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Serula

Alpha Team Vanguard
  • Content Count

    126
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About Serula

  • Rank
    Novark Citizen

Profile Information

  • Gender
    Male
  • Location:
    The Netherlands
  • Interests
    Software development, physics, technology, aikido
  • backer_title
    Ruby Founder
  • Alpha
    Yes

Recent Profile Visitors

1235 profile views
  1. I'll keep it short and simple. - Surface rock gathering should not have a delay. You should instantly pick up rocks so it becomes more of a skill to gather them fast or seek out the T2 rocks rather than the waiting game it is now. Just give less resources per rock. - It will be more interactive and less tedious because you are more active and constantly pressing buttons. - The walking or running talent will play a more interesting role because you can get to the next rock faster.
  2. These are some really good idea's. Compacting ships after x time though should not happen. This is exploitable. For instance if I want to transport a fleet of ships I just park them all at a market until they are compacted and you can fly them anywhere in your tiny space speeder. A parking fee is probably a much better solution to the parking problem including the advertisement. This way you pay for the advertisement. But I don't think you should get a message every 15min after parking at a market. Maybe just once and then have the option to not show this anymore. Then you just get not
  3. When salvaging first arrived I was expecting something completely different. I envisioned a world scattered with small wrecks. Wrecks you have to find by eye without any UI assistance or directional cues. Something that is balanced with mining but a little less rewarding so it's not the only thing people do. The small reward of the discovery of a wreck would offset the small difference in reward compared to mining. The wrecks The wrecks should be xs cores with a few voxels and elements on them. Not even a complete ship. Depending on how many elements a wreck has and how well
  4. Adventuring in Dual Universe The forrest.... I love this place. And yet there is no reason for me to be here. I went here today looking for idea's and inspiration. It's a really nice place. Just to stand still, look around and listen. Everyone is in a hurry to gather resources as quickly as possible and amass fast amounts of quanta to become the best industry mogul or richest person in this universe. I've been there already. I've seen the numbers go up in many other games and it can work very well, to get people addicted. It's what many mobile games do. But it's not really what you
  5. I think you should be carefull with reseaching schematics. It can cause players with multiple accounts into a more pay to win model by having each account research schematics offline and sell them when they are back in game.
  6. At first glance I read this as though we would be able to reverse engineer elements into schematics. But just to be sure. We are getting back some of the components of the element that got destroyed not the schematic? I think we should also be able to recycle elements with fewer lives. You will be getting back only some of the components so it's a loss anyway and right now there are some people with inventories full of elements with lower lives they can't sell or use in blueprints.
  7. What do you think happens with the sold blueprint?
  8. You would still need to provide the means to play with the original controllers. Unless maybe you require a mouse and keyboard like some other games require additional hardware to be played.
  9. You can read my mind in that post most of the time One thing that probably needs to be considered are the implications on pvp. For instance if there is an all playstation org will those players have the same chance to defend or attack an all pc org? If controls are different then the experience is different and maybe pc players can respond or act faster to name one. I don't think you can ever say the chances are equal but you know food for though
  10. I'd like to attend the Alioth Aerospace Expo

  11. Hello Naerais, awesome to have you on board! With a growing community we can use all the help we can get I hope you like to read because you probably have quite some reading to do Let's DU this!
  12. Most of the things I would like to say are really indepth and under NDA. However I can say that the "introvert" is going to be a very relavant player in DU. I'm an introvert and my sister would say that's a huge understatement. And yet I'm here going to the gamescom 2019 and the DU meetup. Introverts are not afraid to talk to people. If they are then that's a social anxiety issue. They/me just need more energy, it's more exhausting for people like me to engage with other people and when we do we only tend to discuss more meaningfull things rather than small talk. Only about 10% are introvert s
  13. Hi there, we have an organization where most of the landmarkians are. It's called Infinity Corporation. Our discord is here https://discord.gg/tkMmQ2
  14. Idea 1: Imagine a planet like any other. You start to dig for resources or maybe a base further down. You pass -10km when suddenly you start to fall. It's dark and you can't see much. Your altimeter keeps falling when.. splat.. you hit solid ground, dead and flat like a pancake 15km down. You go back but this time you're prepared. You bring a small ship and land safely this time. It's not a cave. There are no walls. It just goes on forever. Another world beneath the surface. A deathtrap or an opportunity? Idea 2: Imagine a planet like any other. But when you look up you d
  15. Excellent post and good suggestions on the base shapes! I really want to say a lot about this but this would break NDA unfortunately.
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