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Serula

Alpha Tester
  • Content Count

    58
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About Serula

  • Rank
    Advanced Member

Profile Information

  • Gender
    Male
  • Location:
    The Netherlands
  • Interests
    Software development, physics, technology, aikido
  • backer_title
    Ruby Founder
  • Alpha
    Yes

Recent Profile Visitors

328 profile views
  1. Excellent post and good suggestions on the base shapes! I really want to say a lot about this but this would break NDA unfortunately.
  2. So what you're saying is that I could make a voxel minefield around my base that all the attackers would crash and burn in?
  3. I understand your interest in this. Though some of this information is not known by NQ and players are under NDA and are not allowed to disclose some of the information you are asking for. So the things that can be provided will be very limited. If I'm one of the winners im more than happy to show what I used as inspiration for my ship. And that last question I'm also very interested in. They were very vague in their discription of what exactly they wanted from us.
  4. Man its hard to see if this topic is under NDA or not on mobile. A quick reply here. I expect single players to not be an interesting target cant say more because NDA. About the turrets it might be interesting to have them fire at a slow rate and maybe not so accurate when not manned.
  5. Serula

    Hey guys

    Took me about 5 seconds.
  6. Serula

    Hey guys

    Wait.. You can make vegetables fly?
  7. Hi everyone, I've been in here for a while now but never really introduced myself yet. My real name is Sander. Some of you know me by Sander496 or my usual in-game name Serula. Im currently 36 years old and single and I work as a software developer for a company that makes software for hospitals. I do all this from Amsterdam in the Netherlands but I live in a small city near Amsterdam. I'm an early backer of DU because I really enjoy creative games, games where you can explore and do all that with friends and cooperate with them. I will mostly be trying to create nice looking things both buildings and ships and to a lesser degree ships that are efficient. And I'm mostly trying to get that stuff done before the real artists start to get their hands on DU When it comes to PVP im a defender. I don't like to steal or destroy other peoples stuff so instead I'll focus on designing defensible structures when needed. My ultimate goal is to get as many people to use my designs as possible. This outpost is the first thing I made in DU and definitely not the last. Prior to DU I played games like ARK survival evolved, conan exiles, no man's sky, Dark and Light, Diablo 3, Naval Action, Terra Tech just to name a few. And the most missed game is Landmark, the first and only voxel building game I played. Im currently in 3 orgs The Outfit, Infinity Corporation and Prophet Rocket Foundry with many friends and very good builders I know from Landmark. If you like to know more you can always pm me or follow me on my twitter @Sander496. Have fun and see you guys and gals in DU o/
  8. Serula

    Blueprints

    That would also force many people to learn to use 3d design software because everybody that does that will have and advantage over the other designers. So the players that play DU because they like to build stuff now have to revert back to 3d design software that some may already be using. They will then mostly be doing that rather than play and build in DU. It will split the community and take away the fun and challenge of building with voxels. It won't be a level playingground anymore for builders like me. And I really don't want to have to learn a 3d development program to build in DU in order to compete with other designers. I want to play and build in DU and struggle with the voxels. Find smart ways to shape them. It's a different challenge.
  9. Uff yeah I saw that and was like uhhh how do I say this ?
  10. I would love to see a planet with caves big enough to fly through possibly all the way to the core so you can get lost trying to get back to the surface. Basically a planet with like 30%cave and 70%matter. I imagine you could make really nice structures or cave cities in there and have a different challenge in finding and mining resources. It may not be very realistic but hey that's what games are for right.
  11. This topic is solely created for entertainment purposes and is in no way intended to target anyone or any specific community. If you feel offended, it was purely intentional This is my take on some of the thought processes behind replies in forums with a little hint of comedy and exaggeration. I would love to hear any of your own contributions on this. - Hey yeah you are right but I have to disagree with something so I look a little smarter. - Hey yeah you are right about that and im not. Im just going to disagree with you anyway because my pride is important. - excuse me sir! I do not wish to contribute to the topic being discussed here in any way shape or form. I just wish to borrow your words and twist them a little bit so that I can be a little bit right too. - That sounds like a bad idea. I don't really know why but I just have to say the first random thing that comes to mind. - Oh man I don't feel so good. Let's check out this forum and leech some energy from other people by posting some really offensive things. - Hmm yeah that really is a problem that needs to be solved. You clearly put a lot of thought and effort into this but I don't agree with your solution. I'm too lazy to come up with arguments or think of alternatives myself so Im just going to say. that sucks! edit: Might want to move this to the off topic section.
  12. Seems like an overpowered utility that should be done with constructs. You should carefully plan your actions when you venture out. One of the risks would be to lose your ship/plane where you then need to solve the new situation you find yourself in. Like calling for help from friends to maybe pick you up. It also seems like you would have too great of an advantage trying to escape or dodge enemies. Plan ahead weigh the risks of whatever you want to do and have a plan B ready.
  13. Underground navigation is a skill players should train themselves and maybe organize as an organization. You can be very creative in finding a strategy for this. Depending on what method you choose to execute when mining you will be more or less effective as another organization. Taking away the problem of navigating underground with some feature removes this gameplay element which in my opinion is an important part of the game. Especially in the long run your mining efficiency will start to matter.
  14. I don't think this is a good idea because you're going to make available to one person what would normally be done by many. Scanning should be a teamwork effort that needs some organization. Depending on how well this is organized the organization will do better or worse than others which is a highly influential gameplay element in my opinion. I think you should always be aware that making some gamplay elements easier, because maybe you dont like doing those, may not necessarily be a good change for the flow of the game in the long term. Maybe some planets or entire area's of a planet will not be inhabited because everyone can see there is nothing lucrative there. Plus the first one to play will steal away the best spots from day one rather than having to look and getting the thrill of finding that motherload. Obviously starting players will always have an advantage but they might still miss something that a future well organized organization can take advantage of where they might otherwize stay the underdog.
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