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le_souriceau

Alpha Tester
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    Tropical Paradise of Siberia
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  1. At any rate, no serious MMO can be profitable with like 300-400 concurrent accounts online (totally not even people in DU case), no matter what monetization model it uses.
  2. I honestly percieve its more like societal research (bit cruel one). How population behave under stress of being exposed to both chronical and new problems, who leaves, who stays, how people change their position (openly admiting their mistakes or sneaking around), who keep hardline stance with their old ideas to the last, etc, what kinds of coping narratives dominate. I noticed, maybe, wrongly (because i given up on DU Discord), that old one of "give NQ some time", transformed more to "enjoy what game is". Probably considering time already given since 2016 this trusty thing to say lost quite a lot of shine.
  3. Well, its somewhat larger issue, that game (as it is) gravitates toward disign, that presumes "ideal" player has unlimited time. Like, unempoyed, retired, who knows what. Its not unique for more hardcore MMOs, but DU kinda pushes it hard. This why I argued back then with some retired boomers, who argued no one understands game economy, because its just takes 10 hours of flipping on markets a day to be rich. So, not suprising, that casual retention is so deadly low.
  4. In way you right. It was not about malice, but self preservation. They needed game to stay somewhat populated until they were ready to go on wipe and launch. If they were like, hey, guys, we will wipe in 6 m, its 100%. Who will be playing? Was it honest? Ofc not. Was it making sense from NQ position. Yes. Gamedev is buisness. And buisness is not usually good or bad, its just cynical.
  5. If you asking why i'm think you asking, then, in short, you likely be wasting money (and your time) on lawyers with rate that at best x10/x20 and more money then you can realisticly hope to claw back. So if you millionaire with super hard principles, yeah, otherwise its just math that not in your favour. Not worth it. Make honest review on Steam and thats it.
  6. Im sure at this point (of schematics prices exploit) NQ already knew they will be 100% wiping, so they just outwaited whole thing, tanking damage, because it was unrational to waste energy to deal with this stuff, considering it all go to fire anyway.
  7. Its not allegation, its fact (for me, ofc, you can believe me or not). Per example I personally knew about 0.23 main "changes" (not 100%, let's say critical parts of them) in gameplay consequences way around a 5-6 days before, around 1-2 day before day X it was open talk in some groups (again, I seen them by my own eyes) about how to use it, what to buy, what to sell, store etc. And they, like me, were relative "latecomers" to inside, people who got it fresh prob had month to prepare or at least couple of weeks. Same with pre-wipe ammount of exploits. I knew extent, so why I was talking about wipe from first weeks of Beta, there was no other way to deal with sheer size of bad assets. I tried to expose it, but people mostly not believed me. And who was right? Anyway, its more like history now.
  8. It was actually main "behind scenes" thing with whole "why 0.23". 24/7 players, outliners, lets call them that, at some moment hijacked whole internal/semi-internal discussion scene, doubling down on JC "no one needs to do everything", pressing JC and team with idea to actually go hard to reinforce it. I can call names actually, but don't want to go in jail again for "disinformation". Anyway, fixation idea of such players was in case 0.23 or something like that, that they FOR SURE will end up on top (because endless playtime, access to update leaks, sometimes exploits too) and will do disign, lua, industry and trading, "aristocratic" jobs so to say, while all casual plebs will be their mining slaves, buyers of their "hi-end" stuff. How nice! But it backfired hard with majority of casuals just saying bye-bye, both to NQ and their planned "master race".
  9. Aaron, i fear thing is, not much people left to fight any cold or mildly hot wars like in 2016-2017. This era is gone.
  10. Fundamentally I think game suffered unrepairable damage not even with all this technical cut corners, cheaper solutions and even balance mistakes, but when NQ for some reason changed over-reaching concept of player-controlled-shaped universe with meaningful wars, politics and intrigues (something that makes EVE great and what people were exited here initially)... to very limited, overly safe voxel builders sandbox, that bears little exciting game loops beyond pure grinding-building for sake of building. AKA "Landmark in space". So when "political/social" strata of players withered out (because no real "oxygen" to support) stage was took by builders. NQ "forced" them as hard as they can, by all these boring twitter posts and preferential spotlights, like look what this guy built or watch this boring stream of this boring guy visiting what 1st guy built... But beyond lyrics critical part here, that builders are not demographicly enough to support such game. So we see it now. https://steamdb.info/app/2000270/graphs/
  11. I doubt it. Problem is, that people who may be genuinly interested in DU (all kind of Metaverse con artist clowns) do not have such money to waste, they need them to steal after. And for people with money (larger companies) DU is quite toxic asset -- endless delays, questionable state of game, small player base, bad rep in industry. So I doubt anyone (like Ubisoft) will dare to be entangled with niche, problematic and financially risky project. So probably some sort of ROI will be achieved with ultra agressive "burst" monetization for first year after release, with maximizing new players, squeezing as much alts as possible for as long subs as possible, all kind of micro cosmetics etc. After tiping point they can go typical MMO rip "oops". With great sadness we inform you that...
  12. Exactly source of my restlessness last 2 years. With only difference, that I kinda sharply felt that we being duped not on lines of wipe/not wipe (there was no doubts NQ will do it as logical finale), but much much before. With every year game being downgraded futher and futher from KS pitch -- something many of us paid for. So whole wipe thing is only last straw (for some?) in long chain of red flags planted on sides of road. Again, nothing new with stage-managing and stage sweeping. This clear-ups of unconvinient opinions is not something new. Just before people who raised such question being often marginalized, attacked by "loyal subjects" (some of who now found themeselves on recieving end, suddenly). If anything NQ always seriuosly struggled too be honest.
  13. Yes. Sadly its purely cynical surivival/math at this point. Imagine you got your finger trapped and there is only 2 alternatives: cut it off and try to survive, or stay and die for sure. This is exactly situation of NQ (they put themeselves into). Older players, useful for all this years, with their wishes to "keep stuff" become a liability. Majority of potential new players obviously will want "blank state" or something very close to it. I know old players hate this idea and imagine some nonsense about "new players will want world bulit by us" -- no the don't -- this is bs. You can't keep both categories happy here. Its hard to tell how many old players still around (NQ never given any stats for obvious reasons), but I think veterans often tend to seriously overestimate their monetary value for NQ, especially in absolute "survival" numbers company needs to achieve in near future. Only hope for such sums lie only in new players subs. 20-25 k probably, at least. So they need to be attracted by any cost. Will this bloody choice work out for NQ? I honestly doubt it, because game is quite niche and still not that good/finished yet enough to be attractive/sticking for so many subs. Will fizzle out after initial 2-3 months "boom" or so, just like Beta. P.S. And btw, I'm not gloating. After all this talks about wipe I had, now, when it come true, I feel bad for involved vets. It pains me to observe this.
  14. Economy pretty much was owned by several exploiters good part of first year. And even when NQ gone eventually for some lazy bans, they prob we tiped about it or "sensed" somehow, cashing out irl for thousands of $/euro. Whole "beyond curtains" story is immense shame. On level I rarely seen in serious MMO.
  15. Cynical reality, that there is nearly no enough "old loyal players" to make game financially viable. They were only useful to keep game alive (to extent), so NQ not clearly told them that they planning to wipe, nurturing false hopes (i'm sure plan was there since pretty much Beta start). All this "we discussing it iternally" wiggling around. So now any pretense is dropped, NQ (ultra predictably) decided to gamble in attempt to make game more attractive for new wave of players. If it work or not -- another question. This tho makes old people "disposable" (in relative sense of risking to wipe their progress). I was trying whistleblow and explain this NQ long-term plan of "use them, then wipe them" for years for folks around here, but gathered only hate.
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