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About Dhara

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    Novark Citizen

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  1. NQ has been quite clear since the beginning of Beta that there was no promise that they would never wipe. They have always said they might if they need to. And IMO they really, really need to at some point. Some might quit, yes, but I bet a lot who have already quit will come back as most of us quit because of the schematics and the related debacle that gave other orgs a SEVERE advantage over the rest of us.
  2. Regarding schematics... I think if you wipe then it puts everyone back on an even playing field - literally. Yes, some of the newer players will lose some work, but you already wiped out all the older players - at least the ones who were not at the market in time to grab all those super cheap schematics. The consequences of the entire .23 debacle made almost all of my org quit and put my org at a great disadvantage while others are probably STILL profiting from it. I spent three years helping to promoting this game, helping test this game and building that org up
  3. Why, exactly, will you be broadcasting asteroids that players spend time, quanta and resources to find themselves out to all the pirates so they can come take it? Wouldn't it be only fair to require pirates to spend some time, quanta and resources to find US? Please reconsider this decision.
  4. This! This kind of mentality is THE main reason we don't have the games we all thought we would have by now. Back when MMOs first came out, we were all playing UO and EQ1 while imagining how awesome games would be one day. These kinds of people made it so there was NO other option than to get investors and in-depth game play fell by the wayside because developers started working to please investors and not players. Investors are the reason we are ALL playing EA games now. And it all goes back to people griping about paying for games.
  5. Everyone here has paid to be in this game one way or another and they have the right to offer feedback, post suggestions and join in on ANY conversation they like. It is simply not your place to tell them otherwise.
  6. The whole idea of the mission system is messed up. I have (had?) a space trucking business. I wanted mission kiosks that could be put on our claims so I could put them out so that people could chose MY MISSIONS. That's really what I thought it would be. I didn't think it would be an auction house style thing where EVERYONE was on the same system. So doing it this way kind of kills all of my ideas Instead of letting us control our own mission kiosks, its now just another auction house. No relationships have to be built. No infrastructure must be built. No one even has to tal
  7. Wow, another "fix" for the markets that is just another bandaid. Why is it so hard to delete ships after a certain amount of time!?!?!?!?! I just don't get it. How about you remove the markets all together and get us our player markets and we can spread ALL that processing out across the entire game? It would at least give ME a small reason to play again. I could set up a nice little market center and rent out shops. I would have something useful to build again. Heaven forbid NQ try to turn lemons into lemonade. Yep, in case you can't tell, I'm one of those artists. I made
  8. What tech are you talking about? The server tech that was supposed to allow 100s of players and/or ships to play in one area at the same time without horrible lag? Yeah, that tech doesn't work.
  9. I spent hours, HOURS of my free time typing up responses to focus groups and the like for these guys. And there are many who spent TONS more time than I did. Most of it went ignored. Had they only listened to some of our feedback we would have been in a better spot. The way they specifically asked for and then proceeded to ignore our suggestions was rather insulting. They didn't even pretend to listen. That's what put a sour taste in my mouth. I know I'm not a "scientist" but my time is just as valuable as anyone else's. I feel they had zero respect for that.
  10. The rest of them will be go mine X and deliver it to me. The mission system won't keep people from having to mine. It will be a lot of big guys trying to convince the small guys that mining for them at a loss is in the way to go. Bounties might be nice when ava comes, until the average player realizes that he will spend more in ship parts, ammo, fuel and time than the bounty is worth. Until they fix the grind of mining and the costs of basic industry, I think this game has about had it.
  11. Whatever dude. I have my opinion and you have yours. You're not changing mine, but I bet yours changes in due time. Please do carry on ...
  12. Wow, did you read the same page as me? All the promises about solo players being a thing, building giant moon-sized bases, AvA, everything being player generated, etc? The market is is run by bots, the most valuable items (schematics) are not player made, no mass producing blueprint factory, solo players have no chance, there is no AVA, no "transparent" development, we can't "create" our own markets, no missions/quests, there's no way in hell the server can support cities or ships with 100 players on it...and on and on and on. Just wow.
  13. They actually promised to have the most transparent development in their Kickstarter where they were asking for our money. So yes, they do have an obligation to talk to us as they promised that to us as part of a giant marketing campaign. https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg There's all sorts of other promises they are not going to deliver on too. If this link redirects to a video, you might have to search for it on google. Last time I checked any reference to it on their site, forums, etc had been redirected t
  14. Yes solo players have it even worse, that's for sure. That might be my only option if I come back though. Almost my entire org quit the game bc of schematics. Not sure if I'm up to starting over and building it back up from scratch though. We'll see. Just waiting and watching for now.
  15. Most of my org quit because of the schematics. I quit after the "great schematics exploit" when nothing was done about it. I used to LOVE industry, which is surprising. I don't normally play with that kind of thing but I found I loved trying to build the most productive lines I could, seeing how many different projects I could keep running at once, and so on. I would tweak for hours on my factory. All that fun disappeared in a day by NQ disabling my entire factory and pricing schematics so only large orgs could afford a factory. Meant I was now nothing more than than a miner who had to h
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