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  • Location:
    Germany / Russia / Ukraina
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    PC-Games, WingTsun, Family
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Zarcata's Achievements

  1. Obviously, the game won’t be in a beta state anymore when it launches on September 27th. It's a joke, right? Our revenue share on Steam is much lower compared to operating the game on our website. Then there was bad negotiation with Steam, was it the only way new players would be lured into the game in a media-friendly and cheap way? Our economic environment has evolved dramatically, with rampant inflation and the huge variations in the US Dollar to Euro exchange rate. For some time now, the rate has been constant at 1:1 It disappoints me that the prices cannot reflect what the game represents. If it was true to the game content, you would have lowered the subscription. But well, I understand that AWS is expensive and the money is hardly worth it in the current times. But I beg you, if you are facing bankruptcy and the whole project is dead, say so and don't drag the players down with you. It is negligent to think that new players will stay for a long time via Steam, accordingly you get some funds now, but in the long run the game will not be able to keep players over 6-12months and keep them busy. Has this been considered?
  2. Excuse me, but I think it's a dream that this game is no longer a beta. Also that it should have a value of 12,99€ (times Euro in my room). When I launch the game, which is more like half a game with no content, it will compete with real games bulging with content. How, please, does this price reflect the content of the game? Then please, slap a shop still in the game for cosmetic things so you can survive financially.
  3. The last few days the ingame help has been relatively meagre. I have contacted the help chat several times and then logged out each time after an hour. Maybe there's a lot going on because of the release.
  4. What happens to space stations that are where the planets are supposed to go, will they be relocated or will there be another wipe?
  5. It was never planned as an exclusive, but as a shopitem. Included in the package, you should be able to buy more later. The current question is: why would anyone want to buy something like that?
  6. There will be a new investor, I am wavering between Amazon and Meta. But it could also well be Tesla, simply because he needs something new to play with. As an extreme exception, it could also be someone from Qatar, where there is currently a lot of investment in metaverse...
  7. All you have to do now is sign up for one of the subscriptions to get these packages if you haven't invested anything financially in the game so far, so all with a free beta key. I don't quite understand why these packages are so bad now. There are actually very few things in them compared to what you will lose in the game at the moment. So it's just a little compensation on a financial basis.
  8. Abo games are my favourite, you have an overview of your costs and can enjoy the game without any problems. Even such alleged titles as TESo have the subscription itself, because without the subscription it is considerably more difficult to play, I only say the bag for resources. WoW isn't a dying dinosaur either, supposedly it's been dying since day one. Eve would be lucky if it ever got to the player count that WoW once managed. The problem, players there are bored because there is no innovation anymore. That's why players are spread out over so many games. The problem with f2p is and remains an enormous risk for the developer, because he cannot foresee how many players will buy what in the shop, one mistake and a large player base is gone from the game and the house of cards immediately collapses - the best example was Archeage. Because of the lack of players, more and more cuts had to be made, a cycle that only works in one direction. The subscription is much better, especially since you have better planning security with 6-12 month subscriptions. Even if the customer for the annual pass is gone after a month, the money has already been collected. If a good neutral shop also comes in, there's extra financing money. At the moment, DualUniverse as an f2p would simply mean death. If NQ were to reveal something like that, you'd know how bad it is. no one would invest any more, except for a few extreme fanboys who would stay until the server was shut down anyway.
  9. It will certainly be seen by many, and there are also high expectations, especially for information about the wipe and a release. For many, it is probably the most important stream of recent times, which will also decide whether a player will continue to play or disappear. I therefore very much hope that NQ has made more of an effort this time.
  10. There will always be a safe zone, not only for beginners, but also for the builders, etc. To move this to only one moon would cost far too much performance, hence the expansion to 3 planets and its moons. The outer planets will certainly be dropped if it becomes really relevant for PvP, whereby it would be better to drop this protection already with the release, so that there will be no problems later, because many players found these planets much nicer to build everything there. It is imperative that this is dealt with and explained honestly and clearly by NQ. Otherwise PvP is not more important for the game itself than other areas. At the moment the PvP area is the biggest area in the game, as soon as the protection of the outer planets is removed, most of the planets will also be in this PvP zone. So why do people keep crying about it? I really hope that NQ doesn't focus too much on Eve and uses that game as a model. NQ's goals should be clearly above Eve.
  11. It would be helpful to give tax advantages to these players if a racetrack is exceptionally large and of high quality. It would also make sense to give all players an in-game calendar to implement such annual events there as a permanent entry, including coordinates where the event can be found. On the map, special tiles could be given a special colour design, similar to the "visitor status for places of interest, only of higher quality, because there is not just something to look at, but to actively play. Also give players the possibility to add vegetation to such areas afterwards. (Trees, bushes, etc.) If we players are not allowed to do this ourselves, then we can do it on request, with the help of a GM, in order to beautify the area after completion. I also have the feeling (please correct me if I am wrong) that NQ expects players to make the game more lively. However, many players are really just players and not experts in Lua scripting or years of voxel design experience. What is missing here are possibilities for "normal players" to fall back on a kind of construction kit system as design tools with templates, similar to a game editor. I would also like to see possibilities for us players to better customise the railing, also specifically to create forests, rivers, lakes, waterfalls,.... design. Especially there you could create jump&run events without constructs. There is a lack of connection possibilities (links) from construct 1 to other constructs or possibilities to mark several constructs as one building. There are apparently hardly any possibilities for building so-called "dungeons" for players, will there be tools and templates for this? (or are such things not even intended/wanted in the game? There are no possibilities to include the achievement system in game content. There is a lack of possibilities to create real elements, e.g. some players would take an existing Basic Engine L and redesign it so that there are different design templates (not only the colour choice, but the design as an element to have more design possibilities). This applies to all elements, why can't we create our own? There is a lack of possibilities to make moving things so that the world also looks more alive and active. (I don't mean dynamic constructs) There is a lack of possibilities to create your own mini-planets or asteroids - or is that going too far for players to help shape the game?
  12. A normal player usually has no experience with luascripts and the like, unless the person is already anchored there professionally or for his own interest. In the end, it also depends on what kind of "players" NQ wants to attract or whether it simply offers a playground for scripters who can let off steam here and at the same time hand over their creations and their own rights as creators to NQ. It would also finally be time for an ingame calendar.
  13. All I really want to know is the release date. But I can imagine that everything that was already in the forum will be retold and perhaps a few questions that were unclear in the forum will be asked. At the moment I don't expect anything, then you can't be disappointed.
  14. Pure player markets are probably more of a nightmare than a wish that absolutely has to be realised. I don't necessarily need them, it's enough for me to bring my goods to the marketplace, list them there and, if I have a need, buy something from the market again straight away. What more do I want as a player? Especially since it is probably one of the safest ways compared to a player-controlled market. What could be done, however, is to pay the tax revenues of the markets to players or organisations if they are elected in a political system (area officials, planetary representatives, etc.) Provided that an election system with political possibilities would be introduced in DualUniverse. (I know it in a small form as an example from the game: Archeage).
  15. One could introduce that Aphelia can activate protective shields on the outer planets, which we players can activate and build up through donations. The protective shield would then last a maximum of 1 month and only one of the planets can maintain a protective shield at a time. Of course, the prerequisite for this would be that all outer planets no longer have permanent protection after the release.
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