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Serula

Alpha Team Vanguard
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    115
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About Serula

  • Rank
    Novark Citizen

Profile Information

  • Gender
    Male
  • Location:
    The Netherlands
  • Interests
    Software development, physics, technology, aikido
  • backer_title
    Ruby Founder
  • Alpha
    Yes

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  1. Adventuring in Dual Universe The forrest.... I love this place. And yet there is no reason for me to be here. I went here today looking for idea's and inspiration. It's a really nice place. Just to stand still, look around and listen. Everyone is in a hurry to gather resources as quickly as possible and amass fast amounts of quanta to become the best industry mogul or richest person in this universe. I've been there already. I've seen the numbers go up in many other games and it can work very well, to get people addicted. It's what many mobile games do. But it's not really what you want to do. You are compelled to do it. Having things is not fun, using things is and discovering and creating things or achieving something to a smaller degree. So why am I standing in this forrest? I know new trees and biomes are comming and I'm exited for it. But I fear it won't change much. We need something new and different. Something that triggers a more primal desire... discovery. When I stand here I feel like this is the place to be. This is where I will find something, and I did... I found a tree and a plant that I don't think I've ever seen. It might be the light though. I also found some T2 ore in seemingly higher concentration than outside the forrest. But that's about it. I want to walk around this place without a scanner and stumbple upon a rock that is really rare and expensive, relatively. I want to find a rare tree, indicating there is a resource nearby that I can't scan for but may have to dig for. I want to find a rare mushroom and sell it for quanta. I want to climb a tree and gather berries, coconuts or catch a squirrel for a pet, it might be a rare color, and sell it or keep it myself. I want to find a rare plant that is used as a component to make a different or better type of ammo. I want to find a strange rock that turns out to be a golem that drops rare resources when I kill it. I want to catch bees or butterflies with a net and have them as a pet. I want to find a bee hive and risk my life trying to get it and sell it for quanta. I want to hear the sound of crackling wood and discover that a tree just fell over nearly missing me as I jump away. I want to get stuck in mud or quicksand and have to use my tool and a tree to get out. I could probably go on for a while but I think you get the gist of it. Caves... one of the most epic and scary things in the game. Yet there is nothing to be scared about.(I know this is not a real cave, use your imagination ) When I discover a cave I expect some danger and reward. I want to see a cave full of shiny crystals to harvest like surface material. I want some of these crystals to be dangerous and look almost unnoticably different and shoot lightning at me. I want to see seaweed in places or more alien plants that obstruct my vision in my attempt to look for things that might be hidden here. I want to discover ancient seamonster skeletons I can gather and sell for quanta. (They don't have to exist and could just be extinct like dinosaurs) I want to have to use a grappling hook or tractor beam to pull me to the ceiling where I see a patch of gems that would get destroyed using the dig tool and requires the use of the gather tool instead. I want to see rocks falling from the ceiling that could crush me or they are a signal of more rocks following that could do that. The rockslide may have a small chance of exposing something but won't change the geometry. Snow... I just want to be able to make snowballs and throw them at players to stun them for a second or make them fall over and have a fridge to store them in.
  2. I think you should be carefull with reseaching schematics. It can cause players with multiple accounts into a more pay to win model by having each account research schematics offline and sell them when they are back in game.
  3. At first glance I read this as though we would be able to reverse engineer elements into schematics. But just to be sure. We are getting back some of the components of the element that got destroyed not the schematic? I think we should also be able to recycle elements with fewer lives. You will be getting back only some of the components so it's a loss anyway and right now there are some people with inventories full of elements with lower lives they can't sell or use in blueprints.
  4. What do you think happens with the sold blueprint?
  5. You would still need to provide the means to play with the original controllers. Unless maybe you require a mouse and keyboard like some other games require additional hardware to be played.
  6. You can read my mind in that post most of the time One thing that probably needs to be considered are the implications on pvp. For instance if there is an all playstation org will those players have the same chance to defend or attack an all pc org? If controls are different then the experience is different and maybe pc players can respond or act faster to name one. I don't think you can ever say the chances are equal but you know food for though
  7. I'd like to attend the Alioth Aerospace Expo

  8. Hello Naerais, awesome to have you on board! With a growing community we can use all the help we can get I hope you like to read because you probably have quite some reading to do Let's DU this!
  9. Most of the things I would like to say are really indepth and under NDA. However I can say that the "introvert" is going to be a very relavant player in DU. I'm an introvert and my sister would say that's a huge understatement. And yet I'm here going to the gamescom 2019 and the DU meetup. Introverts are not afraid to talk to people. If they are then that's a social anxiety issue. They/me just need more energy, it's more exhausting for people like me to engage with other people and when we do we only tend to discuss more meaningfull things rather than small talk. Only about 10% are introvert so in that contrast you could say they may not have a big impact, but I don't think that will stop or hinder them from playing DU at all.
  10. Hi there, we have an organization where most of the landmarkians are. It's called Infinity Corporation. Our discord is here https://discord.gg/tkMmQ2
  11. Idea 1: Imagine a planet like any other. You start to dig for resources or maybe a base further down. You pass -10km when suddenly you start to fall. It's dark and you can't see much. Your altimeter keeps falling when.. splat.. you hit solid ground, dead and flat like a pancake 15km down. You go back but this time you're prepared. You bring a small ship and land safely this time. It's not a cave. There are no walls. It just goes on forever. Another world beneath the surface. A deathtrap or an opportunity? Idea 2: Imagine a planet like any other. But when you look up you don't see stars. You see mountains forrests and oceans only a few km away. You can almost touch it. Another planet closer than you've ever thought possible. Where would you settle?
  12. Excellent post and good suggestions on the base shapes! I really want to say a lot about this but this would break NDA unfortunately.
  13. So what you're saying is that I could make a voxel minefield around my base that all the attackers would crash and burn in?
  14. I understand your interest in this. Though some of this information is not known by NQ and players are under NDA and are not allowed to disclose some of the information you are asking for. So the things that can be provided will be very limited. If I'm one of the winners im more than happy to show what I used as inspiration for my ship. And that last question I'm also very interested in. They were very vague in their discription of what exactly they wanted from us.
  15. Man its hard to see if this topic is under NDA or not on mobile. A quick reply here. I expect single players to not be an interesting target cant say more because NDA. About the turrets it might be interesting to have them fire at a slow rate and maybe not so accurate when not manned.
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