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CptLoRes

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  1. Relying on CPU/AVX was a sub-optimal solution from day one. The obvious solution for any voxel based game is to use GPU offloading as much as possible, and this is the norm for heavy voxel processing since the math is a good fit for GPU's.
  2. Yeah. I did some more reading and noticed it was only AVX512 that is disabled in 12th gen. But the question still remains why this triggered the missing AVX support error in DU?
  3. Ohh man.. On top of everything else, that is not a good outlook for this game who heavily relies on AVX instructions. And yet another reason to pick AMD, so I don't understand Intel's reasoning for doing this. The time when Intel get away with scumbag nickel and dime moves like this is over.
  4. For sure, and it was not meant negatively towards you what so ever. Some of us are just tad bit frustrated with NQ, and have read threads with that exact request and similar way to many times by now.
  5. I just did a search and the oldest dedicated thread I could find, for players asking for DU to support glass voxels was in January.. .. .. 2017. So what I am saying is, don't hold your breath waiting for this feature.
  6. Nothing new. This is just NQ continuing to behave like NQ always has, and the reason why this game is in the state it is.
  7. The answer to all the "we need this feature at release" statements is something like: 0.01% chance we will get any substantial feature beside what is already announced at release. 0.001% chance we will get some kind of territory war at release. 0.00001% chance we will get planet based PvP/territory war at release. Because after 2+ years of almost no fundamental changes/improvements to the game at all, NQ is now apparently very, very busy fixing bugs, removing functionality and adding superficial improvements for the release date.
  8. You would think a good directional mic could be considered a business expense when doing public work like this. And a big plus for work collaboration in general since I get the feeling he is working from home, and if not then there really is no excuse.
  9. Sure from a strictly legal viewpoint there is a lot of things NQ can get away with. But that's not how you build a foundation of trust towards your player base, and more a lesson in "how to make sure your MMO will fail" kind of deal. And the problem here is the subscription in combination with how they market the game on the front page.
  10. But ironically it is also very representative of how NQ does things, where stuff usually has a core that is good idea but the execution is.. well.. NQ'ish. Ie. pick someone with a great voice, but then use a crappy microphone and make the recording in the bathroom by the sound of it.
  11. Ohh you sweet summer child. If you managed to come to that conclusions based on what what NQ said in ep6, then you have a long and disappointing journey ahead my friend. And if by some miracle NQ manage to surprises us at launch with some unannounced features upgrades, I will be more then happy to eat some humble pie. But it would also be the first time EVER in the 6 year long history of NQ, that they managed to surprise us by being productive and deliver something ahead of schedule.
  12. Commodities.. whatever functionality that add more grind is NOT what the game needs now. For sure they are mechanics that are needed in a functional MMO, but that is not where DU is at. NQ should be 100% focused on adding fun to the game before they even start considering more gate keeper stuff at this stage.
  13. As mentioned better/proper chat system, VoIP and a mail system are the bare minimum requirements that should have been addressed a long time ago. Especially the chat system we have now is doing more harm then good. There is also some missed opportunities here, if the communications has some LUA functionality so that it could be made a more integral part of actual game play. Like for example running a basic chat-bot that did certain tasks for org members, creating in-game voting, shop "ai" for selling etc.
  14. The du-creators.org site is also one of many examples that the community is more then willing to create great content for the game, provided they have the tools needed to do so. So imagine if we had tools and creative freedom to make and script missions, mini games and interact with the environment inside the game.
  15. Why is episode #4 & #5 unlisted on youtube? Are you so embarrassed by the low view count NQ and negative feedback in the comments, that you don't event want to show them publicly?
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