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Kanamechan

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  1. Promises bind only thoses who believe on them. Since the kickstarter the game has evolved. NQ has encounter many pb which are not compatible with promises and a viable game technically and financially. Stop crying about they irrealistic promises. I know it's hard but this is how works kickstarter. Some things works. Others don't works. If you are angry, make a call to JC and ask him why he did these promises without to know if it possible or not (technically and financially). Schematics are good to limit megafactories. If you don't like them don't make an industry. and go buy to others players what you need. Many industrialists don't have any problems with the new schematics mecanic.
  2. no no no you haven't understood. no claimed tile = no dig, no harvest, no extract possible claimed tile since less than 15 min = free open bar for all for dig / extract / terrforming / harvest claimed tile since more than 15min = only you can dig / extract / terraforming / harvest. RDMS is necessary to authorize people create an alt, (use summer dac) ask your friend to come on the tile you have chosen before you confirm it. When your friend is in spot, confirm your tile, And while 15 min watch your friend ruin your tile This is the same mechanic when you claimed a tile on other planet. You have 15min before the owner come officially the owner and no one can do something without RDMS after these 15 min
  3. Hi NQ, We need to discuss about someting is wrong. Yesterday i tried the new FTUE, because i wanted to do some test for the next launch on 27/09/22. So when you choose a tile on haven, do you really think it's normal that everyone can DIG, EXTRACT, and HARVEST the tile you just choose WHILE 15 min ?? Really ? I didn't make any holes on these screen. All of them have been made by a friend who discovered at the same time as me, he can ruin my tile while 15 min ON HAVEN. i'm okay with this on others planets but not on haven.
  4. maybe in the futur they can make a special resist for news weapons for territory warfare. But i understand your argument
  5. +1 to make plastic as well as wood / concrete / fiber etc.
  6. To be sure people will not use concrete / wood / fiber in ship pvp or pve, make them with old mass, 0 hp and 0 resist
  7. I think by revamp they want to do like with Jago and Teoma. For all planets/moon Previously it's was only a reset terrain
  8. I'm not sure you have pinging me but, your answer seems that yes. Exactly because we are very close to the release and the wipe then, why people are crying about they industries ? They will lost everythings in some weeks ! This is not a smart lame ! (for me) And i'm sorry, but i don't want an automatic industry with Lua or somethings else. I'm not here to only watch machines running and stay afk ahead.... Personaly, i love the management of machines, check which need what and where. Lua can help with overlay / hud / data / reporting but i don't want Lua do it instead me.
  9. Sorry for people who want play industrial gameplay and who want to stay sit down in their industries and just watch machines running all the time. This is not a gameplay. If you want this, go satisfactory and leave DU. You're place isnt here ! Personaly, i really like the update. Solo players can have their factory but not a mega factory. IF they want more industries than they can feed with schematic, they can buy schematic from market. For org industry, it will need a really logistic work between members. And they can complete their missing schematics buying them at the market. So, schematics become like a money and can be uses as such for trade/exchange to the others players. Imo, i think some price a too low. I think the beacon isn' enought expensive. Should be to 50m. Time is OK. Same reflection for Tier 4 and 5 elements. And some adjustment to be coherent. Ex: light schematic is more expensive than basic L atmo engine. I'm OK with the fact light is tier 2 and engine L basic Tier 1. But the materials use arent the same. Just to made an adjustment to not have the impression light is more usefull than an engine Now, i need to update my excel file to adjust price with schematic
  10. For me, the destruction of pve element after crash is a good things for the release. With a little delay for new player with no destruction pve while 1 or 2 month ? In order to let them to learn mecanics about landing, take-off, atmospheric reentry, etc. There are some sink money now and PvP can help a little for destruction of element. And with the time, power system and the others things listed in the letter of creative director can be add, and i'm agreed with you, some degradation due to over the time on construct in some condition
  11. Yes ! But this degadration can be made in the future. We have a little time before we are blocked with overproduction. And the time, is what NQ need !
  12. Guys you have to stop to want an utopist game !! Industry can't be unlimited, core can't be unlimited. in the past, JC has sell too many dreams about DU. It was a fake news to have full unlimited gameplay. It's not sustainable financially ! You can talk about slots (more or less) the time (more or less) and the quantity of each copy (more or less), but the fact there will be no changes about the system. If you just don't like the changes, NVM ! You play or you stop the game but the rest is only stupid blabla You are always thinking about the game currently and always forgot what will happens with the wipe. All theses features we have since more than 1 year is only in this goal. Make sure to have an economy for the release, where each player can earn their life in the game: - Asteroids > mining > sell to the market (or bot if T1) - MU > mining > sell to the market (or bot if T1) - Mission > travel the space to have money - Sell your ship, lib voxel, lua,talent handling to the other players - You can explore the world to find wreck, asteroid, or abandonned constructs - You can piracy people on asteroid or mission (i can understand it's not easy to do) - With core alien there wille be some fight in the future with a larger population with the release - Craft item > sell items to the market, via dispenser, or other But obviously if you earn some money, you need to have some sink about money. This is why there is some fee (tile, copy). The goal about the tile fee is to make sure you can't have too many tile only reserved for you and your org even if you are not mining them with MU. If there was no tax, what would happens ? People will take all tile they can just to make sure other players can't have them. No fee is just a stupid request. This is the same things with schematic. Make sure people will only produce schematic they can use or sell and not overproduce schematic. It's a regulation/control and it really important to have some regulation in the game. I hope one day you will understand what is wrong with all yours reflections
  13. Guys you have to stop to want an utopist game !! Industry can't be unlimited, core can't be unlimited. in the past, JC has sell too many dreams about DU. It was a fake news to have full unlimited gameplay. It's not sustainable financially ! You can talk about slots (more or less) the time (more or less) and the quantity of each copy (more or less), but the fact there will be no changes about the system. If you just don't like the changes, NVM ! You play or you stop the game but the rest is only stupid blabla You are always thinking about the game currently and always forgot what will happens with the wipe. All theses features we have since more than 1 year is only in this goal. Make sure to have an economy for the release, where each player can earn their life in the game: - Asteroids > mining > sell to the market (or bot if T1) - MU > mining > sell to the market (or bot if T1) - Mission > travel the space to have money - Sell your ship, lib voxel, lua,talent handling to the other players - You can explore the world to find wreck, asteroid, or abandonned constructs - You can piracy people on asteroid or mission (i can understand it's not easy to do) - With core alien there wille be some fight in the future with a larger population with the release - Craft item > sell items to the market, via dispenser, or other But obviously if you earn some money, you need to have some sink about money. This is why there is some fee (tile, copy). The goal about the tile fee is to make sure you can't have too many tile only reserved for you and your org even if you are not mining them with MU. If there was no tax, what would happens ? People will take all tile they can just to make sure other players can't have them. No fee is just a stupid request. This is the same things with schematic. Make sure people will only produce schematic they can use or sell and not overproduce schematic. It's a regulation/control and it really important to have some regulation in the game. I hope one day you will understand what is wrong with all yours reflections
  14. Imo, i would like to have parts schematic except intermediary parts. Indeed, currently, we can't produce more than 1 item with exceptional / functional / structural / complex parts If the mecanic of schematic stay in this state, we gonna need only schematics for refiners, smelters and then for warp cells. I don't think it a good things. Make schematic for exceptional / functional / structural / complex parts is more logic and could make some specialize industries like the start of the beta.
  15. Hey guys, if you don't think that manage an industry is not fun, why you want manage an industry ??? People don't want a afk gameplay but they want a fully industry autonomus i can't understand this point.
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