS on it, its no wonder they want it back in the game.  It was and is gamebreaking to keep it in.  Its a good change and one that has been requested to be fixed for sometime.

    We made billions without it, doing sanctioned things. Poor scrubs just want a level playing field.

     

    Pro-tip nerds, you'll never be on a level playing field. Because I have more time, people and knowhow. 

     

    NQ can't stop us from smacking their game around, they're not smart enough. These decisions prove it.

  7. 4 hours ago, Honvik said:

    Its a very good fix IMO.  Its insane someone sitting on Billions of Quanta all from Safezone mining on a calibration charge bug/issue.  Clearly NQ took feedback from beta and saw the economy numbers shoot up to a worrying/conserning level so early on that they had to fix it or make it a priority fix.  

     

    High tier ores were supposed to be risk/reward and now we can still grab them from asteroids.  Honestly did people think it is totally fine via gamey gameplay?

    Someone isn't paying attention. This wasn't an issue until NQ "released" the game. Even thought it was around for a year before. Seems it wasn't an issue until we started using it. They could have patched it out long ago.

     

    This is about them straight up LYING to us about it calling it good and then "fixing it"

     

    But now they gave us the stiff one because they have no Devs that can add meaningful content apparently. So we are getting spoonfed the same crap we had for years already, but just a tiny bit at a time to call it release content. The noobies won't know any better and the vets have all but left so they don't give a crap.

     

    And then there's those that can't help falling all over themselves defending bad development. We see you and we laugh about how you must have lunch with the Devs once a week. I can just envision see them sitting in the front room polishing up their white internet armor.

  8. The real rub is asking the question as to why it was so prevalent now after the release? It's because NQ screwed us pretty good on the ore distribution. So we used the workaround we found because it's supposed to be a sandbox game and they outright told us it wasn't an exploit. 

     

    Now after the "working as intended" comment, they make the change out of spite and we all get our hands slapped because we were trying to get somewhere in this stifled ass economy. 

     

    Seems like every week they just keep digging this hole of player frustration and hatred. Begs the question who's gonna answer to those shareholders when there's no one left to sub? I already have a job, it's no where near as tedious as this activity that I'm doing on my recreation time is becoming.

  9. The eve council was just abused by heads of alliances to get over on the rest of the community by leaking upcoming release info to their alliance even though they were under NDA. 

     

    Like every good idea, people being in the equation ruins it, People are by nature giant pieces of garbage that would sell their grandmother for a few bucks if it got them ahead. Gamers are even worse. While a good idea at heart, I'm going to have to go with no.

  10. On 7/22/2022 at 3:59 PM, Tordan said:

    I agree with Zarcata.

    The only thing ANYONE wants to know really is:
    "Wipe or no wipe?", "how much?", "When?"

     

    Everything else is irrelevant until we know that.

    I've been screaming this for the 3 months since the wipe talk. I mean WTF? We have to wait 3 damn months (a whole business quarter) to get a decision that effects the player base in such a way that the game is going to die because everyone has left because of indecision.

     

    I mean I just found starship evo and it has one guy developing it and it already has everything this game has including better voxel tech with moving parts like hinges and rotation.( land vehicles and mechs)  and you get to scale engines and thrusters to the ship. The map is thousands of systems almost in the vein of elite dangerous. 

     

    And it has some pve and has online pvp. Yes it's in VERY EARLY access but it shows how far up their ass these Devs heads are. To have a whole group of Devs that can't beat a one man show. Embarrassing. 

  11. And what about those of us that bought schematics before the price drop, are they going to return at the same rate or are we going to get screwed again by only actually getting half our money back?

     

    Not that it matters if they wipe the money anyway, it's all semantics. 

     

    I still don't understand how we're trying to do final economic balance things before instilling very basic gameplay loops. This is madness to me.  Just seems like they're going to have to do all this again. 

     

    I mean every time we've complained about a decision they've made, they tell us we're wrong and then months later they do exactly what we suggested in the first place. Happened with schematics with taxes with collision and obstruction. It's almost as if they are doing things under the veil of their customers are dummies and they know better. Then a few months down the line analytics tell them they we're idiots and we we're right and they finally do something that's inline with the game we actually want to play. 

     

    Frustrating when they could just skip the stupidity and make the game people actually want to have fun playing and not treat like a second job.

  12. With all the talk about how we will react to it one would think they might actually change some of this crap. But, knowing NQ for what they are this is coming Tuesday and we can all get bent. Because it's their game and we just pay for the right to be told we're wrong and don't see the game dying around us every day from garbage development.

     

    They're trying to balance an economy when the elements and gameplay loops aren't even established.  

     

    They can't get away with telling us we didn't say anything either. The whole post they tried to bury when they opened this one says we were loud and clear. but we will be ignored yet again.

  13. Some of this imbalance in the economy could also be remedied with actually adopting lives for elements like it's supposed to be. But the game being poorly optimized and crashes happening randomly and frequently this can't be used to actually get the market moving to replace the loses, because there are never losses. The elements live forever.

     

    Element balance could also be addressed to limit the necessity for placing walls of elements on a construct. Leaving us the ability to use less of them to achieve a goal. electricity, heat, and fluid (which were added in the Lua in the mercury patch) could also go very far toward balancing the need for the economy to produce massive quantities of elements (limiting the ability for a ship to use an engine wall)

     

     

  14. 5 minutes ago, TobiwanKenobi said:

     

    Guys, these fees and taxes are not only necessary, they're beneficial to you. The game needs quanta sinks. Without them there will be inflation and everything costs more. You lose purchasing power either way. Remember when hematite cost more than 100 q/L? This was because missions were pumping billions per day into the economy. Now missions are nerfed. People think of them as pointless - why would I want to fly 7 hours for a only 8M quanta? But after the wipe things will be different. If inflation is kept down missions remain relevant. A XL package mission might be enough to buy a M-core ship, or whole megaliter of T1 ore. But only if quanta is leaving the economy down the drain of sinks.

    The players demanded cheaper territory taxes and NQ gave it to them. Now NQ has to make it up in other areas. They have metrics about the quanta coming into and leaving the game, and they know how much sink and how much faucet they need.

    This system is smart because it continues to be a cost burden to industrialists for as long as they continue to play, rather than one lump sum for an expensive schematic that never needs to be replaced. In this way, the economy remains steady. No mega-industrialist who bought every schematic in the game 2 years ago and now provides 25% of the elements needed for the whole playerbase. They will have to rely on you to produce their items, buying your schematics from the market.

     

    So you can recoup the costs of producing the schematics by just selling them on the market. The market value will never be below the cost to produce unless the item is just completely unwanted. So in a way, this system is actually an EASY INCOME for players. Just use your slots to produce desirable schematics and sell them on the market. Free money for you.

    I get what you're saying and agree we need sinks and for the economy to get some balance. NQ also dropped the ball on countless occasions with many exploits that they blatantly ignored for months letting the economy get this way in the first place. Schematic shenanigans on .23 release and many other factory bugs that made people trillionaires and jacked up the whole thing. They also have the logs and could have squashed it then, but didn't. 

     

    Now they're trying to fix issues they created by being lax on punishing exploits. Doing so by stealing every game mechanic they can from eve and calling it some new thing. Where's the creativity? Who in that meeting said yeah cool lets copy everything CCP does and play it off like someone actually thought of it. 

     

    Where's the damn integrity?

  15. 33 minutes ago, CptLoRes said:

    No so much into selling and markets, but what I did find interesting was some of the tips in the "rules and guidelines" document on how to maintain frame rate performance.

    And what they are telling us here, is that the voxel engine does not do proper occlusion culling. Something that is essential for performance in any kind of 3D engine. And this would also explain why the game struggled so much (performance wise) with having leftover mining tunnels everywhere, and why there is so much market lag in general since the game has to render both the outside and the inside of all constructs all the time.

     

    image.png.d4ded09344f9ad08b71a62ff3e2169c3.png

     

     

    So basically they listed all the things they should be working on instead of wasting time on this. But yeah we're almost ready for release they say. 

  16. Here we go again, maybe they think if they keep kicking the can down the road we will forget about the only question we give a crap about. I'm just about at the end of my patience for this mess. Every decision made in the last two months has been poor at best. Now they're just going to ignore the only question that matters and go on trying to act like the forum isn't burning down around them. 

     

    What a joke

     

    Also EVE is already a game, why are you just ripping mechanics out of eve and just sticking them in your game? No one creative enough to think up some new stuff to do? Or are you just trying to make 1st person EVE?

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