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Zarcata

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  • Gender
    Male
  • Location:
    Germany / Ukraina
  • Interests
    PC-Games, WingTsun, Family
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Zarcata's Achievements

  1. Ich bezweifle sehr stark, dass hier ins Forum viele Spieler reinschauen. Die Masse ist ingame und spielt einfach oder sind auf dem discord-server unterwegs.
  2. I think it's a great idea, it was all very nicely co-designed by the players. The final event was a great idea, unfortunately a bit disappointing due to the performance and lags, I didn't manage to find all of them in that time because I already had to go offline and each crate triggered what felt like 20-30 minutes of lag before you could open it. The buildings and theme were fantastic, too bad you couldn't really use any of it. I would have loved to ride the Ferris wheel or slide down the chutes, but unfortunately I got stuck. Looking forward to the next event and really hope it will run more stable.
  3. It is primarily a building game for creative players who enjoy creating something permanent. These new instances are just to add some variety to the game, since many players are bored and have asked for content.
  4. Small ships have ensured that many more players can get into PvP cheaply and have fun there without fear of extreme loss. If we now go back to M or L cores, it will reduce the willingness to play PvP.
  5. Will it always be the case that game content requires a ship to play? So, is the game character always bound to a construct?
  6. I miss a few bonuses for those who supported the game with their subscriptions over the 2 years during the beta. It's not nice that they go completely empty-handed.
  7. Das ist ein uralter Beitrag den du gepusht hast. ingame hat diese "Org" 10 Mitglieder, keine Ahnung ob es Spieler sind oder nur Twinks. Ebenso keine Ahnung, ob die wirklich noch aktiv sind oder sich anderen Orgs angeschlossen haben. Zumindest sind einige von ihnen bei Hyperion gestrandet.
  8. What exactly is the point of the Council if everything that players want to propose is here in the forum, and has been for years, by the way. NQ can use it without any problems and act accordingly, no advice needed. If there are questions about the understanding of specific points from players, the player is addressed directly, because only he knows his thoughts and ideas; no one needs a third party to give advice.
  9. Meine Meinung zu DU: Diese Änderungen gefallen mir: - Miningunits, die etwas Erz automatische fördern, prima Idee, danke! Diese Dinge gefallen mir an DU generell: - Das Voxel-System zum Bauen. Die Größe des Sonnensystems in der Hoffnung, es kommen noch weitere mit zahlreichen Planeten in unterschiedlichsten Designs und weiteren Schutzzonen dazu, Die Grundidee dieser Dinge gefällt mir, jedoch nicht ganz wie es umgesetzt wurde: - Die Talente die aufeinander aufbauen, obwohl man viele nicht benötigt, sie aber dennoch skillen muss, um das zu bekommen, was man eigentlich skillen will. - Steuern für Gebiete, empfinde ich als lästig. natürlich bekommt man die Quanta zusammen, ab und an vergisst man es, muss dann Gebiete neu bezahlen oder Wochen im Voraus bezahlen, noch schlimmer ist die Reduktion auf nur noch 3 Hauptquartiere. - es benötigt eine Zukunft für Oberflächenerze, man hat dies mit vielen Skillpunkten erlernt und wird bald fast nutzlos, wenn es keine Erze mehr gibt, weil diese nicht wiederkommen. Diese Dinge gefallen mir aktuell nicht: - Performance - click und schießen Mechanik im PvP - stundenlange Paket-Missionen mit AFK-Fliegen (wie wäre es, dass man ausloggen kann und nach 3Stunden wider einloggen würde? spart Strom) - tote langweilige Planetengestaltung - fehlender Anreiz zum Erkunden des Weltalls/der anderen Planeten und Monde - kein Nutzen für Gebäude, außer, dass diese "schön" aussehen. - keine Variationen von Elementen wie Triebwerken, Runde, eckige, lange, schmale, gebogene, um mehr Designauswahl und Baumöglichkeiten zu haben. (Komplett einvoxeln ist keine Lösung!) Diese Dinge wünsche ich mir noch: - mehr Elemente für Dekorzwecke, Bäume, Pflanzen, Betten, Schränke, Bilder, Teller, Tassen, Plüschtiere, Soundanlagen, Badewannen, Teppiche, Tapeten, ... - mehr Planeten in eigenem Design, Gasplaneten, Gaswolken zum Absaugen als Rohstoffe, man benötigt Schilde, weil die Nebel ohne Schild Schaden anrichten würden) - mehr Inhalt auf Planeten, Seen, Flüsse mit Strömung, Höhlen, Wasserfälle - Aliens! Als spielbare Rasse/Volk, um mehr Vielfalt ins Spiel zu bringen als den Standard-Avatar - hochwertige Bodenerze auf den äußeren Planeten und Monden in sehr begrenztem Volumen, aber vorhanden. - Eine Art Hintergrundgeschichte, die man erleben und Spielen kann - Angeln! vernünftige Tiere, Vögel, Fische, Rehe, Wildschweine und einen beruflichen Nutzen. - mehr Tuning für Schiffe, damit die riesigen Elementwände von Triebwerken und Bremsen und Wings verschwinden. - T6-T10 Erze und entsprechende Skillungen und Elemente
  10. The suggestion is bad, could see it being exploited in other games, the same would happen here and did happen when NQ staff released information that had an impact on the economy and PvP area. More importantly, NQ needs to communicate more clearly and cleanly with players. i don't need a "wall of text", i need sensible clear information. Then that information itself can be explained if it could be interpreted differently to clear up misunderstandings. Where is a real roadmap? Sure, you often can't draw a time limit because something could always come up, but what's missing is a list of things you definitely still want to include or expand in the game - there is, isn't there? At the same time, there are certainly things that will not be included in the game because it is not possible or because it is not desired on the part of NQ. I simply appeal to them to put their cards on the table.
  11. I expected there to be a stand-der-things about how far along the planets are and that with the 1.1 or 1.2 update at least the first of them would make it into the game. The content presented in the stream is basically all for the backers, but it's not an update in that sense, it's just honouring a debt to those players. This could have been done with a sincere apology for the enormous delay. The real content of the players is once again without many words and very open to a lot of speculation. - Tactical Map: a visual display providing a tactical view of surrounding constructs detected by your active radar. What exactly does this look like or is it just the red-blue colour changes shown instead of the neutral blue target indications? (Friend-enemy recognition/group recognition?) - New tools for finding wrecks and a minor revamp of the radar system. How does it look here? Will the changes make it easier for players to find wrecks? Has there not been much interest from players to look for them? - Changes to the Deep Space Asteroid Tracker and the asteroid system. Changes again? What will it be this time, why don't they go into detail? - Adding the ability for repair units to use scrap. A long awaited content, thank you. - New Orbital Delivery Challenge. Will certainly inspire one or the other, let's hope they work better than the existing ones.
  12. Obviously, the game won’t be in a beta state anymore when it launches on September 27th. It's a joke, right? Our revenue share on Steam is much lower compared to operating the game on our website. Then there was bad negotiation with Steam, was it the only way new players would be lured into the game in a media-friendly and cheap way? Our economic environment has evolved dramatically, with rampant inflation and the huge variations in the US Dollar to Euro exchange rate. For some time now, the rate has been constant at 1:1 It disappoints me that the prices cannot reflect what the game represents. If it was true to the game content, you would have lowered the subscription. But well, I understand that AWS is expensive and the money is hardly worth it in the current times. But I beg you, if you are facing bankruptcy and the whole project is dead, say so and don't drag the players down with you. It is negligent to think that new players will stay for a long time via Steam, accordingly you get some funds now, but in the long run the game will not be able to keep players over 6-12months and keep them busy. Has this been considered?
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