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Alpha Tester
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About nekranox

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  • Location:
    Leicester, UK
  • Interests
    Web/app development, music, games
  • backer_title
    Iron Founder
  • Alpha

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  1. I'm totally down for constructive discussion about how we could improve the performance of screen updates. But the existing HTML/CSS support must remain in some form.
  2. When creating artwork, you use familiar tools like Adobe Illustrator. That's how I created the Bacterium pets and then I used CSS to animate them and make them breathe. If I can't import vectors to display them on screen then I cannot work with my existing tools. You'll find that many other creators will share my feelings on this.
  3. For those that havent read: https://board.dualthegame.com/index.php?/topic/22565-changes-to-lua-screen-units/ My entire range of products in-game is based on HTML screens and CSS animations. It would not be feasible to rewrite them in any amount of time that would make it worthwhile. The new LUA based drawing features are extremely limited. For example, a large part of what makes my Bacterium product look realistic is the use of CSS animation on SVGs. Most crucially, the ability to use existing skillset (HTML/CSS) and familiar tools (SVG creation outside of the game e.g. Adobe
  4. discordauth:n88SJB93_-Hx8DFtTyXTIrlPZYj7E7nZksbP8uu7iak=

  5. Hey guys, I got my alpha 1 access email yesterday. So excited to finally play the game for the first time. It's been about a year since I backed the project and I've been watching progress on YT. DU's mix of building, economy and PvP is literally my dream game. I don't normally back stuff but this one really got my attention. Please validate my post so I can get into Discord and meet you all properly Thanks Robbie
  6. discordauth:n88SJB93_-Hx8DFtTyXTIrlPZYj7E7nZksbP8uu7iak=

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