Main Pillars of DU:
Exploration: the game is "ready for release" yet its first of the main pillars is COMPLETELY MISSING. There is nothing to explore, because there is nothing to see worth your time or effort. Barren wasteland, nothing to find, no aliens, no ancient civilizations, no real artifact, no unique planetary features worth exploring. Move along.
Building: so-so ... the question is why though? There is no purpose behind building anything really (besides maybe ships) because there is no system dependency. You can build a fake garden out of plastics but you don't NEED to build it, because there are no dependent game mechanics tied to it. So you are wasting time and energy for something that is completely pointless and nothing will change whether you build it or not, nothing will be risked, nothing will be gained. Also, it's fake so nothing will grow in it. Move along.
RPG: wait, what? Ooohhh so that's what the end of this acronym ("MMORPG") stands for .... I see. Well, nothing to see here, move along.
PvP: another lol ... or wait! Maybe, you know, if you had built a garden which happens to be in that specific spot of land with its unique features, and the only place known where the produce is 900% higher than anywhere else, thus making that garden extremely sought after, so you have to defend it with everything you got, because some players might try to attack you and occupy your land where this garden is ...... oh, I forgot again, there is nothing of the sort here. Move along.
After 8 years, the game is now ready for release.