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FatRillos's Achievements

  1. Pretty apparent by now that whomever made most of the mechanics in this game is long gone, and those that are left haven't a foggy idea how to work with the code they were left. These missions have been broken in some form or another for well over a year, and no matter what "fix" is used this mess just can't get remedied. Makes you wonder if it would have been easier to just start from the beginning and do it all over. At the pace things move around here it'll be 2030 before they can get this one buttoned down.
  2. It took months and months to put in this half-assed excuse for game content. When we talked about how to do it for months. This is barely more than right click delete. How about this? I'll just delete the broken items and you can give whoever did that 10 minutes of work their time back.
  3. We made billions without it, doing sanctioned things. Poor scrubs just want a level playing field. Pro-tip nerds, you'll never be on a level playing field. Because I have more time, people and knowhow. NQ can't stop us from smacking their game around, they're not smart enough. These decisions prove it.
  4. Someone isn't paying attention. This wasn't an issue until NQ "released" the game. Even thought it was around for a year before. Seems it wasn't an issue until we started using it. They could have patched it out long ago. This is about them straight up LYING to us about it calling it good and then "fixing it" But now they gave us the stiff one because they have no Devs that can add meaningful content apparently. So we are getting spoonfed the same crap we had for years already, but just a tiny bit at a time to call it release content. The noobies won't know any better and the vets have all but left so they don't give a crap. And then there's those that can't help falling all over themselves defending bad development. We see you and we laugh about how you must have lunch with the Devs once a week. I can just envision see them sitting in the front room polishing up their white internet armor.
  5. The real rub is asking the question as to why it was so prevalent now after the release? It's because NQ screwed us pretty good on the ore distribution. So we used the workaround we found because it's supposed to be a sandbox game and they outright told us it wasn't an exploit. Now after the "working as intended" comment, they make the change out of spite and we all get our hands slapped because we were trying to get somewhere in this stifled ass economy. Seems like every week they just keep digging this hole of player frustration and hatred. Begs the question who's gonna answer to those shareholders when there's no one left to sub? I already have a job, it's no where near as tedious as this activity that I'm doing on my recreation time is becoming.
  6. The eve council was just abused by heads of alliances to get over on the rest of the community by leaking upcoming release info to their alliance even though they were under NDA. Like every good idea, people being in the equation ruins it, People are by nature giant pieces of garbage that would sell their grandmother for a few bucks if it got them ahead. Gamers are even worse. While a good idea at heart, I'm going to have to go with no.
  7. I mean we could go leave a bunch of bad reviews if you really want to kill the game. Just let us know how mean we can be on steam..... wait you can't silence us on steam
  8. You had better add some damn content then if you expect to be charging full mmo retail. This weak ass crap we have now isn't worth 15 bucks a month.
  9. I've been screaming this for the 3 months since the wipe talk. I mean WTF? We have to wait 3 damn months (a whole business quarter) to get a decision that effects the player base in such a way that the game is going to die because everyone has left because of indecision. I mean I just found starship evo and it has one guy developing it and it already has everything this game has including better voxel tech with moving parts like hinges and rotation.( land vehicles and mechs) and you get to scale engines and thrusters to the ship. The map is thousands of systems almost in the vein of elite dangerous. And it has some pve and has online pvp. Yes it's in VERY EARLY access but it shows how far up their ass these Devs heads are. To have a whole group of Devs that can't beat a one man show. Embarrassing.
  10. And what about those of us that bought schematics before the price drop, are they going to return at the same rate or are we going to get screwed again by only actually getting half our money back? Not that it matters if they wipe the money anyway, it's all semantics. I still don't understand how we're trying to do final economic balance things before instilling very basic gameplay loops. This is madness to me. Just seems like they're going to have to do all this again. I mean every time we've complained about a decision they've made, they tell us we're wrong and then months later they do exactly what we suggested in the first place. Happened with schematics with taxes with collision and obstruction. It's almost as if they are doing things under the veil of their customers are dummies and they know better. Then a few months down the line analytics tell them they we're idiots and we we're right and they finally do something that's inline with the game we actually want to play. Frustrating when they could just skip the stupidity and make the game people actually want to have fun playing and not treat like a second job.
  11. that's why I included ship elements. Can't slowboat without a ship either.
  12. Not if you can't make enough warp cells or ship elements to go get the stuff.
  13. With all the talk about how we will react to it one would think they might actually change some of this crap. But, knowing NQ for what they are this is coming Tuesday and we can all get bent. Because it's their game and we just pay for the right to be told we're wrong and don't see the game dying around us every day from garbage development. They're trying to balance an economy when the elements and gameplay loops aren't even established. They can't get away with telling us we didn't say anything either. The whole post they tried to bury when they opened this one says we were loud and clear. but we will be ignored yet again.
  14. Some of this imbalance in the economy could also be remedied with actually adopting lives for elements like it's supposed to be. But the game being poorly optimized and crashes happening randomly and frequently this can't be used to actually get the market moving to replace the loses, because there are never losses. The elements live forever. Element balance could also be addressed to limit the necessity for placing walls of elements on a construct. Leaving us the ability to use less of them to achieve a goal. electricity, heat, and fluid (which were added in the Lua in the mercury patch) could also go very far toward balancing the need for the economy to produce massive quantities of elements (limiting the ability for a ship to use an engine wall)
  15. I get what you're saying and agree we need sinks and for the economy to get some balance. NQ also dropped the ball on countless occasions with many exploits that they blatantly ignored for months letting the economy get this way in the first place. Schematic shenanigans on .23 release and many other factory bugs that made people trillionaires and jacked up the whole thing. They also have the logs and could have squashed it then, but didn't. Now they're trying to fix issues they created by being lax on punishing exploits. Doing so by stealing every game mechanic they can from eve and calling it some new thing. Where's the creativity? Who in that meeting said yeah cool lets copy everything CCP does and play it off like someone actually thought of it. Where's the damn integrity?
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