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Serula

Alpha Team Vanguard
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    194
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Profile Information

  • Gender
    Male
  • Location:
    The Netherlands
  • Interests
    Software development, physics, technology, aikido
  • backer_title
    Ruby Founder
  • Alpha
    Yes

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Serula's Achievements

  1. I still am. There are so many ways you can interpret it and I even know where to look.
  2. Can still make a new thread
  3. I will most likely sell my DAC's ingame to help minimize the grindy stuff. I will probably incorporate some rewards into a personal construct probably a ship.
  4. If I have 3 accounts registered to my name can I assume my name will only be listed once in the credits?
  5. In the kickstarter rewards it says I get X DAC worth Y euro's. The value of a dac is about half now. Does that mean we get more DAC's or a less valued pack?
  6. Are we allowed to use any existing builds or parts of it to create the contest construct?
  7. I thought about that and constructs are not validated either. People make what they want and maybe only if something is reported to be a violation action is taken. They could use the same approach in that case. Someone says hey this image is questionable and then review it. Not sure how much work it is to review everything but it could turn out to be a lot if we get many players.
  8. Sometimes you want to use screenshots of DU for use on screens in DU. But every image needs to be verified. If we have an ingame snapshot feature you already know it's a valid image that doesn't need a review. The only thing you need to secure is that noone can use a bot to spam snapshots. One level of protection might be that people need a paid account in order to use that feature and not a free account that bots might be able to create in bulk.
  9. Long time contributers are rewarded with the kickstarter backer pack they choose. Anyone participating in a kickstarter or even a Beta also knows that they are contributing to the development of the game. Because that is what you agree with when you sign up. The reward is a fully functioning kick ass game, if you're lucky. Because that is what I signed up for. If they need to spend time comming up with some special reward for me I'd rather have them spend that time on improving the game. Besides they do a great job in rewarding people with their community digest program. Plus we get our names in the credits somewhere, not sure about Beta players though.
  10. This is awesome! Soon we will be completely wipe free. This will save so much paper. By far the best choice you could have made. Especially with the introduction of the pioneer packages. Well done. Obviously not everyone will be happy but for the long term this is gold. Now you can really get handsy with the ... best ... features. Anyway I'm curious where this is going and how the Dual Universe will evolve. Good luck on any future changes and get ready, because after the dirt is wiped clean I'll be making some new poop
  11. Eventhough I don't really do any pvp this seems like a really good and interesting change. A small thing that springs to mind here is material choice for estetics. If I want to make a ship for a specific goal I need to make a choice on the material I want to use. But that material may not have good looking textures or textures that go well together. I may need to use a different material for that but that would change the ships properties. Has this been adressed or are there any plans to detach the textures from the materials?
  12. Are you talking about surface rocks? Because I don't think I've ever seen those respawn at all. Let alone randomly. That's exactly the point. So they go on foot and they still have to deal with it. it's not early game because it won't be in save zones and maybe only on some planets. Then players would just place a core with a respawn node and move it next to the meteorite. Link to a container outside the area and you have an exploit. It's supposed to be dangerous. There is no point in adding easy pve that nobody finds challenging because there is some trick so you don't have to deal with it. You can even still have a pocket rocket. I don't want to have pve so it can be easy. I want it so it can be hard. dynamic spawning of what? surface nodes? The MU could already do that. I suppose there could be something to increase resistance. Like I suggested with the consumable for the nanosuit. Not sure if it's needed for ships. That could make it too easy. I agree. The biggest problem I think is that PVP will be far too damaging and risky to make any statics in the pvp zone. Making this idea complete none sense because noone will be in that game loop.
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