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sHuRuLuNi

Alpha Tester
  • Posts

    505
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Profile Information

  • Gender
    Male
  • Location:
    Albania
    youtube.com/shuruluni
  • backer_title
    Ruby Founder
  • Alpha
    Yes

Contact Methods

  • Website URL
    https://youtube.com/shuruluni

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sHuRuLuNi's Achievements

  1. The tile tax was introduced in order to make it difficult for people to ackquire too many tiles, and in turn have too many resources that the (weak) servers have to manage. Since there is now probably hardly anyone left playing the tax makes no sense at all and should have been removed. But I guess, you actually need a DEV to do that, and there is no one left that works on DU anymore.
  2. Your Haven base must be full with stuff by now, is there even any space left
  3. What Mesh Exporter? EDIT: Ah, I see ... Yeah, that does indeed seem like they will be closing shop soon and are at least offering the constructs export, which is what many of us had asked since the pre-alpha days. Sad really.
  4. I evven got a mail from NQ telling me that now "is the best time to come back to DU" and offering me 20% on subscription ... I am a Ruby Founder. I have a lifetime subscription
  5. All I see is a whole lot of nothing, and a tiny rocket icon in the middle of nothing.
  6. Oof .... I hade made a video on DU from my "What happened ..." Series about exactly this issue - that was 2 years ago .... At that time I was still a tiny bit hopeful that things might change ... not so much now. The same thing now happened to Starfield as well (among many, ahm, other things). Using AI and proc-gen will never produce engaging content or worlds, just a whole lot of nothing:
  7. Actually, there is something to this. I am a Ruby Founder and have paid hundreds of euros backing this game. But I would have NEVER paid a subscription. I just never do that. I have never and will never pay a subscription for a game. Don't ask me why, no idea. But I would have indeed been willing to pay for custom skins and such.
  8. I just logged in after a month or so, just to pay the taxes, lol. DU would need a total overhaul, as I have suggested in many of my videos ... but in order to do that, they would need funding, a lot of it. Which I guess they don't have. Maybe they should have made another Kickstarter campaign? But, with clear goals, good devs, etc. Since DU only has a few planets, it would not fall victim to the proc-gen shite which creates "a 1000 planets" with nothing to do on them .... so they would need to hand craft the existing planets, fill them with interesting locations, POIs, quests, aliens, mysteries, super unique loot to be found, --- imagine that. To do this, they would probably need some, say 50 million $ ... -- but, since that would make the game actually really really appealing, it would then probably attract many more players, as in thousands of them who would gladly keep paying the subscription - because DU would be a one-of-a-kind game -- one where you have the exploration potential of a good RPG, with good quests and lore, but also the power of voxel building.
  9. What are you talking about? Each light bulb in my house weighs over 70 kg. I just changed the one in my office, the standard E27 light bulb - had to call my daughter to help me lift the damn thing, and then use titanium wires instead of copper to hold it.
  10. Yeah, I remember quite a few of them. They have disappeared.
  11. I like your videos. And your accent. Especially when you say stuff like "look at that MANIAC!" Which, BTW, currently is the only interaction I have with DU.
  12. I just log in to see if anyone has bought any of my blueprints (so that I can pay the stupid taxes) and log out again. And even that I just do less and less ...
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